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#81 Eagle

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Posted 25 July 2009 - 09:04 PM

I say put it in and tell everyone that it will lag and that you wont answer any questions or bugs from it because it is the best campaign atm. Well I did edit it to one starting planet each (coruscant and dantooine), but i need to add starting forces to the planets the only one i added them to was mon cal.

#82 Phoenix Rising

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Posted 26 July 2009 - 01:22 AM

Well, it wouldn't start out so laggy, but it will definitely lock up as the game progresses. I'll see what happens; the release won't be for a matter of months yet (assuming I can keep up my current clip).

#83 Ghostrider

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Posted 30 July 2009 - 01:37 PM

I might include a full GFFA campaign with minimal starting forces (pirate command centers and asteroid star bases) like what was in v1.0, but it may not appear on the campaign list by default (i.e., you'd have to mod it in). Depends on how awesome the AI gets. But the performance can only get worse going forward because I'm sure we aren't done adding planets yet.


It might work if I take GFFA and cut all the fighters, transports and corvettes, leaving the heavy stuff - but I'd only do it once I have finished Thrawn, Operation Shadow Hand, the New Campaign (watch this space) and tidy up another pet project of mine that you should hear from shortly (again watch this space). Basically GFFA Full is bottom of the list. But once everything else is done - Yeah I might give it a go - Once all the new planets are in place.

But is it worth the effort?

You won't get the detail that you see in CW/IR/OR????

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#84 Eagle

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Posted 30 July 2009 - 05:28 PM

are you going to be doing any updates to the CW IR OR campaigns. New campaign sweet cant wait to here more.

#85 Phoenix Rising

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Posted 31 July 2009 - 03:28 AM

It might work if I take GFFA and cut all the fighters, transports and corvettes, leaving the heavy stuff

Doesn't matter - I have to do it anyways for development purposes on account of the aforementioned new planets. Can't place them if you don't know where everything else is, after all. It'll take me 10 minutes to hack together though, so it's nothing you need to worry about.

#86 bob345

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Posted 20 October 2009 - 02:35 AM

Since this thread had alot about EaW Forces of Corruption on Vista-64 bit I wanted to post my experiences...


I loaded up the game, without the Vista patch, and was able to play for quite a while without any crashes.

Thanks for all the help I got in this thread

#87 byb09

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Posted 13 November 2009 - 08:46 PM

At deviation the damaged ships do not leave in hyperspace. :p ;) :sad: help!!!

#88 Kitkun

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Posted 13 November 2009 - 09:06 PM

I think ships hit with Ion Cannons or that have taken more than a certain % damage are disabled from retreating. Not very sure, though.

Edited by Kitkun, 13 November 2009 - 09:07 PM.

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#89 Phoenix Rising

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Posted 14 November 2009 - 06:30 AM

Anything hit with ion damage with its shields down, caught in a tractor beam, or with a blown out engine hardpoint cannot withdraw in any EaW mod.

#90 byb09

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Posted 14 November 2009 - 11:05 AM

Anything hit with ion damage with its shields down, caught in a tractor beam, or with a blown out engine hardpoint cannot withdraw in any EaW mod.

Unit has simply lost a shield.and cannot withdraw :p ;)

It possibly is in gameconstants???

Edit: Merged.

Edited by Phoenix Rising, 14 November 2009 - 10:09 PM.


#91 Phoenix Rising

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Posted 14 November 2009 - 10:11 PM

No, it's in the code.

Please use edit if you have something to add.

#92 Tropical Bob

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Posted 14 November 2009 - 10:57 PM

Anything hit with ion damage with its shields down, caught in a tractor beam, or with a blown out engine hardpoint cannot withdraw in any EaW mod.

Unit has simply lost a shield.and cannot withdraw :p :D

Well, it's actually relatively realistic. Ion cannons are notorious for disabling ships' electronics and systems, even if just temporarily. I'd think the first system targeted would be the hyperdrive, especially if the ship is showing a motion to retreat. Maybe a bit annoying somewhat of a game mechanic (Especially if it's something big and expensive you have to leave behind), but it adds more depth.



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