Helix Chopper for RA2?
#1
Posted 04 December 2003 - 08:48 PM
Problem: It only shoots the primary weapon: BlackHawkCannon. No matter how I set the range of it. Now what?
-Fixen
#3
Posted 05 December 2003 - 01:37 PM
-Fixen
#4
Posted 06 December 2003 - 09:30 AM
GoTo: http://www.fvza.org/
#5
Posted 07 December 2003 - 04:30 AM
#6
Posted 07 December 2003 - 01:26 PM
Never Use Tibed!
#7
Posted 07 December 2003 - 09:34 PM
[HELIX]
UIName=Name:Helix
Name=Helix Battle Chopper
Prerequisite=NAWEAP,NATECH
Primary=HindCannon
Strength=500
Category=AirPower
Armor=light
JumpJet=yes
TechLevel=10
Sight=6
Speed=12
PipScale=Passengers
Passengers=5
PitchSpeed=1.1
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top)
JumpjetClimb=10
JumpjetCrash=40 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Omnifire=yes
OpenTopped=yes;passengers can shoot out
SizeLimit=1;1 ;gs like half track and Blackhawk. Terror Drones and Brutes are allowed in.
Owner=Russians,Confederation,Africans,Arabs
HoverAttack=yes
Cost=2000
Soylent=2000
Points=50
ROT=5
Landable=yes
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BattleFortressSelect
VoiceMove=BattleFortressMove
VoiceAttack=BattleFortressAttackCommand
VoiceFeedback=
CrashingSound=SeigeChopperDie
DieSound=
SpeedType=Hover
ElitePrimary=HindCannonE
MoveSound=SeigeChopperMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Fly
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Crashable=yes
DamageSmokeOffset=100, 100, 275
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
Weapon:
[HindCannon]
Damage=20
ROF=15
Range=4
Projectile=QuadShell
Speed=100
Warhead=SSA
Report=BlackOpsAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OmniFire=yes
And the artmd.ini entry:
[HELIX]
Cameo=CHOPICON
AltCameo=CHOPUICO
Voxel=yes
Remapable=yes
UseBuffer=yes
DisableVoxelCache=yes ; SJM: this is a major cache hog
DisableShadowCache=yes ; SJM: this too
TurretOffset=50
ShadowIndex=2
PrimaryFireFLH=175,0,10
And while you're at it, solve this prob for me:
My apache helicopter, which uses the Hind voxel and I attached the rotating blades part. I have BalloonHover=yes and Hoverattack=yes and all that copied from siege chopper minus the deploying stuff. Still, when there is no command for it the rotors stop and it hangs in the air. ??????
#8
Posted 07 December 2003 - 10:05 PM
hmmm.. it should work.. I dunnit b4 and it worked.. if u r using an editor (like TiBeD then u could try coping the text form it replacing it onto a new unit)
Can you send me your entry?
#9
Posted 08 December 2003 - 03:03 AM
#10
Posted 10 December 2003 - 04:20 PM
GoTo: http://www.fvza.org/
#11
Posted 10 December 2003 - 04:31 PM
That had gotta suck. :o :shock:can't send entry... lost it when disk was wiped :(
#13
Posted 11 December 2003 - 03:10 AM
#14
Posted 11 December 2003 - 08:46 AM
Good modders always kick ass of Tib Ed, loland:
Never Use Tibed!
Home : http://on.to/cncbd
Download SW tutorial :
1. Temp site
2. ES3
Contact abt SW : psycho_yrsw@hotmail.com
#15
Posted 11 December 2003 - 03:09 PM
Garrison vehicles work with turrets. I have one. It just realigns the garrison FLHs onto the turret...
I didn't think that was it. I'll bet it has something to do with the locomotor. He might have to use the vehicle locomotor but play with the HVA to make it look like it hovers.
NZ.org | BBPCG
Discord: The Astronomer#1314
Steam
#16
Posted 12 December 2003 - 03:49 PM
- SoulReaver
#17
Posted 12 December 2003 - 04:21 PM
#18
Posted 12 December 2003 - 06:21 PM
- SoulReaver
#19
Posted 12 December 2003 - 08:14 PM
Fixen, you've scared everybody away who was willing to help you , I'd calm down and apoligize if I were you, if you ever want to get some help again...
And try to find solutions in steps, your unit might contain multiple errors/bugs and then solving one doesn't solve the issue, so try all the doubtful INI entries one by one,, for Christ's sake, just give the Nighthawk the OppenTopped=true line, and see if that works correct, if it does, then this is not the problem, if it doesn't, ...
Greets, and good luck with your unit,
CI
#20
Posted 12 December 2003 - 08:28 PM
I'm sorry, but I couldn't see were my suggestion was written down before by anyone. Stop the Opentopped stuff? You need it!
Sorry that I exist. It won't happen again :| .
- SoulReaver
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