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Elven Faction Balance Changes


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#41 CIL

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Posted 10 February 2009 - 01:17 AM

:p

NO NERFING MY AVARI!!! Increase the points needed to get them by 1 and we're good.

Edited by Elrond of Imladris, 10 February 2009 - 01:17 AM.

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#42 Elvenlord

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Posted 10 February 2009 - 03:01 AM

No, they severely need nerfing. Right now they are better than Galadhrim.

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#43 Dragonforce

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Posted 10 February 2009 - 07:12 AM

Well if avari simply were tougher guys :p
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#44 Lauri

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Posted 10 February 2009 - 04:55 PM

Were you ever Lauri? :)

Against Hard Mordor AI, yeah.. :p

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#45 Jeth Calark

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Posted 10 February 2009 - 10:43 PM

And then you wait until you can get more flets, meanwhile garrisoning your archers in the defense flet. :)

You just reminded me of something. Sending archers into a defensive flet does nothing. No extra damage or more arrows being fired. I'd suggest either fixing it, or removing the option to do it.

they do get a bonus....in armor. the entire time a unit is in a flet (or any battle tower) they're immune to damage from the outside. Couple that fact with the fact that the archers can still shoot, and you have a nice advantage at times. :p

#46 Elvenlord

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Posted 11 February 2009 - 01:19 AM

He was saying they don't fire. Which I'm fairly sure they do, at least on outposts. I've placed fire-arrowed scouts in them and seen fire arrows come out, so..... need to test :)

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#47 Ring o' Fate

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Posted 11 February 2009 - 01:25 AM

With the Avari, they NEED to give XP. I mean OMEGA BALROG SIZED XP if they stay the same. So, it would be VERY bad to waste it, and people would use it ONLY when nessisary.
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#48 Elvenlord

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Posted 11 February 2009 - 01:32 AM

I'm fairly sure I said that :blink:
That and buildings. Elven buildings don't currently give exp either.

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#49 Rob38

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Posted 21 March 2009 - 08:28 AM

So what's with the the Elven cavalry? Both of their units cost the same amount... weird. Shouldn't we make one of them cost more and also have one of them only available for purchase with a level two structure?

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#50 Jeth Calark

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Posted 21 March 2009 - 02:52 PM

Supposedly, the Rivendell Lancers are "light" cavalry, and the Knights of Dol Amroth are "heavy" cavalry. Lancers run faster, but have less attack. Dol Amroth run slower, but have highter attack.

#51 Elvenlord

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Posted 21 March 2009 - 03:54 PM

No, they're supposed to be equal. Riders are faster and higher weapon damage, while the knights are slower, have more armor, and the best trample in the game.

And Jeth..... no. ;)
Riders of Rivendell and Amroth's Knights. Way to not get a single name right ;)

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#52 Dragonforce

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Posted 21 March 2009 - 06:48 PM

Amroth's knights are from Lothlorien :p
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#53 Rob38

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Posted 21 March 2009 - 08:01 PM

Since this is the Community edition, I'm going to ask for some help. I need someone to compile a descriptive list of the Elven heroes, units, and buildings. It will help me out when doing balance changes. This is what I'm looking for:

Elven Buildings
BuildCost:
BuildTime:
health:

Elven Heroes
Health:
BuildCost:
BuildTime:
Locomotor speed:
Armor type:
Regular Attack Power:
Special weapon attack power:

Elven Units
Health:
Commandpoints:
BuildCost:
BuildTime:
Locomotor speed:
Armor type - no upgrade:
Armor type - upgrade:
Attack Power - no upgrade:
Attack Power - upgrade:

You only need a very basic knowledge of how to access and look up the coding pieces to do this. Get to work everyone. :p

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#54 Jeth Calark

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Posted 21 March 2009 - 08:54 PM

Ah, dang. I'm getting everything mixed up! :p *seriously, I keep mixing up stuff at home recently*

I'll help, Rob! :p

#55 Elvenlord

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Posted 21 March 2009 - 09:13 PM

Elven Buildings:

Flet(On outer part of base)
Time- 7
Cost- 450 in public version, 400 in the high-res gondor one.

Flet(Inner)
Time-15
Cost-750

Lookout tower
Time-300
Cost-Same as Rohan archery range, will find later

Armoury
Time-Same as Rohan amoury, will find later
Cost-1300

Stables
Time-20
Cost-800

Barracks
Time-15
Cost-600

Well
Time-12
Cost-250

Statue
Time-Rohan statue's time
Cost-150

Orchard
Time-15
Cost- 350 in base, 200 out.

I'll do more later.

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#56 Rob38

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Posted 22 March 2009 - 06:35 PM

Ah, forgot to add health and commandpoints to the list. :crazed:

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#57 CIL

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Posted 23 March 2009 - 10:47 AM

As much as I hate to do this... Nerf my Elrond. His ponies 1 hit killed a Balrog EASILY. And not even all of them hit him. One hit and killed a group of Orcs and Gothmog, who were near him. It leveled him from 8 to 9 or 10... I don't remember. Anyways, I'd help but I'm busy.

Edited by CIL, 04 April 2009 - 09:41 PM.

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#58 Rob38

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Posted 05 April 2009 - 09:25 PM

*Cough* The sooner you help out with this, the sooner the mod will be released. :) :crazed:

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#59 CIL

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Posted 06 April 2009 - 03:26 AM

How can I help? I can't code, skin, make artwork or much of anything. I can only produce music, and even then, I had to sell my recording stuff for dinner for the last 2 nights.
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#60 {IRS}Athos

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Posted 06 April 2009 - 12:30 PM

I believe that means you should stop... ah, never mind.
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