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#21 mike_

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Posted 17 March 2009 - 12:51 AM

Probably because he doesn't know better.

And I know a bug! Mirkwood Scouts are too fast and effective when used by Elvenlord :p

#22 Elvenlord

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Posted 17 March 2009 - 12:55 AM

Isn't everything? :p

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#23 Jeth Calark

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Posted 18 March 2009 - 01:13 AM

Good work Rob! ;)

#24 Rob38

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Posted 18 March 2009 - 05:23 AM

Fixed The Lorien Barracks bib. :p

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#25 Florisz

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Posted 18 March 2009 - 04:08 PM

*Redownloads TEA*
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#26 Rob38

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Posted 20 March 2009 - 07:56 AM

New additions :)

  • Rivendell Stables gets new parts when gaining levels
  • Rivendell Stables door animations fixed

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#27 Ring o' Fate

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Posted 20 March 2009 - 07:57 PM

(Waits quietly for this to be finished) :good:
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#28 Rob38

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Posted 21 March 2009 - 08:23 AM

More:
  • Arwen & Glorfindel's heavy armor model change now work properly when mounted
  • Galadhrim Warriors experience meter has been fixed
  • Merry & Pippin's heavy armor upgrades now work
  • Ugluk's Leadership command button is fixed

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#29 Jeth Calark

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Posted 21 March 2009 - 02:54 PM

Yay! Maybe you can show us some pics of the armor fixes? ;)

#30 Rob38

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Posted 21 March 2009 - 08:11 PM

Yay! Maybe you can show us some pics of the armor fixes? :p

I suppose I could since you were never able to see them in-game before because of the glitches. :p

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#31 Rob38

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Posted 23 March 2009 - 07:06 AM

More:
  • Rohan Barracks now have building animations and damage models
  • New Gondor skins have been added

Also, does anyone know how to hide the Elven Base trees? They show up through the shroud, which makes it easy for players to see what faction you got if you chose random. Don't really know what I should do here.

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#32 m@tt

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Posted 23 March 2009 - 08:17 AM

I think I know how to fix this.

Either:

1) They haven't been assigned to BASE in Worldbuilder

or

2) Cel used ordinary trees, rather than special base-specific trees which used a different KINDOF set. Check out what trees Mordor and Gondor use in their bases. You'll need to create new objects for each of the trees and then replace the existing trees in Worldbuilder.

I'll try and check it out when I can, hopefully this evening at the latest.

Edited by m@tt, 23 March 2009 - 08:22 AM.

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#33 CIL

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Posted 23 March 2009 - 10:43 AM

Wow.... at this rate, the first release will be out by summer.
I'm creeping, not gone.

#34 Jeth Calark

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Posted 23 March 2009 - 04:52 PM

Yes! Please fix those trees! :p

btw, could we consider "thinning" the amount of trees that the Elven castle starts with? :lol: All those trees make it hard to find your units and see what you have. It really gets bad when you start building flets up. ;)

#35 Florisz

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Posted 23 March 2009 - 06:29 PM

Wow.... at this rate, the first release will be out by summer.


That would be the worst thing ever... :p
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#36 adummy

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Posted 23 March 2009 - 10:34 PM

I don't think this has been mentioned before (it may have), but units will not attack the Elven Flets unless they are specifically ordered to attack them (aka idle units won't target them).

btw, could we consider "thinning" the amount of trees that the Elven castle starts with? :p All those trees make it hard to find your units and see what you have. It really gets bad when you start building flets up. :lol:

I'm opposed to this. Move your units out of your base if you are having that much trouble. With so many trees, its harder for your enemy to target your units ;)

Edited by adummy, 23 March 2009 - 10:39 PM.

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#37 Elvenlord

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Posted 23 March 2009 - 10:39 PM

I agree with adummy. You shouldn't spend that much time in your base anyways. If you are, you're probably losing.

Edited by Elvenlord, 23 March 2009 - 10:41 PM.

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#38 Jeth Calark

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Posted 24 March 2009 - 12:12 AM

Nah, my problem is I select some troops to be recruited, then go deal with issues elsewhere. Come back for them, and can't find them. :lol:

Not that it really matters. I know how to edit it myself. :p

#39 Yarrum

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Posted 24 March 2009 - 03:44 AM

How'd you get the HA upgrades for merry and pippin to work?

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#40 Radspakr Wolfbane

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Posted 28 March 2009 - 02:50 AM

Work seems to be going well.
Keep it up Rob,let me know if you need help.

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