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Faction Balance Changes


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#21 {IRS}Athos

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Posted 10 February 2009 - 01:03 PM

Gondor needs less expensive upgrades... they cost way too much! :p
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#22 Dragonforce

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Posted 10 February 2009 - 03:23 PM

I tried peasant rush today and... it didn't work! :) Hard Mordor killed all my peasants with towers. I only could win with 2 full-upgarded Rohirrms, 3 Fire-arrowed Royal Guards, Aragorn, Eomer and Gimli.
So peasant rush is not a problem if you look after your defense

I'd say no to less expensive upgardes. Gondor is already little OP. Or maybe it's just because I play only against computer :p

Edited by Dragonforce, 10 February 2009 - 03:25 PM.

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#23 Mathijs

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Posted 10 February 2009 - 04:05 PM

Gondor needs less expensive upgrades... they cost way too much! :)

What? They're the cheapest ingame if you think ahead and build some blacksmiths...

#24 Lauri

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Posted 10 February 2009 - 04:53 PM

For Gondor I always build blacksmiths....
First, farms look terrible in the castle, second... They lower the upgrades, and you can buy them from it :) They cost 50 more, but who cares?
Farms are for outposts...

Then again, I don't really need the price cut-off for cavalry :p

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#25 Bart

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Posted 10 February 2009 - 05:16 PM

Perhaps it'd be an idea to disable building farms inside the castle.
This would force gondorians (who are normally the turtly kind) to expand or be extinguished.
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#26 {IRS}Athos

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Posted 10 February 2009 - 09:57 PM

@ Matias: Cheapest ingame? I always have 6 blacksmiths and they still cost 360 per. That's much more than Rohan's... and puts the player at a large disadvantage if they're actually playing against someone smart. :)
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#27 Elvenlord

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Posted 11 February 2009 - 01:23 AM

Yeah, Gondor's are a bit more expensive, but they have a better econ than Rohan, so about balances out.
.....Besides, letting Fene get upgrades even faster would be insane :blink:

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#28 Ring o' Fate

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Posted 11 February 2009 - 01:30 AM

(Shudders)
And I don't even want to hear ANYTHING about ANY factions needing a decrease in upgrade price. :blink:
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#29 Yarrum

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Posted 22 February 2009 - 03:41 AM

Mordor's Mumakils need to be able to be set on fire. I haven't been able to set a single one on fire since I got TEA, and Northern Ithilien on hard is impossible for me to beat.

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#30 {IRS}Athos

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Posted 22 February 2009 - 04:09 AM

Agreed... I don't know how that happened, but setting Mumakil on fire was one of the best parts of the vanilla game.

...and now it's gone... :p ;)
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#31 Elvenlord

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Posted 22 February 2009 - 04:35 AM

EA changed it in one of their patches. Not sure which one.

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#32 Bart

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Posted 25 February 2009 - 01:26 PM

I haven't been able to set a single one on fire since I got TEA, and Northern Ithilien on hard is impossible for me

Are you supposed to play the campaign with TEA? I don't know if it was properly adapted.
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#33 Dragonforce

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Posted 25 February 2009 - 02:34 PM

Well campaign has few changes that makes it better
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#34 Lauri

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Posted 25 February 2009 - 02:55 PM

Don't think Northern Ithilien was changed in any ways though..

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#35 Dragonforce

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Posted 25 February 2009 - 06:19 PM

No, it wasn't. I think changed missions were Lothlorien,Helms Deep,Minas Tirith and Mirkwood
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#36 Elvenlord

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Posted 25 February 2009 - 09:26 PM

I haven't been able to set a single one on fire since I got TEA, and Northern Ithilien on hard is impossible for me

Are you supposed to play the campaign with TEA? I don't know if it was properly adapted.

Let me tell you. Hell yeah. Far better than the vanilla one.



And yeah. Those were the changed ones. Others were planned, but were never done.

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#37 {IRS}Athos

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Posted 26 February 2009 - 02:42 AM

Mirk- eh what? I thought that was an ancillary battle... or is it scripted into the campaign now?
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#38 Elvenlord

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Posted 26 February 2009 - 02:50 AM

Well, the elves have been added to the level and you have to destroy Dol Guldor.
But yeah, it's optional.

Edited by Elvenlord, 26 February 2009 - 02:50 AM.

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#39 Rob38

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Posted 17 March 2009 - 03:08 AM

So is there any way people can be more specific on their balance changes? For example, instead of just saying "their attack power needs to be reduced," try to say something like "reduce attack power by 25%." This will really help me out. :p

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#40 CIL

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Posted 17 March 2009 - 03:19 AM

Gondor Knights need a 10% attack increase, I think :p. The Mirkwood Scouts should also run about 10% faster. That way Uruks can't get them.
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