Dear Phoenix, If you haven't already, take a look at some of the other good FOC mods, Awakening of the rebellion in particular and you might pick up some good ideas which could be implimented.
I can't exactly steal whatever models I like from whomever I like...
Is it just a side effect of the scale conversion that they end up almost inside their own blast radius?
The
GRENADE projectile type (which I've used for grenades) is odd in that it requires its fire bones to be angled up 45 degrees or so to really work right - except all vanilla fire bones point forward and I haven't changed them yet. So they're basically throwing them straight at someone instead of lobbing them and the range suffers as a result. You can try changing the type to something different for now and it should work better.
Actually I kind of like it- if you move troops out of a garrison they form up like a large regiment. It's fun to have 60 troops in a tight line formation. You can also control each trooper individually (I like micromanagement). It feels more like the RPG.
The pathing is really bad now because of it (and probably more resource-intensive), so I wouldn't expect it to stay that way.
Since the infantry are now hardpoints, is it possible to let them fire while moving?
They do... sometimes. The main issue is getting the firing animation to cooperate with targeting something, otherwise their guns can be holstered and they'd still be shooting.
If you are not going to release a land fix soon, could you give me some advice on fixing the ranges?
I have no idea how exactly that will be dealt with, other than by decreasing it. I'll probably have to make all the numbers up myself like Space. As it stands, they're using ranges straight from d20.
Also, are the scales of range different for different units? Although I set both the Rebel and Imperial army troopers to a <Targeting_Max_Attack_Distance> of 300, the rebels seemed to be able to hit the Imperials from a greater distance than the Imps could fire back. This may have been a mis-observation on my part, but the rebels won quite quickly.
That tag tells the unit how far away it should start firing from, but the actual weapon ranges are on the hardpoints. And, actually, those two units have different weapons anyway.