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Reading Anduril to Aragorn


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#21 Ridder Geel

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Posted 07 December 2008 - 10:34 PM

OK here it is, use this code for it (put it in the Draw module ;) before the model condition states ;)
RandomTexture = exaragornanduril2.tga 0 exaragornanduril.tga

exaragornanduril2.tga

Put the texture in art\compiledtextures\ex\ ;)
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#22 sporting1986

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Posted 07 December 2008 - 10:51 PM

OK here it is, use this code for it (put it in the Draw module :p before the model condition states ;)

RandomTexture = exaragornanduril2.tga 0 exaragornanduril.tga

exaragornanduril2.tga

Put the texture in art\compiledtextures\ex\ ;)



mate it should be like this right??

Posted Image

because it still gets pink and i put the code you said :)
EDIT: instead of puting an anduril2 i change the original one with yours(name it exanduril) and now it appears everyting perfect,the blue blade

Edited by sporting1986, 07 December 2008 - 11:23 PM.


#23 Ridder Geel

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Posted 07 December 2008 - 11:29 PM

WEll then it should be fine, maybe some other FX's look slightly different, but there should be almost no difference for others :)
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#24 sporting1986

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Posted 07 December 2008 - 11:38 PM

WEll then it should be fine, maybe some other FX's look slightly different, but there should be almost no difference for others :p



yeap :) it looks fantastic

Posted Image

it is too much to ask how did you do that??i wanna learn how to make this caind of stuf and the 3rd age tutorials don´t explaint well for me.

#25 Ridder Geel

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Posted 08 December 2008 - 12:29 AM

You use a image editing program like Paint shop pro or Gimp, and you edit the TGA (convert DDS to TGA) and then use the option colorize... its REALLY simple :)
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#26 sporting1986

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Posted 08 December 2008 - 01:03 AM

You use a image editing program like Paint shop pro or Gimp, and you edit the TGA (convert DDS to TGA) and then use the option colorize... its REALLY simple :)



hmmm i see i´m gonna try that,so with that you can change skins in game right??

#27 Lurtzy

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Posted 08 December 2008 - 01:12 AM

Yes you can :) :p

Trying to hold on...


#28 sporting1986

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Posted 08 December 2008 - 01:46 AM

Yes you can :p ;)



but you can change their color or you can change other stuff?i say this because the other day i was checking the S.E.E mod and when i saw the gondor knights new skin...really no words,looks ultra mega fantastic,i wish i could change skins :)

Edited by sporting1986, 08 December 2008 - 01:46 AM.


#29 dethwaker3

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Posted 08 December 2008 - 04:12 AM

WAIT A MINUTE!!! SO YOU CAN ACTUALLY USE GIMP TO SKIN OR TEXTURE OR SOMETHING ELSE TO CHANGE THE COLOR OF ARMOR, WEAPONS, AND SHIELD?????!!!?!??!?!?

Can I use that texture Ridder Geel made? Sry for caps.
Done with my mod: Go here to download: http://bfme2.heaveng....php?fileid=667
or go here http://forums.revora...showtopic=67026 for some screenshot


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Posted Image
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#30 Ridder Geel

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Posted 08 December 2008 - 07:06 AM

Yes you can use that texture :)
You can use any image editing program to make new things :p
I dont use GIMP but i think it has 'colorizing' too ;)
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#31 dethwaker3

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Posted 09 December 2008 - 02:15 AM

Wow I am gonna try making celeborn! ;):D:D:D:D:D:D:D:D Once I got a computer ;(
Done with my mod: Go here to download: http://bfme2.heaveng....php?fileid=667
or go here http://forums.revora...showtopic=67026 for some screenshot


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#32 sporting1986

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Posted 09 December 2008 - 03:36 AM

i got a question abouth skinning,in bfme2 the corsairs of umbar got red color forged blades and in ROTWK they are blue,so changing their skin alou the forged baldes to have another color??

#33 Ridder Geel

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Posted 09 December 2008 - 07:42 AM

That is one way yes... but in the model the color of forged blades is 'decided' and there are some tutorials on how to HEX edit it (so no need to actually rebind the model and all ;) )
http://www.the3rdage...tem-333?addview
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#34 sporting1986

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Posted 09 December 2008 - 03:29 PM

That is one way yes... but in the model the color of forged blades is 'decided' and there are some tutorials on how to HEX edit it (so no need to actually rebind the model and all ;) )
http://www.the3rdage...tem-333?addview



yes i already doube checked that tutorial but i can´t understand the part when you change the values when you have to open the calculator the convert part.i can see the material emissive but then i don´t understand where do he gets the number to change the ex,that is why i think the tutorial it is not so god

#35 Ridder Geel

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Posted 09 December 2008 - 03:55 PM

mmm.... Well... I have not used that tutorial myself... I may have a look at that later ;)
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#36 sporting1986

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Posted 09 December 2008 - 04:39 PM

mmm.... Well... I have not used that tutorial myself... I may have a look at that later :ohmy:



a lot of guys say just use the tutorials,but if they were so good no one was asking help,anyway i tried that tutorial many times but i still don´t get how he changes the hex,maybe later you can explain to me ;)

Edited by sporting1986, 09 December 2008 - 04:40 PM.


#37 Ridder Geel

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Posted 09 December 2008 - 05:32 PM

I could explain...
Well ok...
Do you have the calculator in Windows? (Start->All Programs->Accessories->Calculator)
Start it...
Make sure you have these 'settings'...
*view>scientific & view>decimal (also Dec in the normal 'screen' & F6)*
And then enter the R value (R,G,B): 255 (1-255)
Then press Hex (also in view>hex or F5)
The value that appears is: FF
That is the HEX code that is in somewhere in the W3D file (when viewing it with the Hex code editor or whatever)
So... Black is:
R:255-FF
G:255-FF
B:255-FF
Blue would be:
R:000-00
G:000-00
B:255-FF
Get it?
I hope you do... :D
And I REALLY hope that your computer has the calculator ;)
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#38 sporting1986

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Posted 09 December 2008 - 07:32 PM

I could explain...
Well ok...
Do you have the calculator in Windows? (Start->All Programs->Accessories->Calculator)
Start it...
Make sure you have these 'settings'...
*view>scientific & view>decimal (also Dec in the normal 'screen' & F6)*
And then enter the R value (R,G,B): 255 (1-255)
Then press Hex (also in view>hex or F5)
The value that appears is: FF
That is the HEX code that is in somewhere in the W3D file (when viewing it with the Hex code editor or whatever)
So... Black is:
R:255-FF
G:255-FF
B:255-FF
Blue would be:
R:000-00
G:000-00
B:255-FF
Get it?
I hope you do... :D
And I REALLY hope that your computer has the calculator ;)



wait just a bit,i´m confused when seeing the material emissive( 23 45 75, this is for the lorien warrior since i wanna change elvs forged blades to green) so i should open the calculator put decimal and scientific and insert 23 wich correspond to the R??and then press hex in the calculator??

#39 Ridder Geel

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Posted 09 December 2008 - 08:42 PM

yes then you have the hex part for Red :D
Then do the same for green and blue and put them after each other ;)
And then you should be able to find that part of 'code' in the W3D :shiftee:
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#40 sporting1986

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Posted 09 December 2008 - 08:50 PM

yes then you have the hex part for Red :D
Then do the same for green and blue and put them after each other ;)
And then you should be able to find that part of 'code' in the W3D :shiftee:



so i have the 3 rgb and the result is 17 2d 4b then i should search for this value and changed it right?and i should those 3 values to this (10 40 10) - green and another question how do i insert now the new model in w3d file??
i have another question related with color,how do i change the spear throm hability fx to red??

Edited by sporting1986, 09 December 2008 - 09:09 PM.





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