War of the Ring Modding
#1
Posted 12 January 2009 - 09:12 PM
I just got "ROTWK" the other day, and I have editted it and everything is going great, but there is one small problem, I am trying to edit War of the Rings part of the game, And I made it so that when I create a unit it has a CP of 0 but there is a problem, after I move the unit into a Hero, the banner of where the unit was remains there, can anyone tell me whats wrong? Secondly I was wondering is there a way to make it so after I create a unit, all the units that have been put in the build catagory will be built in one turn?
If you would Like me to give you some pictures of what Im saying I would be happy to.
Thanks for your time.
#2
Posted 13 January 2009 - 06:41 PM
Hey there,
I just got "ROTWK" the other day, and I have editted it and everything is going great, but there is one small problem, I am trying to edit War of the Rings part of the game, And I made it so that when I create a unit it has a CP of 0 but there is a problem, after I move the unit into a Hero, the banner of where the unit was remains there, can anyone tell me whats wrong? Secondly I was wondering is there a way to make it so after I create a unit, all the units that have been put in the build catagory will be built in one turn?
If you would Like me to give you some pictures of what Im saying I would be happy to.
Thanks for your time.
This bug happens every once while, when you change the CP size of "army's Banner." But do not interfere in any way your game, man. A flag will hang in an empty your pc ...
The second question: I don't know...
Changing the subject: how do I use the button to select all the heroes (and one small round button that is next to the portrait of the first heroes of the screen) for my ARNOR faction?
Edited by x-pectron, 13 January 2009 - 07:11 PM.
#3
Posted 13 January 2009 - 08:51 PM
Hey there,
I just got "ROTWK" the other day, and I have editted it and everything is going great, but there is one small problem, I am trying to edit War of the Rings part of the game, And I made it so that when I create a unit it has a CP of 0 but there is a problem, after I move the unit into a Hero, the banner of where the unit was remains there, can anyone tell me whats wrong? Secondly I was wondering is there a way to make it so after I create a unit, all the units that have been put in the build catagory will be built in one turn?
If you would Like me to give you some pictures of what Im saying I would be happy to.
Thanks for your time.
This bug happens every once while, when you change the CP size of "army's Banner." But do not interfere in any way your game, man. A flag will hang in an empty your pc ...
The second question: I don't know...
Changing the subject: how do I use the button to select all the heroes (and one small round button that is next to the portrait of the first heroes of the screen) for my ARNOR faction?
You shouldn't change the supject in other people's topics
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#4
Posted 13 January 2009 - 09:37 PM
But I still am wondering how do you make it so that your army can be created in one turn instead of 5?
#5
Posted 13 January 2009 - 09:43 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#6
Posted 14 January 2009 - 01:29 AM
#7
Posted 14 January 2009 - 02:58 AM
I would Yoda_ but the "guide" says not to pm ppl asking questions. And I dont want to be banned.
Well obviously robnkarla is one of the few who have much knowledge on modding War of the Ring mode so you could send him a PM asking him the question and just wait. If he doesn't answer then hope someone comes and helps you out. I doubt you'll get banned for asking him a question over a message, most you'll get is a "Please do not ask me question through the PM system" message. I'll try to dig around and see if i can find something.
EDIT: I found this on livingworldbuildings.ini
;------------- Barracks -------------- LivingWorldBuilding LWB_GondorBarracks AvailableTo = PlayerMen BattleThingTemplate = GondorBarracks BuildingIcon = LWBIcon_GondorBarracks TurnsToBuild = 1 StrategicResourceCost = WOTR_BARRACKS_COST ConstructButtonImage = BGBarracks ConstructButtonTitle = CONTROLBAR:LW_Structure_GondorBarracks ConstructButtonHelp = CONTROLBAR:LW_ToolTipBuild_GondorBarracks DisplayNameTag = CONTROLBAR:LW_Structure_GondorBarracks DisplayDescriptionTag = CONTROLBAR:LW_ToolTip_GondorBarracks Type = Barracks ; Where to put this building in the end-of-game score/stats screen ;// You must use "NuggetTag_Spawner" to name SpawnArmy nuggets. BuildingNugget SpawnArmy NuggetTag_Spawner QueueSize = 7;// How many units/armies may be queued in this building ArmyToSpawn PlayerArmy = GondorArcherArmy Icon = MoWArmyIcon IconSize = Small PalantirMovie = Palantir_509 ConstructButtonImage = BGArcheryRange_Archers ConstructButtonTitle = CONTROLBAR:LW_Unit_GondorArcherHorde ConstructButtonHelp = CONTROLBAR:LW_ToolTipBuild_GondorArcherHorde BuildTime = 1 End ArmyToSpawn PlayerArmy = GondorRangerArmy Icon = MoWArmyIcon IconSize = Small PalantirMovie = Palantir_509 ConstructButtonImage = BGArcheryRange_Rangers ConstructButtonTitle = CONTROLBAR:LW_Unit_GondorRangerHorde ConstructButtonHelp = CONTROLBAR:LW_ToolTipBuild_GondorRangerHorde BuildTime = 1; 2 End ArmyToSpawn PlayerArmy = MorthondBowmanArmy Icon = MoWArmyIcon IconSize = Small PalantirMovie = Palantir_509 ConstructButtonImage = MorthondBowmanButtonImage ConstructButtonTitle = CONTROLBAR:LW_Unit_MorthondBowmanHorde ConstructButtonHelp = CONTROLBAR:LW_ToolTipBuild_MorthondBowmanHorde BuildTime = 1; 2 End ArmyToSpawn PlayerArmy = GondorFighterArmy Icon = MoWArmyIcon IconSize = Small PalantirMovie = Palantir_509 ConstructButtonImage = BGBarracks_Soldiers ConstructButtonTitle = CONTROLBAR:LW_Unit_GondorFighterHorde ConstructButtonHelp = CONTROLBAR:LW_ToolTipBuild_GondorFighterHorde BuildTime = 1 End ArmyToSpawn PlayerArmy = RohanSpearmenArmy Icon = MoWArmyIcon IconSize = Small PalantirMovie = Palantir_509 ConstructButtonImage = BGBarracks_RohanSpearmenIcon ConstructButtonTitle = CONTROLBAR:LW_Unit_RohanSpearmenHorde ConstructButtonHelp = CONTROLBAR:LW_ToolTipBuild_RohanSpearmenHorde BuildTime = 1 End ArmyToSpawn PlayerArmy = GondorTowerShieldGuardArmy Icon = MoWArmyIcon IconSize = Small PalantirMovie = Palantir_509 ConstructButtonImage = BGBarracks_TowerGuard ConstructButtonTitle = CONTROLBAR:LW_Unit_GondorTowerGuardHorde ConstructButtonHelp = CONTROLBAR:LW_ToolTipBuild_GondorTowerGuardHorde BuildTime = 1; 2 End ArmyToSpawn PlayerArmy = GondorKnightArmy Icon = MoWArmyIcon IconSize = Small PalantirMovie = Palantir_509 ConstructButtonImage = BGStables_Knights ConstructButtonTitle = CONTROLBAR:LW_Unit_GondorKnightHorde ConstructButtonHelp = CONTROLBAR:LW_ToolTipBuild_GondorKnightHorde BuildTime = 1 End ArmyToSpawn PlayerArmy = RohanRohirrimArmy Icon = MoWArmyIcon IconSize = Small PalantirMovie = Palantir_509 ConstructButtonImage = BGStables_Rohirrim ConstructButtonTitle = CONTROLBAR:LW_Unit_RohanRohirrimHorde ConstructButtonHelp = CONTROLBAR:LW_ToolTipBuild_RohanRohirrimHorde BuildTime = 1; 2 End End End
Perhaps changing
BuildTime = 1
to desire turn could do what you wanted. I don't do much WOTR modding so i'm not an expert on it and i didn't understood your question very clearly so was this what you wanted, to change the turns it takes to build a unit?
"Secondly I was wondering is there a way to make it so after I create a unit, all the units that have been put in the build catagory will be built in one turn?"
Edited by TheWickedOne, 14 January 2009 - 03:10 AM.
#8
Posted 14 January 2009 - 07:06 AM
Is that more specific?
EDIT: So I think you answered my question, thanks man. But still, I want to know if there is a way to make it so that after I create a unit the banner doesn't stay there. Its getting annoying.
Edited by BelrogofMoria, 14 January 2009 - 07:07 AM.
#9
Posted 14 January 2009 - 07:12 AM
BuildTime = 1to
BuildTime = 0Im not sure that does what you want, i have not done much War of the Ring modding myself
#10
Posted 14 January 2009 - 06:43 PM
Figures, you can never do somthing simple in theses games to get the desiered effect. ya know.
LOL
#11
Posted 14 January 2009 - 07:28 PM
Let's take an example:
First, check the file:
data\ini\campaigns\common\livingworldbuildableunits.inc
Find this:
LivingWorldPlayerArmy Name = GondorFighterArmy DisplayNameTag = LWA:MenOfTheWest ArmyEntry ThingTemplate = GondorFighterHorde Quantity = 1 End End
Then, find in this file "GondorFighterArmy":
data\ini\livingworldbuildings.ini
This is something like that:
ArmyToSpawn PlayerArmy = GondorFighterArmy Icon = MoWArmyIcon IconSize = Small PalantirMovie = Palantir_509 ConstructButtonImage = BGBarracks_Soldiers ConstructButtonTitle = CONTROLBAR:LW_Unit_GondorFighterHorde ConstructButtonHelp = CONTROLBAR:LW_ToolTipBuild_GondorFighterHorde BuildTime = 1 End
Copy and paste it. Change the "PlayerArmy = GondorFighterArmy" shield to "PlayerArmy = GondorGreatArmy"
Now, go back to data\ini\campaigns\common\livingworldbuildableunits.inc
Copy and paste it:
LivingWorldPlayerArmy Name = GondorGreatArmy DisplayNameTag = LWA:MenOfTheWest ArmyEntry ThingTemplate = GondorFighterHorde Quantity = 1 End End
Change "Name = GondorFighterArmy" to "PlayerArmy = GondorGreatArmy".
Then, you just have to add this as much as you want:
ArmyEntry ThingTemplate = GondorFighterHorde Quantity = 1 End
And change the thingtemplate (GondorArcherHorde, MordorFighterHorde, etc.). I think you can understand how it works with a basic knowledge in WotR modding. Good luck.
Edited by druchii22, 14 January 2009 - 07:31 PM.
#12
Posted 15 January 2009 - 03:27 AM
#14
Posted 15 January 2009 - 01:59 PM
ah, sorry for making that question in this topic. At the time I even saw q bullshit and created a topic just for that. But, basically, what files should I move to do these things with the heroes in WOTR?
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