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Changes To The Complement Mechanic


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Poll: Complement Mechanic

How should I address the complement cost issue?

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Should transports be included in complements?

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#61 Tropical Bob

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Posted 15 March 2009 - 05:17 AM

Dear lordy. That's a lot o' stuff.

Any hints towards this potential new transport? The Theta-class maybe?

#62 Phoenix Rising

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Posted 15 March 2009 - 05:52 PM

Hint? Hmm... okay :). It has a somewhat different role that couldn't quite be simulated by any of our existing transports.

#63 Tropical Bob

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Posted 15 March 2009 - 06:10 PM

Hint? Hmm... okay :). It has a somewhat different role that couldn't quite be simulated by any of our existing transports.

Rather vague...Not sure what it's supposed to mean. The only thing I can guess at would be a recon one , since we already have personnel transports, troop transports, combat transports, and about every transport you could need.

And speaking of recon, I notice there's a Ferret-class Reconnaissance Vessel among the XML files. Isn't that one of the New Republic's New Class ships? Why isn't it in-game?

#64 Phoenix Rising

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Posted 15 March 2009 - 07:06 PM

Rather vague...Not sure what it's supposed to mean.

Yeah, it is. You'll find out if/when I can track down a model for it. If not, there's probably enough diversity where it won't be overly missed.

I'm sure it won't be the only potential new ship in v1.2 either...

And speaking of recon, I notice there's a Ferret-class Reconnaissance Vessel among the XML files. Isn't that one of the New Republic's New Class ships? Why isn't it in-game?

It was going to be the Rebel version of the Imperial probe droid, except persistent and a ship. That was before Ghostrider joined, and as he got further into GFFA, it made more sense to have a more accessible intelligence unit, so I went with the Bothan Spy instead. The Ferret got cut (in the short term), but all the files are still there so someone could mod it back in if desired; it just wouldn't have upgrades.

Edited by Phoenix Rising, 15 March 2009 - 07:07 PM.


#65 Tropical Bob

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Posted 16 March 2009 - 04:12 AM

I'm sure it won't be the only potential new ship in v1.2 either...

Gah! More vagueness...

It was going to be the Rebel version of the Imperial probe droid, except persistent and a ship. That was before Ghostrider joined, and as he got further into GFFA, it made more sense to have a more accessible intelligence unit, so I went with the Bothan Spy instead. The Ferret got cut (in the short term), but all the files are still there so someone could mod it back in if desired; it just wouldn't have upgrades.

I think reconnaissance vessels would make a lot of sense. Since ships only have max vision at or below max weapon range, having something with vision greater than that would help out, as well if alone the vessel could see everything at a planet when its there. Spy units are limited in aspects like that, because they only tell you how much is there, and not what is there.



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