Jump to content


Photo

BIIIGGG Question !!!


  • Please log in to reply
26 replies to this topic

#21 Mig Eater

Mig Eater

    5700 vxl files & counting...

  • Undead
  • 5,833 posts
  • Location:Eindhoven
  • Projects:D-Day
  •  Teh workaholic

Posted 04 December 2003 - 02:16 PM

Well if I can fix all the bugs that come with having over 200 units, then I'll think about it


Posted Image
Posted Image


#22 Andre27

Andre27

    Crazy Forum Cat

  • Hosted
  • 2,595 posts

Posted 04 December 2003 - 02:46 PM

I think dday is the first to encounter the 200+ unit bug :shock:

This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.


Posted Image

- The mathemathical probability of God existing is 67% -

"We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile."

#23 Indigo

Indigo

    Firestarter

  • Members
  • 586 posts

Posted 07 December 2003 - 12:12 AM

Well if I can fix all the bugs that come with having over 200 units, then I'll think about it


I really appreciate it Mig, hope you fix those bugs ;)

#24 the_kid

the_kid

    L337 Pwnerer of N00bs

  • Project Team
  • 1,734 posts
  • Location:La$ Vega$, NV
  • Projects:freelancing between what interests me
  •  + TRIPLEhelix

Posted 13 December 2003 - 09:52 PM

what would be really cool is if you built a certain structure... you couldn't build a different stucture, and these structures enable building of certain units... so you could only play with certain units depending on how you build your base... although I dunno if that could be possible without incountering the 200+ unit bug...

#25 Major_Gilbear

Major_Gilbear

    God-Emperor of Dune

  • Members
  • 1,745 posts

Posted 13 December 2003 - 11:56 PM

You can only have prerequisites and prerequisite over-rides. Prohibitive tags such as that which you suggest are not coded.
In other words, not possible.

Also, before it gets asked, you cannot useTS-like upgrades as prerequisites either.

#26 the_kid

the_kid

    L337 Pwnerer of N00bs

  • Project Team
  • 1,734 posts
  • Location:La$ Vega$, NV
  • Projects:freelancing between what interests me
  •  + TRIPLEhelix

Posted 16 December 2003 - 04:25 AM

hehe.... I haven't done any editing for RA2 in like 2 years... thanks for the heads up, before I tried something like that... and BTW, I had just put on of those infamous "what would be really cool is if ..." statements. I never really expected you guys to apply this to the mod.

#27 Major_Gilbear

Major_Gilbear

    God-Emperor of Dune

  • Members
  • 1,745 posts

Posted 16 December 2003 - 07:17 PM

Heh, No problem :lol:




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users