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Divide and Conquer Part II


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#1 Ghostrider

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Posted 22 January 2009 - 03:10 PM

Apologies for the delays in getting the revised campaign files ready for you, but I have been working on something else to compliment the work so far, and as with all projects, it has expanded somewhat – we now have full campaign maps of the galaxy with the release, but I digress.

If you go to the downloads section, you will find a series of campaign packs enabling you to tailor your Galaxy Far, Far Away experience to your hardware. Installation instructions are enclosed, but put simply, download the relevant files to your desktop and copy the campaign files to your XML folder, ensuring you replace the existing files. I recommend deleting both instances of the Campaigns_Galaxy_Far_Far_Away and GFFA_Lite from your XML folder as well. Full instructions are provided in each pack.

First, the Slim campaign pack is for all users with older machines and for anyone experiencing slow performance with the current files. This contains slim versions of the Core Worlds, Inner Rim and Outer Rim campaigns, but does not contain the Galaxy, Far, Far Away campaign for obvious reasons. You should find a marked improvement in game speed on these slim files, and with any luck you may not even notice the content that has been cut.

Secondly, the Standard Campaign pack includes the full versions of CW/IR & OR as well as a slimmed down version of Galaxy Far, Far Away. While this is considerably faster than the version released initially, I still recommend that you only try this campaign if you are happy with the performance of the Outer Rim campaign as it is larger and runs slower than the full version of the Outer Rim campaign.

Thirdly, there is the Modders Campaign Pack. This contains the master files for serious modders wishing to see the full scale of the raw campaign, but these files are NOT intended for gameplay! I have also tentatively included a full version of the GFFA campaign, with all planets enabled, but personally the penalties of worse frame-rates and increased lag are not compensated for by the modest increase in content. This file is NOT supported by the mod and you play this at your own risk.

Finally, I can introduce the reason for my delays – full campaign maps.
Download the map pack to get PDF’s showing the full galactic maps for the Core Worlds, Inner Rim, Outer Rim and Galaxy Far, Far Away campaigns. These images will also be available in the screenshots section.

Finally, please let us have your feedback on these latest campaign files as we plan to introduce new campaigns and upgrade existing ones over the next few months. Your feedback is vital in ensuring these new campaigns run smoothly and with the optimum balance between performance and content. And you are wondering why I have not included maps for the Thrawn Campaign and Operation Shadowhands, then you will have to wait until I have completed my next task – GFFA style revamps of these campaigns with more detailed content.

Edited by Phoenix Rising, 23 January 2009 - 01:43 AM.


#2 Guest_StarWars_*

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Posted 22 January 2009 - 05:29 PM

Sweet, thanks man.

#3 anakinskysolo

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Posted 22 January 2009 - 07:04 PM

Thank you very much. However (and I know that this is not your fault), while the issue of the AI not building starbases is not solved, playing large campaigns is not really fun, because you will never be about to lose, as the AI only builds ships in like 10 planets.

#4 Ghostrider

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Posted 22 January 2009 - 07:09 PM

Thank you very much. However (and I know that this is not your fault), while the issue of the AI not building starbases is not solved, playing large campaigns is not really fun, because you will never be about to lose, as the AI only builds ships in like 10 planets.


I know. I'm waiting for the fix too.

#5 Ghostrider

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Posted 22 January 2009 - 07:11 PM

Thank you very much. However (and I know that this is not your fault), while the issue of the AI not building starbases is not solved, playing large campaigns is not really fun, because you will never be about to lose, as the AI only builds ships in like 10 planets.


I know. I'm waiting for the fix too.
However, I have upped the starting construction facilties for all AI in all campaigns, so the opponent should build more now than before. A lot more. :p



#6 feld

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Posted 22 January 2009 - 09:03 PM

Ghost,

How would you like your shrine constructed? You know...the one I'm going to build to you when I get to play GFFA?

Thanks!
feld

#7 Guest_StarWars_*

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Posted 22 January 2009 - 09:12 PM

Does anyone know when its going to be up???

#8 anakinskysolo

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Posted 22 January 2009 - 10:12 PM

When PR answers all the posts in the forum, it'll probably be up.

#9 Phoenix Rising

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Posted 22 January 2009 - 11:52 PM

Sorry, I was away from the Internet for a bit. Working on it now.

#10 Guest_StarWars_*

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Posted 22 January 2009 - 11:57 PM

Thanks man for responding...ya better hurry up though( jk )

#11 Tropical Bob

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Posted 23 January 2009 - 12:35 AM

Ohmuhgawwwwwd! You guys are just too good to us.

I agree with feld, let us know the specifications and details of the shrine/s and/or statue/s we will be building for/of you.

#12 Guest_StarWars_*

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Posted 23 January 2009 - 01:04 AM

Is it almost ready Phoenix?

#13 Phoenix Rising

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Posted 23 January 2009 - 01:43 AM

I just got them myself, so I wanted to check them over for the sake of redundancy. The campaign files are up now though. Look for the reference maps hopefully by tomorrow.

#14 Guest_StarWars_*

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Posted 23 January 2009 - 01:44 AM

I just got them myself, so I wanted to check them over for the sake of redundancy. The campaign files are up now though. Look for the reference maps hopefully by tomorrow.

yay, thanks Phoenix

Is it just me, or are the links broken??

Edit: Merged consecutive posts.

Edited by Phoenix Rising, 23 January 2009 - 01:48 AM.


#15 Phoenix Rising

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Posted 23 January 2009 - 01:47 AM

Nah, refresh it. I went through a couple of iterations for the page.

#16 Guest_StarWars_*

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Posted 23 January 2009 - 01:47 AM

Nah, refresh it. I went through a couple of iterations for the page.

Thanks, seems to work now, gosh I really need to get an account so I don't double post too much, should do that tonight

#17 Guest_StarWars_*

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Posted 23 January 2009 - 01:55 AM

Is it suppose to be a RAR file??? Since I can't seem to extract it obviously, will I need to turn it into a zip?

#18 Stygian

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Posted 23 January 2009 - 01:58 AM

Is it suppose to be a RAR file??? Since I can't seem to extract it obviously, will I need to turn it into a zip?


Just download 7zip, it' free and works for rar files.

#19 Phoenix Rising

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Posted 23 January 2009 - 02:01 AM

That's how I got them. I'll change it though.

#20 Guest_StarWars_*

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Posted 23 January 2009 - 02:02 AM

That's how I got them. I'll change it though.

Thanks man, btw, all you do is just extract it into the PR mod folder right?



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