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#41 coinich

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Posted 07 January 2009 - 01:47 AM

Well, there's 8bit and 16bit... :D

#42 Phoenix Rising

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Posted 07 January 2009 - 10:45 AM

Well, there's 8bit and 16bit... :rolleyes:

Hate to break it to you, but if you're using a 8-bit system, I don't think this is the mod for you :D...

#43 Dalmp

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Posted 07 January 2009 - 10:47 AM

I'm running Vista (32bit). I don't particularly like it, but it's the first time my system has been inhabited solely by legal software, and I'm enjoying the novelty.

3GB DDR2, Athlon 3800+, 9400 GT.

GFFA is playable. It's just choppy. I was not able to save the game without getting an exception (tried 3 times at the beginning of the game and received an exception every time). So I decided to just leave the game in the background and keep playing it over the course of days.

After conquering the core worlds and a little more, the campaign *seemed* to speed up a little (hard to say for sure - it wasn't a huge difference). I tried saving again and was able to. I don't think that really proved anything, but it's an interesting anecdote anyway.
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#44 Phoenix Rising

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Posted 07 January 2009 - 10:51 AM

I was not able to save the game without getting an exception (tried 3 times at the beginning of the game and received an exception every time). So I decided to just leave the game in the background and keep playing it over the course of days.

Hmm, if that only happens for Vista, then that's probably something that should be reported on PG's forums. Although they probably wouldn't do anything about it if it didn't happen in vanilla too. Does it? Also does it throw an exception with other mods?

#45 Dalmp

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Posted 07 January 2009 - 11:27 AM

I'm pretty sure nothing has changed from playing PR1.0, except for 2GB more RAM, a new vid card, and maybe some vista SP updates. I was using the same system (and vista pre-SP) for PR1.0.

It's a little tough to rule out any of that now as a source of the problem, because PR1.1 is what brought me back into playing EaW recently (although I know that some others have mentioned exception errors from saving GFFA1.1). Odd though that I was able to save after conquering a ton of planets heavily populated with pirate AI, when it wouldn't save initially..

I'll give it a more extensive test and open and save all the old PR campaigns, some of the other new ones, and some other mods just to be sure that it's not a general problem.
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#46 Tropical Bob

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Posted 07 January 2009 - 11:36 AM

Were you running it in XP SP2 compatibility mode? Because I noticed that my save games disappeared when I tried that once, so I undid it. Didn't try to save though,

#47 bob345

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Posted 12 January 2009 - 03:40 AM

I know I asked this earlier on this thread but after I looked at the operating systam of the PC I'm saving up for, I wanted to know if Windows Vista Home Premium with SP1 would be 32-bit or 64-bit



Thanks

#48 Kitkun

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Posted 12 January 2009 - 04:41 AM

Ask the seller. Could be either one. 64-bit usually says it on the box.

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#49 bob345

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Posted 12 January 2009 - 04:56 AM

I've seen quite a few that say Windows Vista Home Premium 64-bit with SP1 the one I'm looking doesn't say 64-bit does that means it's 32-bit?(I've been looking on line and this being the first PC I'm buying I'm confused)


Thanks for all the help

Edited by bob345, 12 January 2009 - 04:56 AM.


#50 Kitkun

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Posted 12 January 2009 - 05:02 AM

Probably. Link?

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#51 bob345

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Posted 12 January 2009 - 10:56 PM

Probably. Link?


here's a link

Link

#52 Kitkun

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Posted 13 January 2009 - 02:05 AM

99% chance: Yes.
Ask Best Buy to see if they do anything weird with their labeling scheme.

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#53 bob345

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Posted 13 January 2009 - 04:07 AM

99% chance: Yes.


It's good to know I'll more then likely be buying a 32-bit


Thanks for helping

#54 bob345

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Posted 30 June 2009 - 09:03 PM

Sorry for the double post

It's gotten closer to when I can by a new PC and found a good one for a good price and was wondering if 2.0 GHz and 3 gigabytes of ram would be enough to handle the mod?

Thanks

#55 Tropical Bob

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Posted 30 June 2009 - 09:21 PM

I have a 2.1 GHz dual core with 4 GB RAM, and I can run it relatively well. Just make sure you close down unnecessary background programs first methinks.

#56 Phoenix Rising

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Posted 01 July 2009 - 12:33 AM

The lag problems that we have don't really seem to respond to more/better hardware, so it probably isn't a huge deal. That said, who knows how v1.2 will run when we get done with it...

#57 bob345

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Posted 01 July 2009 - 12:46 AM

The lag problems that we have don't really seem to respond to more/better hardware, so it probably isn't a huge deal. That said, who knows how v1.2 will run when we get done with it...



Could the lag be caused by the code that was removed before the release of V 1.1, I know it made the mod run ssmoother but I think that since the code is missing when the mod was downloaded it made the mod last longer since you nor Ghostrider didn't have lag issues.

I have no modding experiance but after experiancing lag while playing Operation Shadow Hand for the first time on V 1.1 and having tha Thrawn Campaign lagging worse than before I thought I should put this idea out there.

#58 Mereel

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Posted 01 July 2009 - 01:28 AM

It runs on my 2.1 GHz with 512mb of RAM. Crazy isn't it?

#59 Phoenix Rising

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Posted 01 July 2009 - 02:31 AM

Could the lag be caused by the code that was removed before the release of V 1.1, I know it made the mod run ssmoother but I think that since the code is missing when the mod was downloaded it made the mod last longer since you nor Ghostrider didn't have lag issues.

It's just a result of the volume of units we had in the v1.1 campaigns. It runs better on the slim campaigns and campaigns with fewer planets, so it is symptomatic, even if we can't isolate the disease.

It runs on my 2.1 GHz with 512mb of RAM. Crazy isn't it?

Nah, just proves my point.

#60 bob345

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Posted 01 July 2009 - 02:52 AM

Could the lag be caused by the code that was removed before the release of V 1.1, I know it made the mod run ssmoother but I think that since the code is missing when the mod was downloaded it made the mod last longer since you nor Ghostrider didn't have lag issues.

It's just a result of the volume of units we had in the v1.1 campaigns. It runs better on the slim campaigns and campaigns with fewer planets, so it is symptomatic, even if we can't isolate the disease.



How would the new Thrawn campaign run on my current PC with 1.5 GHz and 1 gigabyte of ram, the current Thrawn Campaign I'd say is playable but lags worse than V 1.0.

Edited by bob345, 01 July 2009 - 06:47 PM.




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