Release Nudged Back
Started by Phoenix Rising, Dec 18 2008 05:08 PM
112 replies to this topic
#1
Posted 18 December 2008 - 05:08 PM
Now for the bad news. I just found out that jdk002's new computer isn't up yet as expected, which means he'll be unable to do the maps for the release. This means I'll have to do them, but I just can't make the time before the 20th - I'm still making last-minute corrections on my end. Unfortunately, this will force me to delay the release of version 1.1 until Tuesday, December 23rd.
I should explain why the map changes are so important. Without changes to the Galactic Conquest maps, the new, individual star bases will not work. You'll be able to build them, but they won't show up in a battle, so even after you defeat all of the space forces, the stations will remain in galactic, preventing that space from changing hands. Without changes to the Skirmish maps, there will be no secondary station to build starfighters at and the interface problems will persist.
The only responsible option is to delay the release and make sure these features work. Three more days will give us enough time to implement and test everything without dictating consecutive all-nighters. I'm just sorry it had to come to this, but we've literally worked for the past month straight, so this is the soonest possible it can reasonably be done. Thanks for your patience.
I should explain why the map changes are so important. Without changes to the Galactic Conquest maps, the new, individual star bases will not work. You'll be able to build them, but they won't show up in a battle, so even after you defeat all of the space forces, the stations will remain in galactic, preventing that space from changing hands. Without changes to the Skirmish maps, there will be no secondary station to build starfighters at and the interface problems will persist.
The only responsible option is to delay the release and make sure these features work. Three more days will give us enough time to implement and test everything without dictating consecutive all-nighters. I'm just sorry it had to come to this, but we've literally worked for the past month straight, so this is the soonest possible it can reasonably be done. Thanks for your patience.
#18
Posted 19 December 2008 - 08:32 PM
Take all the time you need. This and Dwarf Fortress are making it so I don't even wish for games for Christmas!
Did you still want help with the upkeep, or making some of the frigates transverse multiple layers?
Did you still want help with the upkeep, or making some of the frigates transverse multiple layers?
Edited by coinich, 19 December 2008 - 08:33 PM.
#19
Posted 20 December 2008 - 08:53 AM
Man I haven't gotten on my computer all week! I was waiting for this to come out! But I would really prefer for the bugs to be fixed before it's released, beacuse on the xbox 360, just about every other game has a redicousily game ruining glitch or a stupid bug thats ruins mutiplayer. Even the Best selling game for the 360, Halo 3, is still filled with bugs a year after ts release!
Also, you seem to have abandoned your mod DB mirror. I mean you update it but people are asking the same ol' dumb questions like, "Whie R ThErE Kno Hardpoiyntzzz?!!11!? it r so dumb" and telling other people to not get this mod for that reason. I kow there's a lot more important things to do, just putting it out there.
Also, you seem to have abandoned your mod DB mirror. I mean you update it but people are asking the same ol' dumb questions like, "Whie R ThErE Kno Hardpoiyntzzz?!!11!? it r so dumb" and telling other people to not get this mod for that reason. I kow there's a lot more important things to do, just putting it out there.
Edited by Ba Boracus, 20 December 2008 - 08:58 AM.
#20
Posted 20 December 2008 - 10:52 AM
Are you talking about this Dwarf Fortress? Because if you are, how can you stand the interface? Half of it looks like babble, and the other half makes my eyes bleed...This and Dwarf Fortress are making it so I don't even wish for games for Christmas!
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