1.1 Land changes?
#42
Posted 05 January 2009 - 08:26 AM
Sorry if I sound weird, but I just got back from work, totally exhaused, and on my way to bed
#43
Posted 05 January 2009 - 02:32 PM
I know very little about D20...I think it's time for me to sit down and be quiet while you folks who actually know the current RPG rules and can mod do your magic. If you guys need a playtester, I'll be glad to help though!By weird, I meant that it was longer then what we currently have. Tell me, have you done anything with d20? If so, my explanation will probably make sense. If not, it won't. It's enough of a problem now that I don't want to increase ranges.
#44
Posted 05 January 2009 - 03:34 PM
#55
Posted 14 January 2009 - 03:02 AM
Edited by Kaleb Graff, 14 January 2009 - 03:03 AM.
#56
Posted 14 January 2009 - 05:27 AM
As far as I can remember, only the armament is unconverted. Give it a projectile that does 25 area damage to a radius of 50 with 6-tier falloff, 5 shots per burst, and, say, 20 reloads (6-second recharge). You might also want to restrict it from targeting anything but air, because that armament would tear infantry to shreds.PR, are you going to convert the AT-AA?
#60
Posted 14 January 2009 - 08:18 PM
Not sure what it is, other than that it runs on a battery. The one in EaW is supposed to be flak though, so, who knows, you can make it target infantry, but I'd make the accuracy terrible then. I'm using this emplacement for the basis, so just copy those stats.But modern AA won't do that. I think that it's a missile launcher.
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