PR v1.1 Release Date Set!
#25
Posted 08 December 2008 - 09:41 PM
"Welcome to the jolly old death star."
"Vader gets the plesure of killing someone while we get to stay among the living. Private Perkins overhere has been stranged over 30 times haven't you Perkins." "Good man."
#27
Posted 09 December 2008 - 10:23 AM
Ummm...Wouldn't it be 6am for you then...? Because midnight in the GMT-5 time zone means it would be 5am in Greenwich, and then you add the one.Good for you. I made litle calcutation and find out that release time mean for me 2000. Sometimes it is good to live in Europe GTM +1
Unless you're making a joke. I can't tell...
Me being GMT-6, I only have to wait until 11pm my time.
Yes you are right. I should have write that I made miscalculation.
But 0600 is even better leaving me with whole day to play after nice sleep.
#28
Posted 09 December 2008 - 11:07 AM
The MC ships, yes, the Bulwark, maybe... I haven't done it yet.Will the Mon Calamari cruisers and the Bulwark have more bones in v1.1?
They're actually quite playable.I just hope my systams specs can handle the three sub-campains.
Eastern United States, which is GMT-5. So when it hits Saturday, the release will be out, well, pending the file sites approval. I'll be sure to at least e-mail someone at FF to remind them to be ready for it.What timezone does Phoenix Rising live in?
Heh, you can send us your unwanted presents if you like...You just wasted my Christmas.
#30
Posted 09 December 2008 - 11:42 AM
#33
Posted 10 December 2008 - 03:15 PM
I'm just wondering this one thing...are the ship explosions, you know, decently sized now? Because it is very irritating and unsatisfying seeing a giant ** bulwark or other large ship explode with such a tiny explosion...that's one of my biggest peeves.
Hey Kacen - Don't apprecate the language extra. Keep it clean please.
#34
Posted 10 December 2008 - 05:31 PM
I'm just wondering this one thing...are the ship explosions, you know, decently sized now? Because it is very irritating and unsatisfying seeing a giant ** bulwark or other large ship explode with such a tiny explosion...that's one of my biggest peeves.
Hey Kacen - Don't apprecate the language extra. Keep it clean please.
Sorry it just comes naturally to me. But can I have an answer to that question please? >_>
#35
Posted 10 December 2008 - 08:12 PM
I'm with Ghost - my mom reads these boards (no joke).Hey Kacen - Don't apprecate the language extra. Keep it clean please.
As for the explosions, that's something I plan on doing before the release, but haven't done yet (we're still working full tilt). Don't expect anything other than scaled versions of the vanilla ones though.
#38
Posted 11 December 2008 - 07:23 AM
Not unless someone in the community is willing to step up; no, I don't plan on doing death clones. We have no dedicated modeler, and while I could do it myself, it would take a disproportionate amount of my time from other jobs. On the plus side, tactical runs faster without them.Alright, but eventually will there be some decent dramatic splitting of hulls and such for some of the larger ships? Like in a future release?
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