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The Four Ages mod and some other stuff


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#141 morgoth946

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Posted 22 March 2010 - 09:46 PM

Something new:

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Same polycount as CaH, but with better materials :mellow: .
The Four Ages, the new english Website:

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#142 Nertea

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Posted 23 March 2010 - 12:57 AM

About time you showed this one off! :mellow:

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#143 Spartan184

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Posted 23 March 2010 - 01:15 AM

Those are very very nice :mellow:


 

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#144 mike_

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Posted 23 March 2010 - 01:17 AM

OMD! That's awesome!

#145 NewErr

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Posted 23 March 2010 - 03:29 PM

Very nice morgoth ! :mellow:

#146 Lauri

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Posted 23 March 2010 - 05:46 PM

Me no see it saying WIP

I don't really like the carvings on the helmet and shoulder pads, because they seem unreal.. :mellow: I do however, love the quality of the sword.. or, err, the sword on a whole :p
The orc is very nice too, and if it's suppose to be a goblin, it looks to much an orc than goblin IMO ;)

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#147 morgoth946

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Posted 24 March 2010 - 05:46 PM

I wanted to make a Goblin at first. However, when I finished modelling it looked more corpulent than expected and I realised that it didn't look that bad. Oh, by the way, the design is not completely mine. The shoulders and the belt are from a LOTR Online drawing I found on google.

Lauri: Yep those carvings need their bump map adjusted.

Edited by morgoth946, 24 March 2010 - 05:50 PM.

The Four Ages, the new english Website:

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#148 NewErr

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Posted 24 March 2010 - 07:11 PM

I wanted to make a Goblin at first. However, when I finished modelling it looked more corpulent than expected and I realised that it didn't look that bad. Oh, by the way, the design is not completely mine. The shoulders and the belt are from a LOTR Online drawing I found on google.

Lauri: Yep those carvings need their bump map adjusted.


If the concept is from LOTRO is 100% an orc not goblin .I like your interpretation tho .Might say his fingers are a bit weird.

#149 JUS_SAURON

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Posted 25 March 2010 - 01:13 AM

WOW ^_^
What's not to like ...
Great Model and Texture ...especially the Shoulder Armour
Definitely a HERO

#150 morgoth946

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Posted 02 May 2010 - 11:36 AM

I have been playing with skyboxess in bfme 1 trying to make more realistic enviromnents hiding the ugly black background that appears at the limits of the map. Finally, I ended up adding 3d mountains and extra-map terrain to hide the black background. That's the result in the MT map:

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Obviously it can be improved by adding more and more detailed mountains, more terrain to create a better "depth" effect etc.
The Four Ages, the new english Website:

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#151 NewErr

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Posted 02 May 2010 - 11:45 AM

That is really incredible , how come you added 3D skyboxes ? :thumbsupsmiley:

#152 morgoth946

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Posted 02 May 2010 - 11:51 AM

I made a copy of one of the existing skyboxes and by scripts hid the plane mountains. Then added another draw module with a w3d that included the mountains and the terrain. Easy, but complicated to adjust.
The Four Ages, the new english Website:

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#153 Rob38

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Posted 02 May 2010 - 09:31 PM

Very nice work. :thumbsupsmiley: This is a great improvement over the traditional skyboxes.

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#154 Adamin

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Posted 03 May 2010 - 06:40 AM

Wow this looks awesome!

And units that usually came out of the black mapborders won't be hindered by this?
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#155 Dragonforce

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Posted 03 May 2010 - 08:00 AM

Great to see this mod reviving! Good job as always :)
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#156 morgoth946

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Posted 03 May 2010 - 12:44 PM

Thanks for the coments. Dragonforce, this was not made for T4A, it's just something I had always wanted to see how it looked. Also note that it's bfme 1, not bfme 2 :)
The Four Ages, the new english Website:

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#157 NewErr

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Posted 03 May 2010 - 12:46 PM

Thanks for the coments. Dragonforce, this was not made for T4A, it's just something I had always wanted to see how it looked. Also note that it's bfme 1, not bfme 2 :)


Word...

#158 Kwen

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Posted 03 May 2010 - 01:42 PM

Right on. BFME1 kicks ass.

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#159 drogoth232

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Posted 03 May 2010 - 07:04 PM

Yeah! ANd it all looks awsome!
Wait... what?

#160 mike_

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Posted 03 May 2010 - 07:40 PM

Es muy bueno, mis amigo :)

Edited by mike_, 03 May 2010 - 07:40 PM.





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