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Ships should have only an acceleration value and not a speed one


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#81 Pred the Penguin

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Posted 09 February 2009 - 12:22 AM

But he has a valid point...


*Sigh* Repulsors are just about as mysterious as the Force. =/

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#82 Tropical Bob

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Posted 09 February 2009 - 04:13 AM

Well...repulsors quite visibly hold up things...and repulsor tanks can run characters over without hurting them (EP1:TPM)...so they clearly are "action at a distance". It's hard to see how they could do this and not have HUGE tidal forces induced somewhere between the repulsorlift and the planet...but...well...I like the repulsors-as-propulsion better because it gives me a nice handwavium box to stick all the otherwise crazy stuff the ships can do into.

*Sigh* Repulsors are just about as mysterious as the Force. =/

They could always harness dark energy in some manner, which would allow for the magical "action at a distance." For those who don't know what dark energy is: it's the opposite of gravity (Gravity pulls, dark energy pushes).

Another explanation could be that since repulsors contain subnuclear (Do they mean subatomic?) knots in space-time, it could just be a magical device that uses a planetary mass's gravitic warping of space-time to somehow move itself. Which would be another magical "action at a distance" solution.



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