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Helix Chopper for RA2?


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#1 Fixen

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Posted 04 December 2003 - 08:48 PM

I made a Helix Chopper (from Generals) to RA2. It allows for five passengers to garrison in and fire.

Problem: It only shoots the primary weapon: BlackHawkCannon. No matter how I set the range of it. Now what?

-Fixen

#2 Beowulf

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Posted 04 December 2003 - 08:56 PM

You might try OpenTopped=yes.

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#3 Fixen

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Posted 05 December 2003 - 01:37 PM

I did that. Maybe I should just lower the range of BlackHawkCannon (or HelixCannon which i put in) to so that it matches the range of 20mmRapid (Primary Weap of Battle Fortress)

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#4 Dave

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Posted 06 December 2003 - 09:30 AM

hmmm.. it should work.. I dunnit b4 and it worked.. if u r using an editor (like TiBeD then u could try coping the text form it replacing it onto a new unit)
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#5 Rattuskid

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Posted 07 December 2003 - 04:30 AM

Remember to set the ride height a tad lower than normal, I think that may affect it.
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#6 Destroyer

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Posted 07 December 2003 - 01:26 PM

and:

Never Use Tibed!

#7 Fixen

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Posted 07 December 2003 - 09:34 PM

TibEd's for rookies. I go nuclear in ini files. Here's the entry for my helix.

[HELIX]
UIName=Name:Helix
Name=Helix Battle Chopper
Prerequisite=NAWEAP,NATECH
Primary=HindCannon
Strength=500
Category=AirPower
Armor=light
JumpJet=yes
TechLevel=10
Sight=6
Speed=12
PipScale=Passengers
Passengers=5
PitchSpeed=1.1
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top)
JumpjetClimb=10
JumpjetCrash=40 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Omnifire=yes
OpenTopped=yes;passengers can shoot out
SizeLimit=1;1 ;gs like half track and Blackhawk. Terror Drones and Brutes are allowed in.
Owner=Russians,Confederation,Africans,Arabs
HoverAttack=yes
Cost=2000
Soylent=2000
Points=50
ROT=5
Landable=yes
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=BattleFortressSelect
VoiceMove=BattleFortressMove
VoiceAttack=BattleFortressAttackCommand
VoiceFeedback=
CrashingSound=SeigeChopperDie
DieSound=
SpeedType=Hover
ElitePrimary=HindCannonE
MoveSound=SeigeChopperMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Fly
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Crashable=yes
DamageSmokeOffset=100, 100, 275
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6

Weapon:
[HindCannon]
Damage=20
ROF=15
Range=4
Projectile=QuadShell
Speed=100
Warhead=SSA
Report=BlackOpsAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OmniFire=yes

And the artmd.ini entry:
[HELIX]
Cameo=CHOPICON
AltCameo=CHOPUICO
Voxel=yes
Remapable=yes
UseBuffer=yes
DisableVoxelCache=yes ; SJM: this is a major cache hog
DisableShadowCache=yes ; SJM: this too
TurretOffset=50
ShadowIndex=2
PrimaryFireFLH=175,0,10

And while you're at it, solve this prob for me:
My apache helicopter, which uses the Hind voxel and I attached the rotating blades part. I have BalloonHover=yes and Hoverattack=yes and all that copied from siege chopper minus the deploying stuff. Still, when there is no command for it the rotors stop and it hangs in the air. ??????

#8 Fixen

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Posted 07 December 2003 - 10:05 PM

Dave wrote:

hmmm.. it should work.. I dunnit b4 and it worked.. if u r using an editor (like TiBeD then u could try coping the text form it replacing it onto a new unit)


Can you send me your entry?

#9 Rattuskid

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Posted 08 December 2003 - 03:03 AM

Art should have the garrison fire FLH's too. Check the battle fortresses art entry.
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#10 Dave

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Posted 10 December 2003 - 04:20 PM

can't send entry... lost it when disk was wiped :(
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#11 Fixen

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Posted 10 December 2003 - 04:31 PM

can't send entry... lost it when disk was wiped :(

That had gotta suck. :o :shock:

#12 Beowulf

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Posted 10 December 2003 - 05:43 PM

Try taking off the turret. I don't think the Battle Fortress has one. I know what you want to do is possible.....

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#13 Rattuskid

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Posted 11 December 2003 - 03:10 AM

Garrison vehicles work with turrets. I have one. It just realigns the garrison FLHs onto the turret...
Being a total douche.

#14 Psycho

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Posted 11 December 2003 - 08:46 AM

and:

Never Use Tibed!

Good modders always kick ass of Tib Ed, lol :)

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#15 Beowulf

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Posted 11 December 2003 - 03:09 PM

Garrison vehicles work with turrets. I have one. It just realigns the garrison FLHs onto the turret...


I didn't think that was it. I'll bet it has something to do with the locomotor. He might have to use the vehicle locomotor but play with the HVA to make it look like it hovers.

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#16 ComradeJ

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Posted 12 December 2003 - 03:49 PM

Give the NightHawk Opentopped=yes and see if that works :| .
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#17 Fixen

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Posted 12 December 2003 - 04:21 PM

All right, you people. Stop giving me OpenTopped=yes or maybe tips which I already have on my entry. Read my entry of my Helix above, then suggest.

#18 ComradeJ

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Posted 12 December 2003 - 06:21 PM

Just give the NightHawk Opentopped=yes. That should work. Then, just change it to your Helix :| .
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#19 Fixen

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Posted 12 December 2003 - 08:14 PM

Admin Edit : That's not the spirit, Fixen

Fixen, you've scared everybody away who was willing to help you , I'd calm down and apoligize if I were you, if you ever want to get some help again...

And try to find solutions in steps, your unit might contain multiple errors/bugs and then solving one doesn't solve the issue, so try all the doubtful INI entries one by one,, for Christ's sake, just give the Nighthawk the OppenTopped=true line, and see if that works correct, if it does, then this is not the problem, if it doesn't, ...

Greets, and good luck with your unit,

CI

#20 ComradeJ

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Posted 12 December 2003 - 08:28 PM

^^^ Your answer to why people aren't helped anymore.

I'm sorry, but I couldn't see were my suggestion was written down before by anyone. Stop the Opentopped stuff? You need it!

Sorry that I exist. It won't happen again :| .
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