that even without AltPalette they will keep displaying in the Unitxxx.pal
This is not supposed to happen.
While I was trying to recreate the same example that VK wrote in the latest documentation i found that it doesn't work.
I placed the Palette=cameo.pal for pure testing purpose in the [YATECH_A] and ingame it kept using the normal palette.
Does anyone else have tried this? Can anyone test it please?
Other thing, Let's say I have 'dogmuzzle' animation with Palette=xxxx.pal or w/e
It works ingame and everything, but when i attach this animation to a building, (let's say:
[GACNST]
ActiveAnim=DOGMUZZLE
ActiveAnimDamaged=DOGMUZZLE )
It will use the unittem.pal to display it even that it have attached the Palette=xxxx.pal to the anim.
so the problem seems to be with animations attached to buildings


