Lets see if some of those can be solved:
The other issue is the likelihood of there being enough users to warrant the system entirely. It's redundant if there isn't a pool of users that can encompass what is essentially the entire required skill-base that other users will want to draw from - and this is broad.
Lets say we limit it to 1 game to start with. Lets say UT3.
The other issue is the availability of appropriate knowledge. Say I wanted a player model for Unreal Tournament 3 - this is a whole different thing to wanting a character model for CnC, and even from Source. The only way that person could possibly fulfill my request is to own a copy of UT3, and have a fair bit of experience working with that particular suite of tools - otherwise their content is useless to me.
As we only cover 1 game, UT3, this is solved for the moment.
Also, what happens when discrepancies arise? What if person X pays person Y for a task, which is never completed? What if the task is completed, but it's not suitable for person X to use - person Y did their part of the job, perhaps not adequately, but they spent time on it.
If the job is close, but not quite there: Person Y gets paid and person X keeps their credits. It's digital money, so it can do that. Then the job is re-listed, with X's more detailed requirements and person Y's work to build from.
Who determines what each job is worth? A quick CnC ini bash is infinitely easier to deal with than hardcore Source programming. An RTS tank model or two is easy to churn out compared to a complex vehicle in UT3.
The person who offers the job picks the value, based around how many credits they have to offer. If it's crap pay for a hard job, no-one will take it. If it's good pay for an easy job, people will spring to it. Like real life
Are the credits really enough motivation for people to use the site? Most people would want someone they can work with on a regular basis, or someone who's genuinely interested in what they're doing. If someone isn't interested, the likelihood is they won't do a good job. Not only that, a few virtual credits for hours of unpaid work is useless, especially if you can't get what you need in return.
Credits might be motivation. Who would of thought the Queen's face on a bit of paper would motivate Britain
It's about what you can get with the credits - and there is the killer blow to the plan. There is no way of seeing what you can buy with the credits. That is a tricky one to solve, if it even can be...
Edited by Mr.Mousy, 05 February 2009 - 07:16 PM.