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Lone Wolf maps


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#21 Spartan184

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Posted 22 December 2008 - 07:30 PM

I cant do the new objects because they dont show up unless i put the asset in the main game folder but im having trouble with that when i put the asset in the main game folder and open up WB everythings purple but i can see the new objects.


 

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#22 Neutron4ever

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Posted 23 December 2008 - 01:31 AM

Can't wait for the beta tomorrow! Anyways, here's that Lonely Mountain map i've been working on. It's pretty much done. I've decided to make the grass yello instead of green because I couldn't find any green textures that would match the mountain ;) I've also added a little town on the bottom. About only half of it is in-game so it shouldn't take up too much space. Well, what do you guys think?

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#23 Floris

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Posted 23 December 2008 - 07:19 PM

I think that the Mountain has to be bigger, a lot.
The race of Men is failing, the blood of Númenor is all but spent – its pride and dignity forgotten… It is because of Men the Ring survives.

#24 Neutron4ever

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Posted 23 December 2008 - 07:46 PM

If I make that mountain bigger, it would mean less fighting space for the units. Also, a huge mountain doesn't really make a difference to that mountain except that it would screw up the camera. Also, the map is only 350 by 350. If it were larger than sure, I could increase the size, but it isn't.
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#25 Floris

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Posted 23 December 2008 - 07:49 PM

Remember it is only my opinion, so do what you want.
The race of Men is failing, the blood of Númenor is all but spent – its pride and dignity forgotten… It is because of Men the Ring survives.

#26 Neutron4ever

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Posted 23 December 2008 - 08:15 PM

Yes, but I want people to like my maps so opinions are welcome. ;)
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#27 Spartan184

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Posted 24 December 2008 - 02:48 PM

TREES lol so little trees that kinda unfair for the people that are the evil factions because they mostly use Lumber Mills.
Theirs no scenery eh but lots of space for battle though that's good i wont big battles there funner.
Maybe you should look at one of M@tts maps for tips on adding trees rocks and other little details look at his tut i guess.
Good map though i like the mountain it nice and BIG.





Merry Christmas EVERYONE :grin:

Edited by Spartan184, 24 December 2008 - 02:50 PM.


 

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#28 Neutron4ever

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Posted 24 December 2008 - 05:59 PM

MERRY CHRISTMAS to you too. Yes, I plan to add some more props to it (note the words "pretty much"). I plan to make it compatible with LW so I can use all the cool props and textures that they have.
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#29 Radspakr Wolfbane

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Posted 24 December 2008 - 06:15 PM

if you wait a little while i'll be uploading a new map pack with an updaed version of the map.

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#30 Floris

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Posted 24 December 2008 - 06:18 PM

Updated version. :grin:
The race of Men is failing, the blood of Númenor is all but spent – its pride and dignity forgotten… It is because of Men the Ring survives.

#31 Radspakr Wolfbane

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Posted 24 December 2008 - 06:41 PM

Yeah what he said a new map pack has been added.
9 maps

Hills of Evendim
Weather Hills
North Hobbiton
Ice bay of Forochel
Old Forest
Misty Mountains
WAR - Colliseum 2
WAR - Colliseum 4v4
WAR - Colliseum Dual Duel

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#32 Floris

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Posted 24 December 2008 - 07:10 PM

I already have them :grin:
The race of Men is failing, the blood of Númenor is all but spent – its pride and dignity forgotten… It is because of Men the Ring survives.

#33 Radspakr Wolfbane

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Posted 26 December 2008 - 06:59 PM

If there are any bugs or issues with the 2nd map pack let me know here.

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#34 Radspakr Wolfbane

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Posted 30 December 2008 - 04:30 PM

In the preparation for the beta I made a special unit used just for cinematics I called it the Camera Buggy.
The Camera Buggy is an invisible unit that is used for cinematic maps,Making the camera follow a waypoint can be tricky work it is easier to make a unit follow one and have the camera follow them.
That is essentially what i've done with this unit.
I used it in the Shell Map for LW I didn't however have enough time to perfect if for the beta,but I tweaked and with DIGI's suggestion have made it smoother it will no longer have to pathfind over cliffs so it is more useful.

I am making 3 versions one that moves at normal infantry speed one that moves at cavalry speed and a very fast one.

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#35 Taralom

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Posted 30 December 2008 - 07:57 PM

If I make that mountain bigger, it would mean less fighting space for the units. Also, a huge mountain doesn't really make a difference to that mountain except that it would screw up the camera. Also, the map is only 350 by 350. If it were larger than sure, I could increase the size, but it isn't.

you want me to draw something for ya?
Because this looks more like a dessert Mesa or something...
If the above post offended you in any way,
please take note that, until further notice, I don't care, so get lost.

#36 Bashkuga

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Posted 10 April 2009 - 09:45 PM

how do i install that map pack?

#37 Elessar Ancalímon

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Posted 30 May 2009 - 04:16 PM

how do i install that map pack?


In your My Battle for Middle-Earth ™ Files foldor is a another foldor called maps, put them in that foldor, :p
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#38 Bashkuga

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Posted 02 June 2009 - 01:47 PM

how do i install that map pack?


In your My Battle for Middle-Earth ™ Files foldor is a another foldor called maps, put them in that foldor, :p


yeah i already figured it out but thx

ps haha foldors :)

Edited by Fredius, 02 June 2009 - 01:48 PM.


#39 Jordan18124

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Posted 20 January 2010 - 06:12 PM



Hey Radspakr, here are the screenies for my maps. :p
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#40 Florisz

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Posted 20 January 2010 - 07:44 PM

It's not working.
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