Greetings. I just recently got back into EAW and FOC. Been working with CPL0311 lately on some modding stuff.
I am expiramenting on Phoenix Rising 1.1.1 By the way...
After installing the import/export .alo for 3ds 9, I have been able to change the skins for models, and add hardpoints. Here's the thing though, I understand that certain items such as shields, collision mesh, stealth, shadow model, engines, etc have specific settings in the alamo tool. I set the shields, collision, stealth, and shadow models all to hidden, and have the collision and shields set to collision "enabled".
What I need to know is there a reference to which materials and parts of the ship require which tags? I have the engine effects set as hidden, but now the on and off effects have disappeared etc...
Secondly, I added 2 more hardpoints to the ISD IV as a test, and gave them the octouple turbolasers. I made the two hardpoints named 15 and 16. Then, I opened the hardpoints_space.xml and cloned two of the imp_ii_OTL guns based on which sides of the hull they were on, renamed them, and changed their attach points to the two new hardpoints i made. I then added these new hardpoints under the ISD IV in the ISD's XML....
So, booted up a battle, and sure enough, there were my new guns! SSOOOO they were facing the right directions at rest, okay.. but were pointed a bit downward..... and worst of all, they wouldn't fire at anything.
So now I have 2 more turrets... but the ship is not using them. Anyone have some helpful insight here? I propose that we start building a database for some of these particulars of modeling, hardpoints, etc, as all the tutorial site that are linked in the sticky are well, dead.... all of them....
Added Turrets don't fire.. and more
Started by Burninator!, Feb 11 2009 09:36 PM
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