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Exciting new year acomin


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#41 Radspakr Wolfbane

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Posted 31 December 2008 - 10:46 AM

Damn it DIGI we were trying to get back on topic.
Just drop it ok.

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#42 {IRS}Athos

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Posted 31 December 2008 - 02:24 PM

*more overblown shouting* Wow, if RA releases a beta this year I'll be really pumped! :evgr: All right now? :D
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#43 Radspakr Wolfbane

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Posted 01 January 2009 - 12:22 AM

Well 2009 is here I am curious to see how the year goes especially with gaming there has been a few interesting games last year (Little Big Planet,de blob,Fable2 etc) so let's hope that we get some more interesting games this year and not just another 3 editions of Guitar Hero.

The SEE beta will be out in the beginning of this year sometime and there is also the 2nd public beta from my Lone Wolf Mod.
The Mod playing scene should be pretty good.

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#44 Rafv Nin IV

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Posted 01 January 2009 - 12:25 AM

What're you talking about? 2009 is still seven and a half hours away! :evgr:

That and RJ says he hopes to release a new public beta in January.

Edited by Ravnin IV, 01 January 2009 - 12:25 AM.

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#45 Radspakr Wolfbane

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Posted 01 January 2009 - 12:27 AM

It's already 10am here of 2009.
But then again I am from the future :evgr:

In this future time the big game at the moment is Bagpipe Hero.

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#46 Ridder Geel

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Posted 01 January 2009 - 02:18 AM

Here it is 3:18 AM :D
Isn't it funny how we all live in the 'past' and the 'future' :evgr:
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#47 LinkFan

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Posted 01 January 2009 - 06:01 AM

Oh ya you live to the East, no the West... ah screw it.
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#48 Bart

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Posted 18 January 2009 - 06:11 PM

I think that with games like LittleBigPlanet becoming really popular, more people going gaming and developers realising the potential of user-generated content, 2009 might be the year of modding for the gaming world in general :p

Ambershee, something I've never quite understood: Why are game engines so related to graphical quality? Can't you just stick more pixels and polygons into your art, increase some settings like draw distance and make the game look better, even with the same engine? At least until really new features get into the graphics devices?
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#49 ambershee

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Posted 18 January 2009 - 07:48 PM

Because an increase in polygons does not mean an increase in the quality of your art.

A game is like an extremely complicated database; the engine's job is to sort it - thus, your efficiency comes from how your engine can store, read and process and display data. Of course, there's a lot of data to organise, which is continually updated; some parts at different rates to others.

Older game engines are organised differently to newer ones, because newer engines take advantage of different and more complex techniques, and other such intricacies, such as new processor architectures, shader models or other platform differences. The result is that things are processed differently, resulting in a different effect.

Techniques for things are developing all the time. Doom 3 pioneered a technique we know as bump mapping, for example. This has already been supplanted by normal mapping, which in turn has been supplanted by a broad number of extended techniques. Terrain (large open floor spaces, usually outdoor) would once have generated effectively as a single polygonal mesh - but newer engines will allow them to stream only the visible polygons, or dynamically increase or decrease the complexity of the mesh based on camera distance or perspective (Unreal 3). Other techniques may use voxels (Crysis), or more esoteric technologies.


It's all in the scenegraph, and the order in which you deal with things.

#50 CIL

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Posted 28 January 2009 - 09:46 PM

RJ will be awesome. WoA will also be awesome. Gothmog's awesome mod, as far as I know, is on hold but is mostly complete. Completion for Lauri's awesome (obviously my favorite word for the post) mod is, as far as I know, in sight. RA will be taking it slow as hell... as always. But there will be plenty of progress in T3A as far as I know. I'm looking forward to this year.
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#51 robnkarla

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Posted 07 March 2009 - 05:04 AM

Yeah, this is an older topic, but I just have to say, wow revora as a whole and so many mods seemed to have burst to life so far this year. From the RP's, to the hosted mods, to all the mods that are applying for hosting, to everything. I just wanted to take a moment to say this is absolutely fantastic.

Robert J.

#52 Radspakr Wolfbane

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Posted 07 March 2009 - 05:57 AM

Dabbling in necromancy RJ? ;)
It has been a pretty good start to the year.
It is weird there's been relatively few posts or news updates on most of the major mods.
Even with T3A going through a burst of modding activity.
But things should pick up soon once everyone is settled back at work/school/college etc.

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#53 mike_

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Posted 07 March 2009 - 06:09 AM

Yeah, I'm pretty sure the best is yet to come.

#54 Guest_CIL_*

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Posted 07 March 2009 - 06:59 AM

All I can say is summer... Those will be THE days...

#55 Ridder Geel

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Posted 07 March 2009 - 09:00 AM

I guess RC Mod is not a major mod so it does not count 'news-wise' ;)
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#56 Elrond99

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Posted 07 March 2009 - 10:35 AM

These are great days: lots of new and unarchived mods plus a lot of activity from some of the hosted mods

I´ve to say I think there´ll be more updates in the future for AotF (trying to beat RC ;) - just joking)

#57 Ridder Geel

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Posted 07 March 2009 - 10:44 AM

Good luck :p ;)
We also have many things so it will be a challenge for you ;)
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#58 Devon

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Posted 07 March 2009 - 03:33 PM

RJ release today! ;)

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#59 Radspakr Wolfbane

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Posted 07 May 2009 - 10:52 PM

*BUMP*

I thought I would bump this up so we can talk about all the new stuff happening around here.
Rise of Sauron,CoPro and a new section added (Graphics) a lot of change is coming to T3A.
This comes of course at the loss of RA.

But all things including T3A must change.
I'm still excited about this year.

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#60 Ridder Geel

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Posted 07 May 2009 - 11:04 PM

Yea many things are coming/happening :good:
Such as the RC Mod finally getting around to working on HT (Hithaeglir AKA Misty Mountains) :p
Also some new & good articles are coming ;)
Such as my "Massive" module article... not done (for a long time, because there are so many modules) ;)
Ridder Geel




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