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#21 Jeth Calark

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Posted 30 January 2009 - 02:31 AM

If this mod is ground combat only, then dovin basals won't be used anyways. they only used them in space (if I remember correctly). :wink_new: BFME is not suited for space combat RTS, so I don't think that will happen.

#22 Devon

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Posted 30 January 2009 - 02:49 AM

Their heavy ground 'tanks' that Jaina and Kyp took out in x-wings had dovin basals.

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#23 Jeth Calark

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Posted 30 January 2009 - 03:11 AM

tsik vai? I don't keep track of all those YV terms.

#24 Devon

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Posted 31 January 2009 - 03:38 AM

I forget what they're called :xcahik_:

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#25 Jeth Calark

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Posted 31 January 2009 - 04:38 AM

That makes two of us. :xcahik_:

#26 Ulik Kenobi

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Posted 31 January 2009 - 05:10 AM

hey Jeth what are you talking about man. I am abut to change that thing in the heroes. do you need me to do anything else. got any ideas what do you think about ahsoka and if I change, who with.


I am about to make some major changes

Edited by Ulik Kenobi, 01 February 2009 - 03:42 AM.

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I've got this really cool idea for a Star Wars mod for BFME II! Check it out here!

#27 Ulik Kenobi

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Posted 13 February 2009 - 03:49 AM

I have made some new changes like combinding the clones and republic together and adding a smuggler faction to it and I took a couple of characters out like Ahsoka.
Master Ulik Kenobi
I've got this really cool idea for a Star Wars mod for BFME II! Check it out here!




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