MOTY time
#61
Posted 12 January 2009 - 01:57 AM
The second stage is where you pick your favorites
Break dancing into the hearts of millions
#62
Posted 12 January 2009 - 04:32 AM
#63
Posted 12 January 2009 - 06:59 AM
#64
Posted 16 January 2009 - 12:15 PM
#65
Posted 16 January 2009 - 07:27 PM
#66
Posted 16 January 2009 - 10:50 PM
Hopefully one of them wins
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#67
Posted 16 January 2009 - 10:56 PM
No matter if none of us wins, we all gave it our best shot (at least I did)
#68
Posted 18 January 2009 - 05:57 PM
Take for example RA, which is the oldest, slowest but highest quality mod around. Unfortunately, despite the great skills of it's creators, it will always look a little bit amateuristic because of those stupid things in the engine you can't change (like new factions missing icons or a "movie" in the skirmish screen). That scares away players who aren't experienced enough to ignore those things.
It's exactly this which, already some years ago now, made me start the OpenWar Project and subsequently create the Victory Engine.
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#69
Posted 18 January 2009 - 08:44 PM
it will always look a little bit amateuristic because of those stupid things in the engine you can't change (like new factions missing icons or a "movie" in the skirmish screen). That scares away players who aren't experienced enough to ignore those things.
and THAT's a real shame. but it won't hurt to try to recruit....
#71
Posted 18 January 2009 - 11:37 PM
#72
Posted 19 January 2009 - 02:02 AM
#73
Posted 19 January 2009 - 04:13 AM
Trying to hold on...
#74
Posted 19 January 2009 - 11:49 AM
#75
Posted 19 January 2009 - 12:29 PM
Perhaps we can invade EALA and steal us some source code
WOW there's some zero hour mods isn't that game ancient?
And the same engine as ours?
We can take some comfort in the fact the one Lord of the rings mod made for medieval total war 2.
Break dancing into the hearts of millions
#76
Posted 19 January 2009 - 03:45 PM
Most people, at least i think, think that we do not make alot of new things with our mods, because BFME is LOTR and we are making mods that are LOTR (Hopes at least someone understands what i mean...)
#77
Posted 19 January 2009 - 08:09 PM
Let's do it! I'll plan, you do the actual deed.....Perhaps we can invade EALA and steal us some source code
Edited by Jeth Calark, 19 January 2009 - 08:10 PM.
#78
Posted 19 January 2009 - 09:16 PM
Let's do it! I'll plan, you do the actual deed.....Perhaps we can invade EALA and steal us some source code
Can't help you with that, i dont live in the USA
#79
Posted 19 January 2009 - 10:20 PM
#80
Posted 20 January 2009 - 04:57 AM
Isn't it supposed to be mod of 2008... MADE in 2008? Is TEA even avaliable as a choice?I'd put TEA, SEE and RJ up... RA for unreleased...
Anyways, at least we even HAVE a modding community. As far as I know, E.A. wanted, at one point of time, to shut out modders from the engine completely and close it down, essentially banning modding.
Edited by King Telemnar, 20 January 2009 - 05:04 AM.
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