Elven AI-how should it act?
#41
Posted 15 September 2010 - 04:05 PM
For T4A I simply used Isengard upgrades for the units, so I wouldn't have to change upgrades every time
The 4th Age version 0.8 has been released: Link
#42
Posted 15 September 2010 - 04:55 PM
#43
Posted 15 September 2010 - 05:08 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#44
Posted 15 September 2010 - 05:24 PM
#45
Posted 15 September 2010 - 06:09 PM
ah yes , thanks for the reply ^^ I think it was another big project ....
Would you apologize for saying that when I said: "It is another big project"?
please take note that, until further notice, I don't care, so get lost.
#46
Posted 15 September 2010 - 06:48 PM
It's been a while I know it is a big project , longer than you think ....
#47
Posted 15 September 2010 - 08:16 PM
EDIT: Hurray, HDLH is being discussed in TEA's forums! My robot world domination is almost complete!
#48
Posted 16 September 2010 - 12:25 AM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#51
Posted 16 September 2010 - 12:40 PM
#52
Posted 16 September 2010 - 05:20 PM
Anyways, I was scared when you said "mainly adding in the new units/heroes", because I though that one of the main focuses on the CE was to not do that.
Then I came to the conclusion that you were indeed talking about the AI, which I'd say, is rather needed in the CE
The 4th Age version 0.8 has been released: Link
#55 Guest_Guest_*
Posted 23 October 2010 - 11:02 AM
becuase they are ( hard mod ) has become very easy to defeat for bfme players. and also they are all doing repetitive
things. AND another bug that i think should be fixed is that isengard must be able to explode the planted bombs.
there is another thing, running the game with this new version of TEA causes lags and some unexpected errors even with high-quality system. thnx
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