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Faction Balance Changes


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#61 Ring o' Fate

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Posted 04 June 2009 - 10:56 PM

How odd.... I'll look at what the game says about Theoden's Glorious Charge...
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#62 Rob38

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Posted 13 June 2009 - 07:07 AM

Added first faction balance changes. Check forst post for details.

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#63 Devon

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Posted 13 June 2009 - 03:11 PM

I check the forst post!

Maybe I'm a noob, but why is Balrog less than AotD and mist? He can destroy a whole base, just barely, before his timer runs out.

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#64 Bereneth Túrien

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Posted 13 June 2009 - 08:24 PM

Agreed. And I also think that AotD is a bit more powerful than the mist, but I don't think that requires a timer change from the current update.

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#65 Rob38

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Posted 14 June 2009 - 03:38 AM

Actually, I will be completely changing how I approach the superweapons. It was late the other night when I made those changes, so expect a better system in modifying them soon. :)

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#66 Rob38

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Posted 14 June 2009 - 06:24 AM

Ok, I redid the superpowers. Again, please check the first post for details. If you have any other balance changes for factions other than elves, let me know. I think I got all the suggestions so far...

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#67 Bart

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Posted 29 June 2009 - 09:17 AM

I agree that the Elven Mist is a bit OP, but so is the AotD and the Balrog to an extent. I hate these superpowers altogether, they really ruin late-game for me. To be honest, they should all be replaced.

Very much true. They ruin everything.
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