Divide and conquer
#43
Posted 05 January 2009 - 07:29 AM
My thoughts exactly. The big thing I can think of is that it would probably increase tactical load time, and that the starbase file would probably need to be split up to keep it intelligible.Instead of placing all those pirate units on the map, wouldn't it be better to transform them into the asteroid's garrison, while leaving just the unique pirate ships ?! It's much more simple to just add the pirate asteroid starbase with a heavy garrison, than placing tons of units on the map which just lag the game. The same could be done with the land pirate outpost.
If nobody else ever does it, I'll probably experiment with it sometime next month or so.If for some reason they don't, it'll become a mini-mod.I hope that you're keeping a copy of your full v1.1 GFFA handy somewhere for download? The thing is a work of art. I enjoy the feeling of attacking a populated spaceport with shipping traffic that isn't warships in the area.
Might I also request keeping versions of the unaltered v1.1 Core, Inner, and Outer Rim campaigns available?
You can't change the compliments and keep the uniqueness of each planet. But don't worry = I have a plan.
I know how to trim down some more!
#45
Posted 06 January 2009 - 01:28 AM
I was thinking of a few 'standard' starbase garrisons (Mixed and matched as needed) for common groups of units, and then having some unique units as well.You can't change the compliments and keep the uniqueness of each planet. But don't worry = I have a plan.
I know how to trim down some more!
I'll let you do the stuff, though.
Edited by Kitkun, 06 January 2009 - 01:29 AM.
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