Faction Balance Changes
#41
Posted 17 March 2009 - 04:16 AM
I think flets need to have a lower cost though. 350 should be good. That should help against isen quite a bit. Maybe raise their armor against uruk damage as well, by about 10%?
#42
Posted 17 March 2009 - 04:51 AM
#43
Posted 17 March 2009 - 06:34 PM
No fuel left for the pilgrims
#44
Posted 17 March 2009 - 09:43 PM
#45
Posted 25 April 2009 - 01:31 AM
Ummm I was only playing against easy because I haven't played BFME in a while. I usually only play against mediums anyway; I'm brilliant at actual *strategy* games like Supreme Commander (versing extrmeely difficult cheating AI is pretty easy for me hehehe), but in more tactical games like Company of Heroes and the like I'm not all that good. Anyway, is Rohan *suppossed* to simly spam peasants? Or is that just the definition of *useless*?
Funny thing is though, even though that isn't the way I remember BFME, it sure does sound like the good old days. Please correct me if I'm wrong.
Also, I'll report what I find out about the other factions when I get a chance to play them.
Anyway, my computer has been upgraded; it's just a graphics card, but it's a HD Radeon 4870. How's that for gaming love? I can run Crysis on high at 60fps, maybe at highest (I haven't checked) and the rest of my computer is still actually pretty good; so I'm happy.
Anarchy is so stupid......see IM A REBEL!
Im a lover of footy now, and I can't wait to watch Jarryd Hayne the superhuman and Fuifui Moimoi the tongan bulldozer play in the Four Nations cup. WOOT Hindmarsh is gonna play for Australia now, even with a broken shoulder! Woot he's crazy.
#46
Posted 19 May 2009 - 02:13 AM
#47
Posted 19 May 2009 - 09:21 PM
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#48
Posted 20 May 2009 - 01:20 AM
... The Rohirrim were over level 5. Of course they would tear your Spearmen apart. Any FU rohirrim would die from a Spearman in formation if the Rohirrrim was low leveled. And Glorious Charge isn't that strong, it's not like it makes the Rohirrim OP.I think Glorious charge needs a significant nerf. Or elven spearmen, and perhaps fountain guards, need not to be trampled. Currently, there is not much Elves can do against a FU cav army. They even tear apart massed spearmen.
What IS OP, though, is the freaking Mist. I mean, anything that walks in dies, but anything that is in it for like 5 seconds and is out and runs half way across the map dies?! There is something wrong with that.
Edited by Ring of Fate, 20 May 2009 - 01:21 AM.
#49
Posted 20 May 2009 - 02:05 AM
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#50
Posted 20 May 2009 - 02:58 PM
Wrong, the Elven spearmen are not that powerful against upgraded cavalry of any level. They get knocked back and are thus easily destroyed or avoided. They should work the same as the Gondor Fountain Guards.... The Rohirrim were over level 5. Of course they would tear your Spearmen apart. Any FU rohirrim would die from a Spearman in formation if the Rohirrrim was low leveled. And Glorious Charge isn't that strong, it's not like it makes the Rohirrim OP.I think Glorious charge needs a significant nerf. Or elven spearmen, and perhaps fountain guards, need not to be trampled. Currently, there is not much Elves can do against a FU cav army. They even tear apart massed spearmen.
What IS OP, though, is the freaking Mist. I mean, anything that walks in dies, but anything that is in it for like 5 seconds and is out and runs half way across the map dies?! There is something wrong with that.
I agree that the Elven Mist is a bit OP, but so is the AotD and the Balrog to an extent. I hate these superpowers altogether, they really ruin late-game for me. To be honest, they should all be replaced.
No fuel left for the pilgrims
#51
Posted 20 May 2009 - 08:28 PM
#52
Posted 27 May 2009 - 12:04 AM
Would like to add that I don't think the other factions have this problem.
Edited by Arborlon Elf, 27 May 2009 - 12:04 AM.
I used to be {AE}Manveru, if that rings a bell.
#53
Posted 27 May 2009 - 12:10 AM
#54
Posted 04 June 2009 - 04:46 PM
Glorious Charge is a 900% armor bonus.
Slight exaggeration?
#55
Posted 04 June 2009 - 05:25 PM
During a Glorious Charge, Theoden and all nearby troops suffer only 10 percent damage from enemy attacks.
So, saying that they take 100% damage at 100% armor, if they were taking 10% damage their armor would have to be multiplied by 9. No exaggeration.
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#56
Posted 04 June 2009 - 06:32 PM
It was changed with one of the patches you silly little newbie. To a damage bonus, a slight armor bonus, and no deceleration during a crush attack. Or however you would phrase it.During a Glorious Charge, Theoden and all nearby troops suffer only 10 percent damage from enemy attacks.
So, saying that they take 100% damage at 100% armor, if they were taking 10% damage their armor would have to be multiplied by 9. No exaggeration.
#57
Posted 04 June 2009 - 06:33 PM
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#58
Posted 04 June 2009 - 06:43 PM
Edited by Ring of Fate, 04 June 2009 - 06:43 PM.
#59
Posted 04 June 2009 - 08:02 PM
#60
Posted 04 June 2009 - 08:47 PM
The texts he quoted are right.
The texts were right. As Ringy said, a patch changed that. I'd quote the changelog here to end this argument but I don't feel like going through the whole damn thing looking for one change.
EDIT: Actually Ringy was wrong. Just looked at changelogs. 1.01 and 1.02 say nothing about it, and this is what I found in 1.03:
Says nothing about armour changes. Which means it's still 900%.Glorious Charge reload increased (1m45s from 1m), damage decreased (+30% from +100%)
Actually, it was changed to less damage. As far as I can tell, I see nothing about the armour in this change.It was changed with one of the patches you silly little newbie. To a damage bonus, a slight armor bonus, and no deceleration during a crush attack. Or however you would phrase it.
Edited by Arborlon Elf, 04 June 2009 - 08:50 PM.
I used to be {AE}Manveru, if that rings a bell.
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