PR's News post on the v1.1 Space Station/Space Colony system quoted below for reference.
First and foremost, after two setbacks and two jury-rigged fixes, starbases levels have been torn asunder. Now, in order to build from the entire spectrum of ship classes at a single planet, you will need to construct one of each of the five starbases there. Specifically, Level 1 produces utilities, fighters, and bombers; Level 2 produces transports, freighters, and corvettes, Level 3 produces frigates and cruisers; Level 4 produces destroyers and capitals; and Level 5 just produces dreadnoughts.
The impetus behind doing this was to reduce the likelihood of units falling off the right of the interface, but more importantly, it allows for specialization previously unseen in Empire at War: if you build two of the same starbase level at a single location, all of the corresponding ship classes will be built in half of the time. It is now possible to, for example, dedicate a planet entirely to churning out new capital ships by installing five Level 4 starbases there. The only exceptions to this are research and upgrades, which take the same amount of time regardless of how many duplicate bases there are; however, you will still need the proper starbase in orbit in order to make such developments.
Questions on the new system:
1. This reference post above is slightly dated...is the information still current or were there other changes before release?
2. Is there a limit to the number of space structures that you can build at a planet? I keep building at Byss...and the engine keeps letting me build...I think I'm up to five stations...but I know that the interface only lets me see two slots...so I don't get feedback if I'm replacing something? Is there anyway for players to see the limit in game or is it just something that I need to remember?
3. Does each subsequent starbase of a given level reduce build time by half (i.e. 1/2, 1/4, 1/8...) or is there some other formula?
4. Do I understand correctly that the necessary components for research/upgrades are (with "x" = necessary level for a given project/upgrade):
a space colony + Lvl "x" starbase + Research Facility + Pre-requisites complete = Research/Upgrade Project
a space colony + Lvl "x" starbase + Research Facility + Pre-requisites complete + Hero present = Hero Upgrade
5. Do I understand correctly that the ONLY functions of space colonies are as a pre-requisite to support other space units and to increase galactic population cap?
6. Do I understand correctly that if a system's space colony is destroyed in a given combat that all of the space infrastructure will disappear at the end of that combat?
7. Does the AI take advantage of the build rate increase mentioned above? i.e. has anyone seen it build multiple bases?
8. Would Tech Trees showing which units could be built at which starbases be useful to anyone? See the GE, Alliance, and CSA examples below:
Thanks!
r/
feld
Edited by feld, 07 January 2009 - 02:24 PM.