WOTR - Crash after selecting hero
#1
Posted 06 January 2009 - 07:07 PM
#2
Posted 06 January 2009 - 07:09 PM
#3
Posted 06 January 2009 - 08:10 PM
#4
Posted 06 January 2009 - 09:27 PM
#5
Posted 07 January 2009 - 01:46 AM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#6
Posted 07 January 2009 - 02:38 AM
#7
Posted 07 January 2009 - 02:59 AM
3 reasons why i am not exactly eager to fix it:
1. Apart from updating all the references to objects, there is also the autoresolve (relative unit strengths) and livingworld vs. skirmish upgrades issue to resolve
2. It's a lot (and i mean A LOT) of boring work to do, especially in the face of the next point
3. The wotr AI is stupid and hardcoded, so it's impossible to fix it.
If you want to do it, be my guest. I have better things to do.
Since there is going to be a lot of additional objects and upgrades to include and balance every single release means even more work.
And all that before even the actual game balance is done. :(
There probably isn't going to be a wotr version for S.E.E., not unless someone ports it all over to RotWK. But THAT is an amount of work i wish on nobody, and i have a VERY good idea what would have to be done. Basically EVERYTHING!!
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#8
Posted 07 January 2009 - 03:23 PM
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