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1.1 Land changes?


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#41 Kaleb Graff

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Posted 05 January 2009 - 02:23 AM

I think I got it all modded, but I want to test some more to be sure. I'll send you the file tomorrow, probably.

#42 keraunos

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Posted 05 January 2009 - 08:26 AM

Thanks a lot :p Since I'm gonna drink tonight, it should do very well :p And big thanks for all your effort, too. BTW, if it won't take too long, could you also prepare a spreadsheet of the new weapons ranges for each unit? I'm asking for this, as I'll have to do this myself to continue the job, and I assume you have it ready if you made documentation during modding (which I do myself, most of the time).

Sorry if I sound weird, but I just got back from work, totally exhaused, and on my way to bed

#43 feld

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Posted 05 January 2009 - 02:32 PM

By weird, I meant that it was longer then what we currently have. Tell me, have you done anything with d20? If so, my explanation will probably make sense. If not, it won't. It's enough of a problem now that I don't want to increase ranges.

I know very little about D20...I think it's time for me to sit down and be quiet while you folks who actually know the current RPG rules and can mod do your magic. If you guys need a playtester, I'll be glad to help though!

#44 Kaleb Graff

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Posted 05 January 2009 - 03:34 PM

Sorry, I didn't. I just mod, I don't really make documentation. I just changed the max_targeting, based on 25% hit chance. I was too busy with math to write it down. And I don't really like the increased hit points. It takes forever to kill anything. Also, some vehicles are too slow, which is irritating.

#45 keraunos

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Posted 05 January 2009 - 05:54 PM

Ok, so it seems we will have two mods after all, but both of them will use your changes :p

#46 Kaleb Graff

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Posted 06 January 2009 - 02:47 AM

I sent you the file, and I plan on going though and undoing the changes soon.

#47 keraunos

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Posted 06 January 2009 - 06:14 PM

I got an email, but without any attachments :(

#48 Kaleb Graff

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Posted 07 January 2009 - 02:14 AM

I totally forgot to attach the file. Sorry about that. It's on it's way now.

Edited by Kaleb Graff, 07 January 2009 - 02:14 AM.


#49 Guest_Guest_metalupyourass_*_*

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Posted 12 January 2009 - 02:55 PM

I totally forgot to attach the file. Sorry about that. It's on it's way now.

i want the file 2 i ahve the same file my turrent and walkers fire across the map

#50 metalupyourass

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Posted 12 January 2009 - 03:03 PM

its me im logged in now could u send them to me at metalistu94vlad@yahoo.com or post them :p

#51 Kaleb Graff

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Posted 12 January 2009 - 03:36 PM

You probably should just wait for Keraunos to post his land mod. I was under the impression it was almost finished.

#52 metalupyourass

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Posted 12 January 2009 - 04:21 PM

come on man pls send it i cant wait i wanna play :p pls

#53 Kitkun

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Posted 12 January 2009 - 04:59 PM

*jedi hand wave*
Patience.

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#54 Kaleb Graff

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Posted 12 January 2009 - 07:21 PM

come on man pls send it i cant wait i wanna play :p pls

It's not ready. Keraunos has the hit points set very high, and I haven't fixed that yet.

#55 Kaleb Graff

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Posted 14 January 2009 - 03:02 AM

I got the infantry ranges changed, but it will probably take longer to do the vehicle ranges. Also, I need to convert turrets. PR, are you going to convert the AT-AA? You said you forgot, and I'd be happy to include it in my mod.

Edited by Kaleb Graff, 14 January 2009 - 03:03 AM.


#56 Phoenix Rising

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Posted 14 January 2009 - 05:27 AM

PR, are you going to convert the AT-AA?

As far as I can remember, only the armament is unconverted. Give it a projectile that does 25 area damage to a radius of 50 with 6-tier falloff, 5 shots per burst, and, say, 20 reloads (6-second recharge). You might also want to restrict it from targeting anything but air, because that armament would tear infantry to shreds.

#57 Kaleb Graff

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Posted 14 January 2009 - 03:32 PM

Great. What's the range increment?

#58 Fox83

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Posted 14 January 2009 - 06:26 PM

AA is supposed to turn infantry to shreds (proven in WW2 :crazed: ).

#59 Kaleb Graff

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Posted 14 January 2009 - 06:56 PM

But modern AA won't do that. I think that it's a missile launcher.

#60 Phoenix Rising

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Posted 14 January 2009 - 08:18 PM

But modern AA won't do that. I think that it's a missile launcher.

Not sure what it is, other than that it runs on a battery. The one in EaW is supposed to be flak though, so, who knows, you can make it target infantry, but I'd make the accuracy terrible then. I'm using this emplacement for the basis, so just copy those stats.



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