How to add bones to a ship model with 3ds Max
Started by anakinskysolo, Jan 24 2009 04:50 PM
24 replies to this topic
#1
Posted 24 January 2009 - 04:50 PM
I'm in the process of adding the Lucrehulk-class Battleship to the mod, but all the models that I've found don't have all the bones necessary for me to add the weapons that I want it to have. I have no modeling experience, but I have plenty of free time and I'm not bad with computers. Does anyone knows of a tutorial out there explaining how to do this? If not, can someone explain it to me? (if its not TOO difficult, of course, I don't want anyone to write a two hour post just because of me).
Thank you
Thank you
#9
Posted 25 January 2009 - 04:00 PM
I need about 5 bones located on the core ship, and about 10 bones located around the circumference of the ring carrier. I don't mind where the bones of the core ship are located. However, I'm not able to attach the file for some reason. Can you give me your e-mail?
#20
Posted 03 February 2009 - 06:32 AM
Use FinalBIG to extract the .ALO files from the .MEG files in the Data folder, then Mike.nl's ALO tools to import them into 3DS Max.
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