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Twilight of the Republic


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#141 Ring o' Fate

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Posted 20 February 2009 - 11:23 PM

:good:
Now this will be GREAT. (Gets an idea) Can I be a beta tester? :p
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#142 drogoth232

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Posted 20 February 2009 - 11:41 PM

hey ed what about me (whines) can i beta test as well (puppy eyes beg)
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#143 Devon

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Posted 20 February 2009 - 11:46 PM

@Dr. Nick, thanks for your comments as well! I checked out your site, and you have some very high quality stuff. I'll definitely look forward to playing your mod. Thrawn is so kick ass :good:

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#144 Ed Of The 3rd Kind

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Posted 21 February 2009 - 12:47 AM

Posted Image
POLYS - 10,000

Retextured The SPHAT again to look more like

Posted Image

I'm thinking because the polys are so high on this particular unit, that it'll be a one of a kind unit, you can only by one throughout the course of each battle, the plus side of this vehicle is that

1. It's got long range and mass destruction capabilities
2. Can attack space craft as well as land units
3. Also can carry units across the battlefield
4. Armored

Negatives
1. Slow Moving
2. Expensive
3. High CP
4. Slow Buildtime

Posted Image


#145 mike_

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Posted 21 February 2009 - 12:59 AM

I thought it was the fortress? :p

#146 Ed Of The 3rd Kind

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Posted 21 February 2009 - 01:04 AM

It was going to be, not sure now, but I do think it's a good idea to have this as the fortress because of the size of it etc.

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#147 Devon

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Posted 21 February 2009 - 01:20 AM

No, the fortress was gonna be the AT-TE, the little noob next to the SPHA-T in that image.


Or this guy

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#148 Ring o' Fate

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Posted 21 February 2009 - 01:31 AM

Okay, just to clarify, what BFME is this for?
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#149 Devon

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Posted 21 February 2009 - 01:37 AM

RotWK is what our version is at the moment.

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#150 Mathijs

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Posted 21 February 2009 - 01:42 AM

Right... will there be a BFME2 version? :(

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#151 Devon

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Posted 21 February 2009 - 01:44 AM

The only thing that rotwk has over bfme2 is a better CaH system and wotr units carrying over...so hopefully yes, probably definitely yes if we can get a better full time coder.

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#152 Ring o' Fate

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Posted 21 February 2009 - 01:47 AM

Offtopic: Oh, so THATS the MAJOR differences. :p
Ontopic: Maybe I will map a bit for this....
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#153 mike_

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Posted 21 February 2009 - 02:18 AM

I'd prefer BFME2 to be honest.. RotWK really doesn't have THAT much over it.

I wouldn't be worrying about WotR right now anyway :p

#154 drogoth232

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Posted 21 February 2009 - 01:28 PM

I agree even though I am going to get the Anthology.
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#155 Jeth Calark

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Posted 21 February 2009 - 04:05 PM

Seconded. Even though I have the Anthology. :p

#156 Ed Of The 3rd Kind

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Posted 21 February 2009 - 04:17 PM

Well in order to have reasonable though of where we want to go we have to think in terms of whats been done, what can be done etc. And because we're all working with ROTWK as it is changing over would just be unnecessary considering it's just a matter of placing the disk in the drive :p As I said we're not against it, just at the moment, it's ROTWK.

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#157 Devon

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Posted 21 February 2009 - 05:00 PM

But it's for the people who only have bfme2, not rotwk that it's an issue.

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#158 Devon

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Posted 22 February 2009 - 10:11 PM

Posted Image


So yeah...pretty much done, just have to test in game and figure out how to fix all of ea's stupid cliff mappings.

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#159 Dre@mer

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Posted 22 February 2009 - 10:32 PM

Very good :p

#160 Devon

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Posted 22 February 2009 - 10:34 PM

Thanks :p


Dre@mer, since you volunteered your help, once I get some of the texturing fixed would you do some fog/lighting effects for this map?


Edit: some ingame shots

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Edited by Yoda_, 22 February 2009 - 10:41 PM.

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