RandomTexture = exaragornanduril2.tga 0 exaragornanduril.tga
exaragornanduril2.tga
Put the texture in art\compiledtextures\ex\ ;)
Posted 07 December 2008 - 10:34 PM
RandomTexture = exaragornanduril2.tga 0 exaragornanduril.tga
Posted 07 December 2008 - 10:51 PM
OK here it is, use this code for it (put it in the Draw module before the model condition states
RandomTexture = exaragornanduril2.tga 0 exaragornanduril.tga
exaragornanduril2.tga
Put the texture in art\compiledtextures\ex\
Edited by sporting1986, 07 December 2008 - 11:23 PM.
Posted 07 December 2008 - 11:29 PM
Posted 07 December 2008 - 11:38 PM
WEll then it should be fine, maybe some other FX's look slightly different, but there should be almost no difference for others
Posted 08 December 2008 - 12:29 AM
Posted 08 December 2008 - 01:03 AM
You use a image editing program like Paint shop pro or Gimp, and you edit the TGA (convert DDS to TGA) and then use the option colorize... its REALLY simple
Posted 08 December 2008 - 01:12 AM
Trying to hold on...
Posted 08 December 2008 - 01:46 AM
Yes you can
Edited by sporting1986, 08 December 2008 - 01:46 AM.
Posted 08 December 2008 - 04:12 AM
Posted 08 December 2008 - 07:06 AM
Posted 09 December 2008 - 02:15 AM
Posted 09 December 2008 - 03:36 AM
Posted 09 December 2008 - 07:42 AM
Posted 09 December 2008 - 03:29 PM
That is one way yes... but in the model the color of forged blades is 'decided' and there are some tutorials on how to HEX edit it (so no need to actually rebind the model and all )
http://www.the3rdage...tem-333?addview
Posted 09 December 2008 - 03:55 PM
Posted 09 December 2008 - 04:39 PM
mmm.... Well... I have not used that tutorial myself... I may have a look at that later
Edited by sporting1986, 09 December 2008 - 04:40 PM.
Posted 09 December 2008 - 05:32 PM
Posted 09 December 2008 - 07:32 PM
I could explain...
Well ok...
Do you have the calculator in Windows? (Start->All Programs->Accessories->Calculator)
Start it...
Make sure you have these 'settings'...
*view>scientific & view>decimal (also Dec in the normal 'screen' & F6)*
And then enter the R value (R,G,B): 255 (1-255)
Then press Hex (also in view>hex or F5)
The value that appears is: FF
That is the HEX code that is in somewhere in the W3D file (when viewing it with the Hex code editor or whatever)
So... Black is:
R:255-FF
G:255-FF
B:255-FF
Blue would be:
R:000-00
G:000-00
B:255-FF
Get it?
I hope you do...
And I REALLY hope that your computer has the calculator
Posted 09 December 2008 - 08:42 PM
Posted 09 December 2008 - 08:50 PM
yes then you have the hex part for Red
Then do the same for green and blue and put them after each other
And then you should be able to find that part of 'code' in the W3D
Edited by sporting1986, 09 December 2008 - 09:09 PM.
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