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The Four Ages mod and some other stuff


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#101 mike_

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Posted 25 March 2009 - 09:51 PM

I think you could have vines crawling up the walls and battlements, that sort of thing.

#102 Eldarion

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Posted 25 March 2009 - 10:23 PM

Yes, that would definitely help with both the Elvish and the "hidden" feel :wink_new: .
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#103 Jeth Calark

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Posted 26 March 2009 - 02:04 AM

Some banners and creeping foliage would go a long way. Good job though! :umad:

#104 NewErr

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Posted 26 March 2009 - 01:45 PM

I was thinking for some Vines on the walls too.BTW a underground fortress of the elves? I mean yea hidden but Gondolin was hidden too !

#105 Mathijs

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Posted 26 March 2009 - 01:49 PM

What do you mean? Nargothrond was underground.

No fuel left for the pilgrims


#106 Eldarion

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Posted 26 March 2009 - 02:09 PM

As were Menegroth and the Halls of Thranduil - the Elves have had a fair few underground strongholds over the millenia :umad: !
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#107 Jeth Calark

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Posted 27 March 2009 - 12:35 AM

Actually, all of those Elven underground fortresses you mentioned were in the First Age.....so they weren't very spread out through time. :p

#108 Eldarion

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Posted 27 March 2009 - 01:11 AM

Um, Halls of Thranduil? Third Age Rhovanion, not First Age Beleriand :p .
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#109 Jeth Calark

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Posted 28 March 2009 - 02:00 AM

.....except for the Halls of Thranduil, which were in the Third Age. *nonchalant* :good:

#110 morgoth946

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Posted 29 March 2009 - 05:55 PM

Finished and ingame:

http://www.lgda.the3...NARGINGAME1.jpg
http://www.lgda.the3...NARGINGAME2.jpg
The Four Ages, the new english Website:

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Posted Image

#111 NewErr

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Posted 29 March 2009 - 07:04 PM

Looks good, and it looks greater then i was expecting . You have a 10 :p

#112 Lauri

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Posted 29 March 2009 - 09:06 PM

looks huge.. nono, HUGE

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#113 mike_

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Posted 29 March 2009 - 09:17 PM

Yeah, that's pretty... HUGE :crazed: please put some archers on the balconies and vines on the skin :shiftee:

#114 Nertea

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Posted 29 March 2009 - 09:42 PM

If it's that big, you likely have tons more polys and texture space to work with. Looks nice though :shiftee:

sig.png
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#115 Rob38

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Posted 30 March 2009 - 02:23 AM

I agree, it's too large imo. The bricks on your skin are bigger than the units. Other than that, it does look very good. :shiftee:

signature_group1.gif

 

16821.png


#116 Jeth Calark

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Posted 30 March 2009 - 03:48 AM

great work, but scale it down some please! :shiftee:

#117 Florisz

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Posted 30 March 2009 - 05:19 PM

Are all the Fortresses that big? You know, they are an easy target for catapults now...
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#118 Eldarion

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Posted 30 March 2009 - 06:14 PM

Beautiful - the vines are a bit subtle, but they're there, and the banners are great :p . The size communicates the vastness of Nargothrond quite well, but it is a bit big for a single structure in BFME...
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#119 morgoth946

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Posted 05 April 2009 - 07:29 PM

Hey, I have been trying to make a new base system for the elven faction. However, it's giving me more than a headache, I've had to redo all the code that I made (not a lot).

I'll show you something soon.
The Four Ages, the new english Website:

Posted Image

Posted Image

#120 Devon

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Posted 05 April 2009 - 09:58 PM

Keep it huge, I like it :crazed:

yodasig2.png
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