Editing audio & music in SEE?
#1 Guest_Guest_*
Posted 15 January 2009 - 02:33 PM
#2
Posted 15 January 2009 - 05:16 PM
It's in the directory you put the files of the S.E.E. mod into.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#3 Guest_Guest_*
Posted 15 January 2009 - 07:15 PM
#4 Guest_Guest_*
Posted 15 January 2009 - 07:24 PM
Filename = NoFilename ;Filename with extension
Volume = 50.0 ;Music volume
Type = DEFAULT ; This is a special "default" sound, not really intended to be played
ReverbEffectLevel = 0 ; Default: Music is not reverb'ed
DryLevel = 100 ; Default: Music is not reverb'ed
SubmixSlider = music
End
so its a little bit different or am i just looking in the wrong file ?
im at C:\Users\my pc\AppData\Roaming\My Battle for Middle-earth II Files\SEE\data\ini\default
#5 Guest_Guest_*
Posted 15 January 2009 - 07:27 PM
#6
Posted 15 January 2009 - 08:19 PM
It's only the main menu (presumably). Test it.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#7 Guest_Guest_*
Posted 15 January 2009 - 09:21 PM
; FILE: Music.ini /////////////////////////////////////////////////////////////
; This INI file holds all our music tracks
; /////////////////////////////////////////////////////////////////////////////
MusicTrack DefaultMusicTrack
Filename = The Land Of Shadow.mp3 ;Filename with extension
Volume = 50.0 ;Music volume
Type = DEFAULT ; This is a special "default" sound, not really intended to be played
ReverbEffectLevel = 0 ; Default: Music is not reverb'ed
DryLevel = 100 ; Default: Music is not reverb'ed
SubmixSlider = music
End
this is how it looks like now so i dont know what else to do i also did make a map callt tracks and put the music.ini file in int in the audio file maby i have to do something else to fix it ?
#8 Guest_Guest_*
Posted 15 January 2009 - 09:39 PM
but there is alot of stuff in it and im trying to find the word ActionEdit03.mp3 with ctrl+f but i found three of em and there all differant
this :Naz
Filename = ActionEdit03.mp3
this:ActionEdit03.mp3 put back in when new ShellLODstill is in place
Volume = 55
Control = fade_on_kill fade_on_start
End
;MusicTrack Shell2Music
and this one:Filename = ActionEdit03.mp3
End
MusicTrack ActionEdit04
Filename = ActionEdit04.mp3
Volume = 40
End
MusicTrack ActionEdit05
so thos are al the ActionEdit03.mp3 files i cut find but i dont know witche one i must change?
#9
Posted 15 January 2009 - 09:45 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#10 Guest_Guest_*
Posted 15 January 2009 - 10:07 PM
but i think i know what the problem is i first lookt at the wrong file it whas at SEE/data/ini/default/ and then music and i changed there the track also in to land of shadow.mp3 so i think i have to change it back but i cant remember what there once stood
; FILE: Music.ini /////////////////////////////////////////////////////////////
; This INI file holds all our music tracks
; /////////////////////////////////////////////////////////////////////////////
MusicTrack DefaultMusicTrack
Filename = The Land Of Shadow.mp3 ;Filename with extension
Volume = 50.0 ;Music volume
Type = DEFAULT ; This is a special "default" sound, not really intended to be played
ReverbEffectLevel = 0 ; Default: Music is not reverb'ed
DryLevel = 100 ; Default: Music is not reverb'ed
SubmixSlider = music
End
do you know what there once stood at the land of shadow.mp3? cuz i cant remember also dus it have to have .mp3 at the end cuz when i look ate properties of the mp3 file of the land of shadow and its callt:
3.14 The Land Of Shadow so do i have to put .mp3 beside it or not
#11
Posted 15 January 2009 - 10:53 PM
Since you are basically beginning to mod, i tell you this, once. Always make a backup copy of the files you change! Then it is easy to change back.
Also, you can add a line in the ini files that begins with ';'. (EA has done it many times). There you can write anything (including a note about what you changed and what was written there before). Like this:
MusicTrack DefaultMusicTrack Filename = The Land Of Shadow.mp3;GARBLESTUFF WHATEVER Volume = 50.0;Music volume? OF COURSE THIS IS MUSIC VOLUME! HEHE; I CAN WRITE ANYTHING I WANT AFTER ';' !!! :-) Type = DEFAULT; This is a special "default" sound, not really intended to be played ReverbEffectLevel = 0; Default: Music is not reverb'ed DryLevel = 100; Default: Music is not reverb'ed SubmixSlider = music End
So, in order for you not to have to reinstall the whole game, this is what the line said:
Filename = NoFilename ;Filename with extension
And since you can read, the comment after the ';' says 'Filename with extension', and that's what '.mp3' is, a file extension.
Good luck and have fun!
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#12 Guest_Guest_*
Posted 16 January 2009 - 12:13 AM
better make a acc im getting tired of putting in thos confirm codes everytime i wanna comment
#13 Guest_Guest_*
Posted 16 January 2009 - 10:53 AM
Edit(Sûl): code moved to the next post (of myself)
what do i have to change in all this shit i just cant find what you descibed
MusicTrack Shell01
Filename = ActionEdit03.mp3
Volume = 55
End
??? please help me
Edited by Sûlherokhh, 16 January 2009 - 12:03 PM.
#14
Posted 16 January 2009 - 12:03 PM
; FILE: Music.ini /////////////////////////////////////////////////////////////
; This INI file holds all our music tracks
; /////////////////////////////////////////////////////////////////////////////
;CURRENT DEFAULT VOLUME = 50
#define SX_BFME1_VOLUME 51 ;44
#define SX_BFME2_AC_VOLUME 49 ;42
#define SX_BFME2_BA_VOLUME 58 ;50
#define SX_BFME2_EX_VOLUME 53 ;46
#define CD_BA_VOLUME 58 ;50
#define CD_EX_VOLUME 46 ;40
#define CD_AC_VOLUME 46 ;40
#define ROTK_THEATRICAL_AC_VOLUME 52 ;45
#define ROTK_THEATRICAL_BA_VOLUME 64 ;55
#define ROTK_THEATRICAL_DI_VOLUME 64 ;55 ;"discovery" functioning as Explore
#define ROTK_THEATRICAL_EX_VOLUME 58 ;50
#define ROTK_THEATRICAL_LIVING_WORLD_VOLUME 64 ;55
; ------------------------------------ begin LOTR ------------------------------------
MusicTrack Game_Silent
Filename = Silence60.mp3
End
MusicTrack VolumeSampleMusic
Filename = Sx_GE_04.mp3
Volume = SX_BFME1_VOLUME
Control = RANDOMSTART
End
MusicTrack Silence
; use this to play silence.
Type = FAKE ; Don't try to test for location of music tracks using this sound
End
MusicTrack Credits01
Filename = Credits01.mp3
Volume = 60
End
; For ShellLowLOD music
; Same as normal Credits01, but with a fade_on_kill to sound better when transitioning
; to subscreens
MusicTrack CreditsLowLOD01
Filename = Credits01.mp3
Volume = 60
Control = fade_on_kill fade_on_start
End
MusicTrack Shell01 //Changed to the BFME1 ShellMap track! /Naz
Filename = ActionEdit03.mp3 //BaGood13_F09.mp3
Volume = 55
End
;........................ file continues on but i cut it short at this point. Sûl .................................
;...
Second: You should sign in at revora's The3rdAge, so it will be easier to manage and manipulate your posts.
what do i have to change in all this shit blink.gif i just cant find what you descibed
MusicTrack Shell01 Filename = ActionEdit03.mp3 Volume = 55 End
??? please help me mellow.gif
Third: You have a hard time reading, right?
It's in the code above, the text you posted and that i removed and then reposted. It's at line 51 and looks exactly like this:
MusicTrack Shell01 //Changed to the BFME1 ShellMap track! /Naz Filename = ActionEdit03.mp3 //BaGood13_F09.mp3 Volume = 55 End
Edited by Sûlherokhh, 16 January 2009 - 12:26 PM.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#15 Guest_Guest_*
Posted 16 January 2009 - 01:51 PM
i changed this part to
MusicTrack Shell01 //Changed to the BFME1 ShellMap track! /Naz
Filename = ActionEdit03.mp3 //BaGood13_F09.mp3
Volume = 55
End
and it still dint work i keep getting the normal version bacground music everytime i put it in the track file
maby its the BaGood13_F09.mp3 thing do i have to put that away to? so it will look like this
MusicTrack Shell01 //Changed to the BFME1 ShellMap track! /Naz
Filename = Land of Shadow.mp3
Volume = 55
End
becaus i let the BaGood13_F09.mp3 stay there
#16 Guest_Guest_*
Posted 16 January 2009 - 01:58 PM
#17
Posted 16 January 2009 - 02:08 PM
You should read my posts more carefully.
Link
Read again.
Read again. At one point or another you must be able to read what is written, mate!
One more thing. It's quite possible that the game cannot read file names that contain a <space> symbol.
In that case i recommend you rename the both the mp3-file as well as the reference in 'music.ini' from 'The Land Of Shadow.mp3' to 'TheLandOfShadow.mp3'.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#18 Guest_Guest_*
Posted 16 January 2009 - 04:09 PM
and im doing exactly what you said if put the audio file The Land Of Shadow in tracks hand maid in the audio file and if changed the ActionEdit03.mp3 in to The Land Of Shadow to i get it of done it it seems like it dusnt work
#19 Guest_Guest_*
Posted 16 January 2009 - 04:32 PM
and its awesome
i actualy forgot to change the mp3 file to be the same as it wud be in the music.ini file first it whas like this music.ini:The Land of Shadow.mp3 tracks:TheLandofShadow
so i just had to remove the spaces
#20
Posted 16 January 2009 - 04:43 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."