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Unofficial v1.1 Bug Tracking Thread


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#1 feld

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Posted 24 December 2008 - 04:09 PM

Just like the title says. I figured having a single place to put v1.1 bugs might be handy for PR and Ghost. If not, please delete. thxs

feld

ps. PR, Ghost...it seems unfair that you guys are giving me this great mod for Christmas...and all I got you was a lousy bug tracking thread! Apologies :grin:

Edited by feld, 24 December 2008 - 04:16 PM.


#2 TheEmpire

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Posted 24 December 2008 - 04:14 PM

Ok then my exeption that I got while playing skrimish with CSA, 2 rebels and Empire. I was Rebels.

Exception in thread E20 - Main Thread
Exception code EXCEPTION_ACCESS_VIOLATION
The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Attempt to read from address 000000F8

Exception occurred at 008E492F - Unknown code pointer
"Just once, I'd like to destroy a starship that we didn't pay for!"
"Welcome to the jolly old death star."
"Vader gets the plesure of killing someone while we get to stay among the living. Private Perkins overhere has been stranged over 30 times haven't you Perkins." "Good man."

#3 feld

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Posted 24 December 2008 - 04:20 PM

Posted by Future74:
copied from here

Great work on the 1.1 release!

Are you starting a new bug report thread?

If so, move this to it.
I've got one in the core world campaign,
did nothing special, just building and researching...

Here's the code, without the stack dump:

Exception in thread F7C - Main Thread
Exception code EXCEPTION_ACCESS_VIOLATION
The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Attempt to read from address 00000F90

Exception occurred at 005B97F2 - Unknown code pointer

Stack walk:
00000000 : Unknown

Register dump:
Eip:005B97F2 Esp:0022F2FC Ebp:00000000
Eax:00000000 Ebx:02DA3300 Ecx:00000040
Edx:00A4BA90 Esi:00000000 Edi:00000000
EFlags:00210202
CS:001b SS:0023 DS:0023 ES:0023 FS:003b GS:0000

Bytes at CS:EIP (005B97F2): 85 8E 90 0F 00 00 5E 0F 95 C0 83 C4 1C C3 8B 91 A0 12 00 00 53 33 DB 3B D3 56 75 25 8B 74 24 0C 53 C7 46 18 0F 00 00 00 89 5E 14 68 00 F8 9A 00 8B CE 88 5E 04 E8 B4 86 E4 FF 8B C6 5E 5B C2 08

Stack Dump:



#4 SpardaSon21

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Posted 24 December 2008 - 04:27 PM

Really f**king slow on GC. Really, really slow. I seriously hope that you guys forgot to remove an anonymous line of code somewhere and that GC isn't slow as hell due to all of the cool stuff in it.

Right now I am :grin: because I can't play your awesome GC.

#5 eod666

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Posted 24 December 2008 - 04:42 PM

Really f**king slow on GC. Really, really slow. I seriously hope that you guys forgot to remove an anonymous line of code somewhere and that GC isn't slow as hell due to all of the cool stuff in it.

Right now I am :grin: because I can't play your awesome GC.



Same for me also, running a 2.4GHZ Quad core with 3 gig of DDR3 and a Nvidia GT 8800 and it is so slow as to being unable to play :(

#6 TheEmpire

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Posted 24 December 2008 - 05:00 PM

You want to have atleast 3.0GHZ. A quad core does not make a difference for FOC.
"Just once, I'd like to destroy a starship that we didn't pay for!"
"Welcome to the jolly old death star."
"Vader gets the plesure of killing someone while we get to stay among the living. Private Perkins overhere has been stranged over 30 times haven't you Perkins." "Good man."

#7 Kitkun

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Posted 24 December 2008 - 05:16 PM

3.0Ghz Core 2 Duo isn't really making GFFA much better for me. Shadow Hand is real smooth, though.

Anyways, the loading screen description for Caprioril has a typo. Amazing find, I know.

Frosty Freaky Foreign Forum Fox

<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.


#8 coinich

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Posted 24 December 2008 - 05:26 PM

Good news: loaded GFFA in 7 minutes or less. Bad: Access violation error. :( Tried to resize my screen.

Good lord, the game takes up an incredible amount of memory; ~1,000,000 K, according to the task manager. That, and the memory access violation strikes again. :(

Edited by coinich, 24 December 2008 - 06:01 PM.


#9 TheEmpire

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Posted 24 December 2008 - 06:03 PM

The same thing happened to me again! I think the AI is trying to do something it cannot do. Always in skrimish.
"Just once, I'd like to destroy a starship that we didn't pay for!"
"Welcome to the jolly old death star."
"Vader gets the plesure of killing someone while we get to stay among the living. Private Perkins overhere has been stranged over 30 times haven't you Perkins." "Good man."

#10 coinich

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Posted 24 December 2008 - 06:06 PM

The same thing happened to me again! I think the AI is trying to do something it cannot do. Always in skrimish.


I'm wondering if its the CSA again. My skirmish went perfect; there was no problems, but no CSA. When I skirmished as the CSA, there were no problems either.

#11 hetter71

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Posted 24 December 2008 - 06:55 PM

Well, the good news first. The GFFA loads for me and plays. It's slow, but it's workable (lets me catch up on my reading :grin: ). The bad news...I could only play for about an hour...was in the middle of week 3 and tried to save. It said I couldn't save due to space limitations and I should check my free space. I've got 64GB free on my HD, so I doubt it's really a free space issue.

If you're curious, my specs are 3.06 GHz P4, 2.5GB RAM, onboard video with 128MB RAM dedicated to it.

Edit: Somebody correct me here if I'm wrong, but those with Core duo & quad processors: If I am remembering correctly, the GHz that is shown for your processor is NOT how fast the processor is, but how fast they are COMBINED. Meaning a core 2 duo rated at 3 GHz is 2 processors running at 1.5 GHz. As FoC is not designed to take advantage of 2 processors, it only uses 1, and you're trying to run it on 1.5 instead of 3 GHz....that's probably causing a LOT of the problems being experienced. Again, I could be wrong, and if I am somebody let me know :mad2:

Edited by hetter71, 24 December 2008 - 07:00 PM.


#12 coinich

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Posted 24 December 2008 - 07:03 PM

Got the save error as well. :(

#13 Fox83

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Posted 24 December 2008 - 07:20 PM

Is it my faul or something wrong with saving? Is 40 GB too litle for save? And does anybody know how how much space is required for save?

Repost of previus.

I can start all campains, but sooner or later the game is ended without any comment from system.

PC> Athlon 64 X2 (2x2.1 GHz), 1 GB ram, Ati Radeon 2400 HD 256 MB

And semetimes Skirmish works OK sometimes fall.

Edited by Fox83, 24 December 2008 - 07:41 PM.


#14 coinich

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Posted 24 December 2008 - 07:39 PM

I wonder if the system is running out of ram, or something of the sort. The savegame file shouldn't be gigabytes large; the mod itself (zipped) was under 1 gig.

#15 Fox83

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Posted 24 December 2008 - 07:43 PM

I know but it get me message Save fail not enough space on harddrive.

#16 A1Dasdfsdkli4r2

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Posted 24 December 2008 - 09:07 PM

I'm getting syntax errors from an xml called GUIDalogs a half of a week in. I have no problems saving, but it's pointless with such little play time... I've only tried the inner core because I tried load GFFA and I thought it had crashed loading it. Also right as it crashes right the Empire attacks Gromas 16 ore something like that. Also I was playing rebels. My system specs are Intel core 2 duo with 2.50 GHz and NVDIA GeForce 8700 and 4 gigs ram.

#17 Darth Stalin

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Posted 24 December 2008 - 10:59 PM

First:
lot of LAG.
Loading the mod itself lasts some 5-7 minutes; loading full GFFA campaign takes another ~5 mins.

Save - haven't tried it; before i tried, I had "exception" error:

Exception in thread AEC - LoadThread
Exception code EXCEPTION_ACCESS_VIOLATION
The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Attempt to write to address 047FFFFD

Exception occurred at 00570FC7 - Unknown code pointer

Stack walk:
00000000 : Unknown

Register dump:
Eip:00570FC7 Esp:0901FBF4 Ebp:00000008
Eax:00000008 Ebx:0901FDB8 Ecx:00000002
Edx:01530608 Esi:154713F8 Edi:047FFFFD
EFlags:00010212
CS:001b SS:0023 DS:0023 ES:0023 FS:003b GS:0000

Bytes at CS:EIP (00570FC7): F3 A5 8B C8 83 E1 03 F3 A4 01 6B 44 8B 43 44 8B 4B 48 3B C8 5F 5E 7E 02 8B C1 89 43 48 8B C5 5D 5B C2 08 00 CC CC CC CC CC 81 EC 04 02 00 00 8B 84 24 08 02 00 00 53 55 56 57 33 FF 89 3D 50 7A

Stack Dump:

0901FBF4: 3CB6A908
0901FBF8: 154713C0
0901FBFC: 3CB6A908
0901FC00: 00000001
0901FC04: 0056CCEB
0901FC08: 154713F8
0901FC0C: 00000008
0901FC10: 0901FD38
0901FC14: 0062F684
0901FC18: 00000000
0901FC1C: 00000001
0901FC20: 3CB6A5D8
0901FC24: 0901FD38
0901FC28: 00000000
0901FC2C: 454E4F4E
0901FC30: 00C8F600
0901FC34: 3CB6A5D8
0901FC38: 154713F0
0901FC3C: 00000004
0901FC40: 0000000F
0901FC44: 154713C0
0901FC48: 544E5548
0901FC4C: 00000000
0901FC50: 0056CCEB
0901FC54: 154713F0
0901FC58: 00000004
0901FC5C: 0000000F
0901FC60: 00630B2A
0901FC64: 0901FD38
0901FC68: 3CB6A5D8
0901FC6C: 0901FD38
0901FC70: 00000010
0901FC74: 00000001
0901FC78: 00000002
0901FC7C: D30974B4
0901FC80: 3F800000
0901FC84: 0059CDAB
0901FC88: 00000038
0901FC8C: 00000000
0901FC90: 00000000
0901FC94: 16E8C7F0
0901FC98: 0901FD38
0901FC9C: 00000001
0901FCA0: 3CB6A5D8
0901FCA4: 16D32274
0901FCA8: 0056CCEB
0901FCAC: 3CB584A8
0901FCB0: 0064989A
0901FCB4: 3CB6A5F4
0901FCB8: 00000000
0901FCBC: 00000000
0901FCC0: 16E8C7F0
0901FCC4: 0901FD38
0901FCC8: 16E8C7F0
0901FCCC: 00000001
0901FCD0: 00000000
0901FCD4: 00000008
0901FCD8: 00726064
0901FCDC: 00000000
0901FCE0: 00000000
0901FCE4: 00C79AE8
0901FCE8: 0901FD38
0901FCEC: 00000001
0901FCF0: 005B15D3
0901FCF4: 0901FD38
0901FCF8: 00000000
0901FCFC: 00000004
0901FD00: 00000010
0901FD04: 0901FF2C
0901FD08: 00000001
0901FD0C: 00000000
0901FD10: 00005A7E
0901FD14: 00000001
0901FD18: 00000002
0901FD1C: 00000002
0901FD20: 004344F2
0901FD24: 00000000
0901FD28: 00000000
0901FD2C: 00BA788C
0901FD30: 00000000
0901FD34: 00000120
0901FD38: 00A00374
0901FD3C: 0901FDB8
0901FD40: 00000008
0901FD44: 14E52008
0901FD48: 154713C0
0901FD4C: 00000000
0901FD50: 047FFFFA
0901FD54: 33C67208
0901FD58: 00BA788C
0901FD5C: 01C921BD
0901FD60: 6F6C735C
0901FD64: 2E642574
0901FD68: 00766173
0901FD6C: 00000000
0901FD70: 0000000B
0901FD74: 0000000F
0901FD78: 009FFF44
0901FD7C: 00000001
0901FD80: 000004C0
0901FD84: 00000000
0901FD88: 16130000
0901FD8C: 41372488
0901FD90: 00000000
0901FD94: 00000000
0901FD98: 00000000
0901FD9C: 0000006C
0901FDA0: 0000006F
0901FDA4: FFFFFFFF
0901FDA8: 003B0000
0901FDAC: 00000000
0901FDB0: 00000000
0901FDB4: 00000000
0901FDB8: 00A00654
0901FDBC: 00000001
0901FDC0: FFFFFFFF
0901FDC4: 00000000
0901FDC8: 009FFF44
0901FDCC: 154561C8
0901FDD0: FFFFFFFF
0901FDD4: 0F5FD600
0901FDD8: 153D76D8
0901FDDC: 0000006C
0901FDE0: 0000006F
0901FDE4: FFFFFFFF
0901FDE8: 7C810600
0901FDEC: 00000000
0901FDF0: 00000000
0901FDF4: 00000000
0901FDF8: 00000000
0901FDFC: 047FFFFD
0901FE00: 047FFFFD
0901FE04: 04810000
0901FE08: 445C3A01
0901FE0C: 445C3A43
0901FE10: 6D75636F
0901FE14: 73746E65
0901FE18: 646E6120
0901FE1C: 74655320
0901FE20: 676E6974
0901FE24: 7A535C73
0901FE28: 445C6665
0901FE2C: 20656E61
0901FE30: 696C7061
0901FE34: 6A63616B
0901FE38: 65505C69
0901FE3C: 676F7274
0901FE40: 6870796C
0901FE44: 706D455C
0901FE48: 20657269
0901FE4C: 57207441
0901FE50: 2D207261
0901FE54: 726F4620
0901FE58: 20736563
0901FE5C: 4320666F
0901FE60: 7572726F
0901FE64: 6F697470
0901FE68: 61535C6E
0901FE6C: 735C6576
0901FE70: 30746F6C
0901FE74: 7661732E
0901FE78: 0000EB00
0901FE7C: 0901FE6C
0901FE80: 00004000
0901FE84: 0901FEE4
0901FE88: 0095E1FC
0901FE8C: 00A5A9C0
0901FE90: FFFFFFFF
0901FE94: 0095EB98
0901FE98: 0095EBB5
0901FE9C: 00000020
0901FEA0: 0095EBE0
0901FEA4: 00000020
0901FEA8: 00000000
0901FEAC: 0095C64B
0901FEB0: 00000020
0901FEB4: 0000000F
0901FEB8: 0040117D
0901FEBC: 00000020
0901FEC0: 00401587
0901FEC4: 00000010
0901FEC8: 00BA788C
0901FECC: 009B202C
0901FED0: 0901FF2C
0901FED4: 0901FF2C
0901FED8: 3D0A28C0
0901FEDC: 0000000F
0901FEE0: 0901FEC8
0901FEE4: 0901FF70
0901FEE8: 00995490
0901FEEC: FFFFFFFF
0901FEF0: 0000000A
0901FEF4: 0040204B
0901FEF8: 0000000A
0901FEFC: 00000000
0901FF00: 00000004
0901FF04: 00BA788C
0901FF08: 00000000
0901FF0C: 00000120
0901FF10: 00435004
0901FF14: 00000000
0901FF18: 0901FF2C
0901FF1C: 0022F3D4
0901FF20: 0901FF80
0901FF24: 00000000
0901FF28: 1A66C7D8
0901FF2C: 89D94550
0901FF30: 3D0A28C0
0901FF34: 89D94550
0901FF38: 80643826
0901FF3C: 8A4E6A68
0901FF40: 0000000A
0901FF44: 0000000F
0901FF48: 0044B235
0901FF4C: 0022F3D4
0901FF50: 0F5FD6A8
0901FF54: 00574CD6
0901FF58: 1A66C7D8
0901FF5C: 0F5FD6A8
0901FF60: 0F5FD6A8
0901FF64: 0022F3D4
0901FF68: 0901FF58
0901FF6C: 0901F818
0901FF70: 0901FFA4
0901FF74: 0095E1FC
0901FF78: 00A01638
0901FF7C: 00000000
0901FF80: 0901FFB4
0901FF84: 0096160F
0901FF88: 0022F3A0
0901FF8C: 1A66C7D8
0901FF90: 00000000
0901FF94: 0F5FD6A8
0901FF98: 00000000
0901FF9C: 0901FF8C
0901FFA0: 00000000
0901FFA4: 0901FFDC
0901FFA8: 0095E1FC
0901FFAC: 00A5AB10
0901FFB0: 00000000
0901FFB4: 0901FFEC
0901FFB8: 7C80B713
0901FFBC: 0F5FD6A8
0901FFC0: 1A66C7D8
0901FFC4: 00000000
0901FFC8: 0F5FD6A8
0901FFCC: 7FFD7000
0901FFD0: 8A5F8600
0901FFD4: 0901FFC0
0901FFD8: 89D01630
0901FFDC: FFFFFFFF
0901FFE0: 7C839AC0
0901FFE4: 7C80B720
0901FFE8: 00000000
0901FFEC: 00000000
0901FFF0: 00000000
0901FFF4: 009615A3
0901FFF8: 0F5FD6A8
0901FFFC: 00000000
09020000: ????????


It happened afyer my first battle (Yavin 4); my fleet has moved to the planet nect to Yavin on its left side, came there and the battle was about to begin.

BTW: loading the space battle also lags - it takes about 2 minutes to load it.

My PC/System are as follows:


Chassis Desktop
Machine Type AT/AT COMPATIBLE

Disk Space Disk C: 4441 MB Available, 29996 MB Total, 4441 MB Free
Disk D: 7530 MB Available, 61318 MB Total, 7530 MB Free
Disk E: 9 GB Available, 59 GB Total, 9 GB Free
Disk G: 0 MB Available, 730 MB Total, 0 MB Free

Physical Memory 2048 MB Total, 1329 MB Free
Memory Load 35%

Virtual Memory 3941 MB Total, 3392 MB Free

PageFile Name \??\C:\pagefile.sys
PageFile Size 2046 MB
In use 72 MB
Max used 185 MB
Registry Size 7 MB (current), 120 MB (maximum)
The system clock interval 15 ms

Property Value
Manufacturer ASUSTeK Computer INC.
Model M2A-MVP
Version Rev 1.xx
Serial Number MB-1234567890

Property Value
Number of CPU(s) One Physical Processor / 2 Cores / 2 Logical Processors / 64 bits
Vendor AuthenticAMD
CPU Full Name AMD Athlon 64 X2 5600+
CPU Name AMD Athlon™ 64 X2 Dual Core Processor 5600+
CPU Code Name Windsor
Technology 0.09µ
Platform Name Socket AM2
Type Original OEM processor
FSB Mode ---
Platform ID 3
Type ID 0
CPU Clock 2793.02
System Clock 199.50
Multiplier 14.00
Original Clock 2800.00
Original System Clock 200.00
Original Multiplier 14.00
L2 Cache Speed 2793.02 MHz
L2 Cache Speed Full
CPU Family / Model / Stepping F / 3 / 3
CPU Family Ex / Model Ex / Stepping Ex F / 3 / 3
Family Extended 00
Brand ID 04
L1 I-Cache 64 KB
L1 D-Cache 64 KB
L2 Cache 1024 KB
RDMSR 02000040 00000000 06140214 31061208
MMX Yes
MMX+ Yes
SSE Yes
SSE2 Yes
SSE3 Yes
SSE4A No
3DNow! Yes
3DNow!+ Yes
DualCore Yes
HyperThreading No
AMD64 Yes
NX Yes
VT No
PowerNow! Yes
LongHaul No
LongRun No
Architecture x86


Chipset Vendor ATI Technologies Inc
Chipset Model RS480 Host Bridge
South Bridge IXP SB600 PCI to LPC Bridge

CPU AMD Athlon 64 X2 5600+
Cpu Socket Socket AM2
Processor Upgrade
Max CPU Speed 3000 MHz

System Slots 6 PCI

OnBoard devices
Ethernet (Enabled) Onboard Ethernet1
Ethernet (Enabled) Onboard Ethernet2
<unknown> (Enabled) Onboard 1394
<unknown> (Enabled) Onboard External SATA

Memory Summary
Location System board or motherboard
Maximum Capacity 8192 MBytes
Memory Slots 4
Error Correction None
Use System memory
Maximum Memory Module Size 4096 MBytes


AdapterCompatibility NVIDIA
AdapterDACType Integrated RAMDAC
AdapterRAM 256 MBytes
Availability 3
Caption NVIDIA GeForce 7600 GT
ConfigManagerErrorCode 0
ConfigManagerUserConfig false
CurrentBitsPerPixel 32
CurrentHorizontalResolution 1280
CurrentNumberOfColors 4294967296
CurrentNumberOfColumns 0
CurrentNumberOfRows 0
CurrentRefreshRate 60
CurrentScanMode 4
CurrentVerticalResolution 1024
Description NVIDIA GeForce 7600 GT
DeviceID VideoController1
DeviceSpecificPens -1
DriverDate 20070916230700.000000-000
DriverVersion 6.14.11.6371
InfFilename oem5.inf
InfSection nv4_NV3x
InstalledDisplayDrivers nv4_disp.dll
MaxRefreshRate 240
MinRefreshRate 50
Monochrome false
Name NVIDIA GeForce 7600 GT
NumberOfColorPlanes 1
PNPDeviceID PCI\VEN_10DEDEV_0391SUBSYS_820D1043REV_A1\43B748D300018
Status OK
VideoArchitecture 5
VideoMemoryType 2
VideoModeDescription 1280 x 1024 x 4294967296 kolorów
VideoProcessor GeForce 7600 GT
BitsPerPel 32
DeviceName NVIDIA GeForce 7600 GT
DisplayFlags 0
DisplayFrequency 60
LogPixels 96
PelsHeight 1024
PelsWidth 1280
SettingID NVIDIA GeForce 7600 GT
SpecificationVersion 1025
BitsPerPixel 32
ColorPlanes 1
DeviceEntriesInAColorTable -1
HorizontalResolution 1280
RefreshRate 60
VerticalResolution 1024
VideoMode 1280 by 1024 pixels, True Color, 60 Hertz

Video Bios Date 01/24/07

Name GeForce 7600 GT
Chip Type GeForce 7600 GT
DAC Type Integrated RAMDAC
Memory 256 MBytes

Maybe this can help you, guys...

#18 bioanger

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Posted 25 December 2008 - 12:32 AM

A couple of things I wanted to point out:

Everybody should defrag after installing the mod; I cut my loading times by more than half after doing that because the HUGE XML files were spread like snot across the whole drive.

As for bugs, I have now seen multiple crashes involving a combination of two factors, pirate ground troops and autoresolve. Whether the player is involved or not, it seems certain pirate units (not sure which or how) can crash an autoresolve.

Oh, and is it my imagination or did someone make the sovereign superlaser fire more often?

#19 BansheeMalthus

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Posted 25 December 2008 - 12:40 AM

I got save game bug as well. It seems laggy, but smooth, not as jerky. Comp is fine, over the recommended specs. Just slower. Skirmish was fine so far. Will check out XML myself and see if anythings going on.

#20 anakinskysolo

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Posted 25 December 2008 - 01:29 AM

A couple of things I wanted to point out:

Everybody should defrag after installing the mod; I cut my loading times by more than half after doing that because the HUGE XML files were spread like snot across the whole drive.

As for bugs, I have now seen multiple crashes involving a combination of two factors, pirate ground troops and autoresolve. Whether the player is involved or not, it seems certain pirate units (not sure which or how) can crash an autoresolve.

Oh, and is it my imagination or did someone make the sovereign superlaser fire more often?


Defrag???




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