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Soviet Buildings


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#1 Mig Eater

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Posted 11 February 2009 - 06:09 PM

Here is a brief look at the buildings available to the soviets in D-day, I'll update this with more information about each building as time passes

Soviet Construction Yard
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The basic construction building but a vital link in the chain.


Soviet Power Plant
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The humble power plant, used to power your communication & factories. If you don’t have enough of them you’ll be firing in the dark with little support.


Soviet Supply Depot
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The center of your economy & drop off point for the three types of resources in D-day.


Soviet Barracks
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AKA cannon fodder producer :blink:


Soviet Factory
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If the Construction Yard is the brain of your base this would be the heart. Gives you access to only light units at first, it requires other buildings to produce heavier equipment.


Soviet Field HQ
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The communication hub of your base, it provides you with a mini map & medium units.


Soviet Airfield
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It may look simple but this patch of concrete will house some of your most powerful units.

Soviet Naval Yard
(coming soon)


Soviet NVKD Office
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The political center of your base which provides extra recruits for your infantry divisions & propaganda to boost your troops, also gives you access to specialist units.


Soviet OKB Research Centre
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The OKB research centres are home to the soviets top scientists, with them on your side you have access to the most powerful units in the soviet arsenal.


Soviet OKB: RKKA & VVS Upgrades
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Army & Airforce upgrades for the OKB that give you various offensive Super Weapons such as artillery & airstrikes.


Soviet RVSN HQ
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A specialist building only available post-war, it gives you the ability to build SAM sites & SRBM equipped units.

B-4 203mm
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52K 85mm
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S-75/SA-2
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#2 Allied General

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Posted 11 February 2009 - 06:13 PM

*cries* XD
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#3 Caspa

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Posted 11 February 2009 - 11:22 PM

Those look absolutely incredible. I'd hate to imagine just how much effort and painstaking went into creating those.

Hostile is a cunt.

 

Thought I'd have that here to save time.


#4 Soul

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Posted 11 February 2009 - 11:49 PM

Freakin amazing dude :p.
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Background process. Has something to do with some activity going on somewhere. Sorting junkmail, I think. No value or interest. Doesn't do much except hog resource.


#5 OmegaBolt

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Posted 11 February 2009 - 11:53 PM

Yeah... they definately look crafted with care. Just dont go remaking 'em. :p

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#6 FallenDwarf

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Posted 11 February 2009 - 11:53 PM

fcking WOW
are u going to post defence here to?

Edited by FallenDwarf, 11 February 2009 - 11:56 PM.

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#7 wilmet

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Posted 12 February 2009 - 05:29 PM

I won't want to blow these buildings up ingame, they're too nice ;)

The center of your economy & drop off point for the three types of resources in D-day.


hmmmmmm. :p one of these resources wouldn't be vodka for the russians (gotta keep up the fighting spirit of our brave patriots now) :)


(okay...I know, you can all stop glaring :cool2: )
apologising to the world on behalf of my country for the existence of Brussel sprouts and Jean Claude Vandame

"I'm not retreating, I'm just fighting in another direction" (anonymous US corporal, Korea)

work is sacred...so don't go near it.

#8 wcvechten

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Posted 13 February 2009 - 08:44 PM

that's like

purely epic...

OIIII I LOVE ZE DETAILINGGG

#9 Romanul

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Posted 13 February 2009 - 08:54 PM

*Cries of happiness*

Mig,my hero!Marry me! :p

#10 wcvechten

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Posted 14 February 2009 - 03:40 PM

no, he will marry me, because he can speak a lil bit of dutch... xD;

Er, apart from that, when will we actually get to know more about those 3 resources

...(manpower, Oil and munitions? XD COMPANY OF HEROESSSS LOL)

#11 Mig Eater

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Posted 15 February 2009 - 03:57 PM

They're ammo boxes, oil drums & scrap metal. They all do the same thing (give you more money) just some more (oil drums) then others (scrap metal), ammo boxes are the most common type tho. Scrap metal is a special type that is spawned from destroyed units, I have yet to fully implement that system tho so there might be some changes depending on how the coding goes.


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#12 wcvechten

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Posted 16 February 2009 - 02:06 PM

hmm okay, interesting!

surely a bit unique though

#13 Mig Eater

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Posted 16 February 2009 - 04:45 PM

I've added three defensive buildings, more to come later in the week.


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#14 wilmet

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Posted 19 February 2009 - 10:43 PM

that s good stuff mig, there's a real impression of depth etc, like those are dug in positions
apologising to the world on behalf of my country for the existence of Brussel sprouts and Jean Claude Vandame

"I'm not retreating, I'm just fighting in another direction" (anonymous US corporal, Korea)

work is sacred...so don't go near it.

#15 Mig Eater

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Posted 05 April 2009 - 02:56 PM

Oh BTW I forgot to point out that these buildings are using the standard unittem pal. once I have made all of them I'll make a custom pal that will make them look a lot more smoother etc.


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#16 Indigo

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Posted 10 April 2009 - 02:55 PM

I look forward in bombing them with fascist weaponry ^_^

#17 Allied General

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Posted 17 April 2009 - 11:42 AM

Any damaged frames/snow frames/desert frames? or animations :crazed:
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#18 Mig Eater

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Posted 17 April 2009 - 12:00 PM

None yet, just sticking to the basic stuff for now until more is done.


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#19 FallenDwarf

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Posted 18 April 2009 - 12:41 AM

Any damaged frames/snow frames/desert frames? or animations :crazed:

well you can dream about animations :p
It is going to take very long time to create a animations in photoshop
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#20 Mig Eater

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Posted 18 April 2009 - 10:02 AM

There not that hard to do, there isn't much need for many tho as there isn't any moving parts on most buildings. I am planing to make some internal flashing light anims to the conyard/factory for when they build something tho.


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