Something like this:
*** IF *** Unit '<"Any Object">' enters area 'Tele1' *** THEN *** Teleport Unit '<This Object>' to Waypoint 'Tele1w'.(Any Object doesnt exists)
Posted 26 January 2009 - 09:52 AM
*** IF *** Unit '<"Any Object">' enters area 'Tele1' *** THEN *** Teleport Unit '<This Object>' to Waypoint 'Tele1w'.(Any Object doesnt exists)
Posted 26 January 2009 - 11:39 AM
Posted 26 January 2009 - 06:07 PM
*** IF *** Player '<All Players>' has Greater Than 0 unit or structure of type 'GondorFighter' in the area 'Portal Area' *** THEN *** Find unnamed 'GondorFighterHorde' Owned by Player 'Player_1' nearest team Team 'PlyrCivilian/Portal1' and reference as UnitRef 'TeleportedUnit' Play Sound 'SpellArrowVolleyStomp' as though it was a 2D sound (NOT RECOMMENDED for 3D sounds). Teleport Unit 'TeleportedUnit' to Waypoint 'Portal Exit'. Move Unit 'TeleportedUnit' to Waypoint 'Portal Exit WalkTo'.(unckeck "deactivate after success" and set the "Evaluate script every X seconds")
Edited by Crusard, 26 January 2009 - 06:45 PM.
Posted 26 January 2009 - 09:45 PM
Posted 27 January 2009 - 12:04 AM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
Posted 28 January 2009 - 10:24 AM
Posted 28 January 2009 - 04:34 PM
I have a very interesting workaround that I made some time ago, I can dig up the info if you want. It does use map.ini, but you can probably use a direct copy paste of my code.
Video of what it does
Basically I wtfpwned the CaH teleport ability, gave it to a building (can be invisible or even off map if you want) and then made a script that says to use the ability whenever a unit enters the area.
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