Jump to content


Photo

Remember... No Disintegrations!


48 replies to this topic

#21 anakinskysolo

anakinskysolo

    Phoenix Rising Fan

  • Members
  • 490 posts
  • Location:Chile

Posted 07 January 2009 - 03:51 PM

The Modular Taskforce Cruiser in the case of the Empire and the Hajen-class Fleet Tenderin the case of the Rebels are the best ships for repairing other ships.

#22 Kaleb Graff

Kaleb Graff

    title available

  • Members
  • 1,035 posts
  • Location:Classified

Posted 07 January 2009 - 03:56 PM

as long as they have some backup or, preferably, repair ships.

What exactly do you mean as "repair ships"?

Are these the "space tugs" or so?S
In fact I wondered what are the space thugs for, as well as higher-levels of transport ships - except that the better armed transport can defend themselves better in case when suddenly attacked during space combat...

Space tugs do repair ships, but the MTC and Hajen are better at it. The higher-level transports produce more income.

#23 feld

feld

    title available

  • Project Team
  • 400 posts

Posted 07 January 2009 - 04:00 PM

What exactly do you mean as "repair ships"?

Are these the "space tugs" or so?
In fact I wondered what are the space thugs for, as well as higher-levels of transport ships - except that the better armed transport can defend themselves better in case when suddenly attacked during space combat...

Space tugs are repair ships...but they're pretty tough to keep with a moving fleet.

The ships that Anakinsolo mentioned can keep up with your fleets and repair ships within a certain radius. The repair radius is the large bright green circle displayed around the ship when you select it. In addition to the fleet tenders, some of the starfighter carriers (Quasar Fire for the Rebels and Escort Carrier for the Empire at least) get the a repair ability as one of their upgrades. I *think* that this repair ability is just for starfighters though...


I don't think that higher level transports get the repair ability. The benefit of higher level freighters is that they provide more credit income.

#24 Casen

Casen

    title available

  • Members
  • 1,039 posts

Posted 07 January 2009 - 04:24 PM

What's the advantage of the tugs in comparison to say a modular taskforce cruiser/hajen-class?

#25 Ghostrider

Ghostrider

    Sith Lord of Campaigns

  • Project Team
  • 2,035 posts
  •  Phoenix Rising QA Lead; Manual Editor

Posted 07 January 2009 - 04:30 PM

What's the advantage of the tugs in comparison to say a modular taskforce cruiser/hajen-class?


None. Tugs die. Very easily.

#26 Casen

Casen

    title available

  • Members
  • 1,039 posts

Posted 07 January 2009 - 04:55 PM

Guess I had nothing to loose by not building them.

#27 Ghostrider

Ghostrider

    Sith Lord of Campaigns

  • Project Team
  • 2,035 posts
  •  Phoenix Rising QA Lead; Manual Editor

Posted 07 January 2009 - 05:24 PM

Guess I had nothing to loose by not building them.


Just remembered. Tugs have one massive advantage. They are the ultimate spammable unit. At 5s build time, you can have a whole fleet of them.

Try building 30 or so and hypering in 5 squadrons at a time near wounded ships. They can give good short range healing but in a battle they are also very expendable!

#28 Kaleb Graff

Kaleb Graff

    title available

  • Members
  • 1,035 posts
  • Location:Classified

Posted 07 January 2009 - 05:25 PM

What's the advantage of the tugs in comparison to say a modular taskforce cruiser/hajen-class?

They're cheap and early in the upgrade tree, when you don't have the other ships.

#29 Tropical Bob

Tropical Bob

    title available

  • Members
  • 1,348 posts

Posted 07 January 2009 - 05:56 PM

They also are starfighter-sized, so the enemy has less accuracy against them.

Fleets of them can actually last quite long, if you have enough of them.

And it's always a fun thing to watch them fly around and blow up so quickly.

#30 feld

feld

    title available

  • Project Team
  • 400 posts

Posted 07 January 2009 - 06:37 PM

And it's always a fun thing to watch them fly around and blow up so quickly.

Wow. I do not want to be a tug pilot in your fleet...

#31 Kitkun

Kitkun

    Hater

  • Members
  • 903 posts
  • Location:Southern Washington, U.S.A.

Posted 07 January 2009 - 06:43 PM

Really, who wants to be a tug pilot in any kind of battle?

By upgrades, their repair ability gets much better, they get a lot faster, and their survivability more than doubles. Then they would only have to quintuple their survivability for them to have a chance!

Seriously though, the CT-20 is not half bad.

Edited by Kitkun, 07 January 2009 - 06:44 PM.

Frosty Freaky Foreign Forum Fox

<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.


#32 Kaleb Graff

Kaleb Graff

    title available

  • Members
  • 1,035 posts
  • Location:Classified

Posted 07 January 2009 - 07:35 PM

The problem being it takes as much to get those as it does to get E-wing series X (excluding research)

#33 coinich

coinich

    title available

  • Members
  • 293 posts

Posted 07 January 2009 - 09:27 PM

Tugs and certain other ships heal. If you see a giant circle around the ship (not the normal "I'm selected" thing), that might be its healing range.

EDIT: I didn't see the second page...

Edited by coinich, 07 January 2009 - 09:28 PM.


#34 Phoenix Rising

Phoenix Rising

    Beyond the Impossible

  • Petrolution Staff
  • 6,509 posts
  • Projects:Phoenix Rising
  •  Mod Leader
  • Division:Petrolution
  • Job:Mod Specialist

Posted 07 January 2009 - 11:05 PM

Sorry I took so long on the screenshots! Got caught up with the benchmarking stuff.

I can't say the Pirates were causing trobles for me since I started atacking with Preators II (2 + skipray screen of 16 squadrons).
Never lost a SBC under my supervision, although once one was very close to destruction. And for me nemesiss weapon of pirates was magpulse torpedo (the freiger variant) cripling weapons of my precius ships :p making them no more than huge practice target.

They're great against big, expensive stuff, but not so good against smaller, spam units.

What's the advantage of the tugs in comparison to say a modular taskforce cruiser/hajen-class?

None. Tugs die. Very easily.

I wanted to redo their upgrades a bit, but didn't get time. That said, they're the best repair unit per population point that you can build.

And it's always a fun thing to watch them fly around and blow up so quickly.

Wow. I do not want to be a tug pilot in your fleet...

Heh, they could be droid pilots. Who knows?

#35 Tropical Bob

Tropical Bob

    title available

  • Members
  • 1,348 posts

Posted 08 January 2009 - 05:16 AM

I actually staff my tugs with little children. Mostly orphans, but they're usually hard to come by until the war really starts going, which, even 100-some-odd weeks into my Core Worlds GC, hasn't done yet. I've only taken three planets, though my production has taken off and I'm ready for aggressive expansion.

That being said, I'll have plenty of orphan children to man my tugs soon enough. :p

Edited by Tropical Bob, 08 January 2009 - 05:17 AM.


#36 Phoenix Rising

Phoenix Rising

    Beyond the Impossible

  • Petrolution Staff
  • 6,509 posts
  • Projects:Phoenix Rising
  •  Mod Leader
  • Division:Petrolution
  • Job:Mod Specialist

Posted 08 January 2009 - 08:29 AM

I suppose it's hard to fit a full-grown adult into a ship so small haha :p.

#37 Kitkun

Kitkun

    Hater

  • Members
  • 903 posts
  • Location:Southern Washington, U.S.A.

Posted 08 January 2009 - 08:45 AM

Quintessential family people, y'all ain't. :p

Frosty Freaky Foreign Forum Fox

<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.


#38 Fox83

Fox83
  • Members
  • 30 posts

Posted 08 January 2009 - 08:57 AM

But at guess droids are better than orphans.

Disadvantage of orphans:
1. You have to teach every one how to fly.
2. They grow up to fast (Only peace time disadvantage :p )
3. Young one have hard time to keep focused :xd:
4. For time it take to train orphan. You can have hunreds of driods in same time.

Edited by Fox83, 08 January 2009 - 09:08 AM.


#39 Phoenix Rising

Phoenix Rising

    Beyond the Impossible

  • Petrolution Staff
  • 6,509 posts
  • Projects:Phoenix Rising
  •  Mod Leader
  • Division:Petrolution
  • Job:Mod Specialist

Posted 08 January 2009 - 08:59 AM

(MKIV Venerator research proclaim repair ability, but it doesn't seem so i battle.)

Oops, that was changed for v1.1.

#40 Fox83

Fox83
  • Members
  • 30 posts

Posted 08 January 2009 - 09:20 AM

(MKIV Venerator research proclaim repair ability, but it doesn't seem so i battle.)

Oops, that was changed for v1.1.


Well yes in 1.1 seems to be lots of 1.0 (text) remnants. (Proton beams of heroes ISD IV, nonexistent abilities and so on.)

BTW I've changed lot that post, so you comment nonexistent text.

Edited by Fox83, 08 January 2009 - 09:21 AM.




Reply to this topic



  


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users