Elven Faction Balance Changes
#81
Posted 20 April 2009 - 12:06 AM
I mean, look at the numbers:
60 damage for normal arrow,
80 damage for an arrow wind
Then.....
200 damage for a Hawk stike arrow?! For a level 1 power?!
See what I mean?
#82
Posted 20 April 2009 - 12:18 AM
No fuel left for the pilgrims
#83
Posted 20 April 2009 - 01:01 AM
#84
Posted 20 April 2009 - 02:12 AM
#85
Posted 20 April 2009 - 03:09 AM
And if any of the numbers seem suspicious, investigate them. If you notice an error, point it out!
#86
Posted 24 April 2009 - 05:55 AM
Uhh I just downloaded TEA 0.9 so I'm going to go investigate some balancing stuff and see if there is anything that you guys have missed (not likely though). I just have to re-install BFME and I'll get to it
Anyway, my computer has been upgraded; it's just a graphics card, but it's a HD Radeon 4870. How's that for gaming love? I can run Crysis on high at 60fps, maybe at highest (I haven't checked) and the rest of my computer is still actually pretty good; so I'm happy.
Anarchy is so stupid......see IM A REBEL!
Im a lover of footy now, and I can't wait to watch Jarryd Hayne the superhuman and Fuifui Moimoi the tongan bulldozer play in the Four Nations cup. WOOT Hindmarsh is gonna play for Australia now, even with a broken shoulder! Woot he's crazy.
#87
Posted 09 June 2009 - 06:24 AM
#89
Posted 13 June 2009 - 06:25 AM
Are you sure about this? When I look at the ini file, they have the same crush revenge attack power and formation bonus as the Gondor Tower Guards. They also have 10 more hit points and get 30 more attack power points when upgraded to forged blades then the Tower Guards get. Their armor is also slightly better than the Tower guards. If anything, they're the superior pike unit.Elven spearmen need a major boost, especially against cav. They're the only spearmen to be trampled in formation, and for being the most expensive in both resources and cp, that's just wrong. A slight increase in armour against cav melee might be needed as well.
Also, check the first post for some new additions.
#90
Posted 13 June 2009 - 05:11 PM
You'd be surprised how much of a difference that makes. They'll get hit a couple times before they even get back up.
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#91
Posted 14 June 2009 - 03:42 AM
Yes, I know they are trampable even in formation. I kept complaining about that to Ringy
You'd be surprised how much of a difference that makes. They'll get hit a couple times before they even get back up.
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Well, what do you recommend? They cannot be invincible against horses. Do the Isengard pikemen get knocked down? I'm pretty sure they do.
#92
Posted 14 June 2009 - 04:26 AM
At least I don't think they do... I'm pretty sure the Elven spearmen are the only ones to be trampled in formation
#94
Posted 14 June 2009 - 04:29 AM
#96
Posted 14 June 2009 - 04:41 AM
WTF has Cel done here?
#97
Posted 14 June 2009 - 04:55 AM
I'm teeling you, going through his ini is like sifting through a jungle. How do you know they get the old stat changes?Well, this makes no sense. According to the ini, Tower Guards and Spearmen should only get +50% armor, and -40% speed. But ingame, they get the old +80% and -75%. I'm confused
WTF has Cel done here?
#98
Posted 14 June 2009 - 04:56 AM
Blargh. We need to get together and test all this crap one day
Edited by Elvenlord, 14 June 2009 - 05:09 AM.
#99
Posted 14 June 2009 - 05:26 AM
In-game. They're much slower than in 1.03.
Blargh. We need to get together and test all this crap one day
Wierd... so are the Elven spearmen slower than the tower guards in-game currently (in formation)?
EDIT: Wait, Cel forgot to add this in the Elven horde wall formation code:
UsePorcupineBody = Yes; UseSlowHordeMovement = Yes;
That may fix the issues we are having.
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