Jump to content


Photo

Elven AI-how should it act?


  • Please log in to reply
55 replies to this topic

#21 aNaRcHiSt44

aNaRcHiSt44
  • Members
  • 94 posts
  • Location:Australia? BUSH!!
  • Projects:Nothin.... XD LAZINESS RULES!!
  •  Member? Whatev

Posted 25 April 2009 - 01:41 AM

Umm with the AI, I sorta think it should go like this (probably suggested before):
Easy: Build basic units, and the weaker heroes, and use mainly resource structures (like only others are basic recruitment buildings), so that they spam lower tier units excessively. Be all about quickly taking over the map (they still only use weaker units, so easily counterable anyway).

Medium: Build some of the more powerful heroes (aside from Elrond, Galadriel and Glorfindel), train a large mix of units ranging from the weak to the elite, and be more slow and calculating with expansion and the like, and they also use their siege stuff.

Hard: They use all heroes, they use all units, and they adapt to both hit-and-run tactics and overly powerful siege forces and extreme use of upgrades and the like.

I'm not sure if that will work, but it's there for your consideration :p
After all this time, I decided I'd start playing BFME 2 again; after all, it's one of the few games I keep coming back to.....even three-four years after it was made.....
Anyway, my computer has been upgraded; it's just a graphics card, but it's a HD Radeon 4870. How's that for gaming love? I can run Crysis on high at 60fps, maybe at highest (I haven't checked) and the rest of my computer is still actually pretty good; so I'm happy.

Anarchy is so stupid......see IM A REBEL!

Im a lover of footy now, and I can't wait to watch Jarryd Hayne the superhuman and Fuifui Moimoi the tongan bulldozer play in the Four Nations cup. WOOT Hindmarsh is gonna play for Australia now, even with a broken shoulder! Woot he's crazy.

#22 Radspakr Wolfbane

Radspakr Wolfbane

    The John Farnham of modding

  • Members
  • 7,722 posts
  • Location:less than 5 meters from my bed
  • Projects:Comeback tour
  •  The Retired Beard

Posted 03 August 2009 - 01:30 PM

A bump.
I need to know how the AI will function build lists the AI will use.
The order the spells will be built how Heroes should behave and all of that.

Break dancing into the hearts of millions


#23 _Haldir_

_Haldir_

    Mapper

  • Project Team
  • 1,181 posts
  • Location:Australia
  • Projects:The Dwarf Holds, The Elven Alliance: Community Edition
  •  T3A Team Chamber Member

Posted 05 August 2009 - 04:31 AM

Basically what anarchist was thinking. These are just my thoughts based on other factions' AI, but i'd prob say:

EASY
  • Haldir, Arwen (maybe cirdan?)
    Heroes mainly hang around the base, sometimes attacking, but generally passive. Be able to use some abilities (like mount, wounding arrow)
  • Heal>Elven Gifts>Elven Wood>Cloud Break>(maybe) Avari sentinels
    (i don't think easy usually uses much above tier 2)
  • mirkwood scouts and spearmen. maybe sentinals.
    units don't use formations or join battalions
  • no upgrades
  • seize economy plots, but not outposts/camps/castles
  • builds lookout tower, barracks and orchards (maybe wells/statues)
  • doesn't build flets or defences, doesn't rebuild citadel if destroyed
  • attacks creeps, though not well (i.e. with few troops, gets too close to trolls etc.) usually leaves treasure behind

MEDIUM
  • Haldir, Arwen, Legolas, Thranduil, Elrond. If the match goes for lond enough, then Celeborn, Glorfindel, Galadriel, Cirdan.
    Heroes defend the base, and attack with other units. They attack, but aren't too agressive.
    Be able to use most abilities, maybe not the most powerful though (WoP, Light of Noldor, fords of bruinen, summons). Abilites aren't used very thoughtfully, (not particularly saving attacks for enemy heroes, using powers against low tier units, unimportant buildings...)
    heroes that can will also attack gates. Cirdan at main castle
  • Heal>Elven Gifts>Elven Wood>Cloud Break>Avari sentinels>Eagles>Ents>Elven Mist.
    Powers aren't used together though (simulatneous eagles+ents+mist+avari). They aren't used very thoughtfully either (e.g. elven mist used on very minor units). however ents may be used against castles focusing on gates.
  • sentinals, mirkwood scouts, spearmen, galadhrim, riders of rivendell, amroths knights.
    units sometimes use special formations and can join battalions. generally builds up smaller armies (incl heroes) before sending out attacks. sentinals are occasionally used, spying from nearby economy plots (like gollum usually does)
  • some upgrades. banners, fire arrows, possibly heavy armor and forged blades.
    upgrades are used fairly rarely, units aren't FU.
  • seize economy plots, outposts. if enough money/time camps and castles
  • builds lookout tower, barracks and orchards, stables, armoury
  • builds some flets/defences, rebuilds citadel if destroyed
  • attacks creeps, initially not well but gradually begins to use the right types of units to attack, and in greater numbers. sometimes leaves treasure behind

HARD
  • All heroes. Haldir, Arwen, Legolas, Thranduil, Elrond, Celeborn, Glorfindel, Galadriel, Cirdan.
    Heroes use all abilities and attack with armies. special abilities target enemies based on priority. so enemy heroes, citadels etc. Cirdan built at main castle
  • Heal>Elven Gifts>Elven Wood>Cloud Break>Avari sentinels>Eagles>Ents>Elven Mist.
    Powers are used when possible, and are used a little more thoughtfully. elven mist may be used on priority targets, as are ents and eagles used as seige weapons against castles.
  • sentinals, mirkwood scouts, spearmen, galadhrim, riders of rivendell, amroths knights.
    units use special formations well and can join battalions. uses a mixture of small attack forces, (with heroes) and large armies (with heroes). units are almost constantly being produced. and if not, then are being upgraded. there's always at least one sentinal, that moves to economy plots nearby to enemy castles (like gollum usually does)
  • all upgrades. banners, fire arrows, heavy armor, forged blades, horse sheilds.
    upgrades are used fairly often, some units are FU.
  • seize economy plots, outposts, camps and castles
  • builds lookout tower, barracks and orchards, stables, armoury. outposts generally builds unit producing buildings (maybe stables or barracks)
  • builds flets/defences, rebuilds citadel if destroyed. Uses Cirdan
  • attacks creeps early and with the right number and types of units. takes all treasure

Posted Image Posted Image


#24 Ring o' Fate

Ring o' Fate

    The Ghost.

  • Project Team
  • 1,627 posts
  • Location:PA
  • Projects:Trying to find meaning...
  •  The guy that is just a ghost.

Posted 05 August 2009 - 04:38 AM

Yeah, I like Haldir's list. Pretty good.
A changed man is only the same man with a different outlook of life.

#25 Radspakr Wolfbane

Radspakr Wolfbane

    The John Farnham of modding

  • Members
  • 7,722 posts
  • Location:less than 5 meters from my bed
  • Projects:Comeback tour
  •  The Retired Beard

Posted 05 August 2009 - 06:40 AM

Good list Haldir.
The AI traditionally randomises between to Spell Store paths.
So I'll need an alternate path for the Hard AI.

Break dancing into the hearts of millions


#26 _Haldir_

_Haldir_

    Mapper

  • Project Team
  • 1,181 posts
  • Location:Australia
  • Projects:The Dwarf Holds, The Elven Alliance: Community Edition
  •  T3A Team Chamber Member

Posted 06 August 2009 - 05:42 AM

Thanks guys, happy to help out, especially since Rad's tackling a massive job doing the AI.
if you need another path for hard, maybe a path that tries to get more powerful spells first?

so like:
elven gifts>avari sentinals>eagles>elven mist>ents>cloud break>elven wood>heal.

or maybe less agressive:
heal>elven gifts>avari sentinals>elven wood>eagles>ents>elven mist>cloud break

^_^

Posted Image Posted Image


#27 Rob38

Rob38

    Believer of Hope

  • Hosted
  • 3,567 posts
  • Location:USA
  • Projects:Helm's Deep Last Hope
  •  One who is not afraid of new challenges

Posted 06 August 2009 - 06:00 AM

Excellent contributions here _Haldir_ ^_^

signature_group1.gif

 

16821.png


#28 Bereneth Túrien

Bereneth Túrien

    Ni degilbor

  • Members
  • 414 posts
  • Location:Michigan, USA
  • Projects:Working on my own mod.
  •  Former advisor.

Posted 20 September 2009 - 06:58 PM

Thanks, _Haldir_! Great list.

I used to be {AE}Manveru, if that rings a bell.


#29 Dragonforce

Dragonforce
  • Members
  • 156 posts
  • Location:Finland

Posted 21 September 2009 - 06:31 PM

Sounds cool! :p
Posted Image Dragonforce
Posted Image

#30 Radspakr Wolfbane

Radspakr Wolfbane

    The John Farnham of modding

  • Members
  • 7,722 posts
  • Location:less than 5 meters from my bed
  • Projects:Comeback tour
  •  The Retired Beard

Posted 15 October 2009 - 11:58 AM

OK good news.
The AI work was delayed because of my computer problems and then by the fact that I lost the work.
But I just found it so I'll start working on the AI again in the next few days.
Sorry for the delay.

Break dancing into the hearts of millions


#31 Radspakr Wolfbane

Radspakr Wolfbane

    The John Farnham of modding

  • Members
  • 7,722 posts
  • Location:less than 5 meters from my bed
  • Projects:Comeback tour
  •  The Retired Beard

Posted 24 October 2009 - 08:45 AM

OK I have an update on my status I started work again on the AI.
I am roughly halfway so I'll keep working on it whenever I get a spare few minutes.

Break dancing into the hearts of millions


#32 Rob38

Rob38

    Believer of Hope

  • Hosted
  • 3,567 posts
  • Location:USA
  • Projects:Helm's Deep Last Hope
  •  One who is not afraid of new challenges

Posted 25 October 2009 - 02:05 AM

OK I have an update on my status I started work again on the AI.
I am roughly halfway so I'll keep working on it whenever I get a spare few minutes.


Cool. :shiftee2: Contact me when you get finished so we can get the final pieces put together for 1.1

signature_group1.gif

 

16821.png


#33 Bereneth Túrien

Bereneth Túrien

    Ni degilbor

  • Members
  • 414 posts
  • Location:Michigan, USA
  • Projects:Working on my own mod.
  •  Former advisor.

Posted 25 October 2009 - 09:40 PM

Does this means 1.1 might be released soon? Yayz!

I used to be {AE}Manveru, if that rings a bell.


#34 Taralom

Taralom

    Self-proclaimed A**hole

  • Project Team
  • 1,519 posts
  • Location:Not here
  • Projects:Turned to Writing
  •  I R GOOGL'd

Posted 02 November 2009 - 06:17 PM

Does this means 1.1 might be released soon? Yayz!

No, it means Rad is halfway with the A.I. Nothing more, nothing less.
If the above post offended you in any way,
please take note that, until further notice, I don't care, so get lost.

#35 Bereneth Túrien

Bereneth Túrien

    Ni degilbor

  • Members
  • 414 posts
  • Location:Michigan, USA
  • Projects:Working on my own mod.
  •  Former advisor.

Posted 04 November 2009 - 02:31 AM

Oh, thanks for crushing my hopes. You're supposed to play along and tell me I'm right, wait until I get really happy and excited, and then tell me it's just that Rad's halfway with the AI and t has nothing to do with the release date. What you did is a let-down; what I said to do is completely cruel, and thus should be done on a more regular basis.

</STUPIDITY></OFFTOPIC>

I used to be {AE}Manveru, if that rings a bell.


#36 Taralom

Taralom

    Self-proclaimed A**hole

  • Project Team
  • 1,519 posts
  • Location:Not here
  • Projects:Turned to Writing
  •  I R GOOGL'd

Posted 05 November 2009 - 07:36 PM

Wow, dude, you confused me :xd:
If the above post offended you in any way,
please take note that, until further notice, I don't care, so get lost.

#37 Rob38

Rob38

    Believer of Hope

  • Hosted
  • 3,567 posts
  • Location:USA
  • Projects:Helm's Deep Last Hope
  •  One who is not afraid of new challenges

Posted 15 September 2010 - 07:11 AM

So yeah, looks like I'm taking over the AI now. Going to be some interesting stuff. :thumbsupsmiley:

signature_group1.gif

 

16821.png


#38 _Haldir_

_Haldir_

    Mapper

  • Project Team
  • 1,181 posts
  • Location:Australia
  • Projects:The Dwarf Holds, The Elven Alliance: Community Edition
  •  T3A Team Chamber Member

Posted 15 September 2010 - 07:53 AM

I'd offer to help if i had the slightest clue on how the AI scripts work :thumbsupsmiley:

Posted Image Posted Image


#39 Lauri

Lauri

    Let us remember foREVer

  • Hosted
  • 10,419 posts
  • Location:Norway
  • Projects:'The 4th Age' and 'Shadow and Flame'
  •  The very worst T3A Team Chamber Member

Posted 15 September 2010 - 09:34 AM

I'll offer advice. I've been through editing the Gondor AI, Rohan AI, and made the Rhun AI and can't wait to get started on the Harad AI, which luckily won't happen before Harad is done.
I'm looking so forward to it, that in fact, I hope I never finish Harad :thumbsupsmiley:

I've only ever edited AI's though :p The Rhun one was simply about replacing\adding\sometimes removing stuff from Isengard's AI :)

Shadow and Flame BETA 0.6 RELEASED - Link


#40 Spartan184

Spartan184

    :)

  • Project Team
  • 1,592 posts
  • Location:Moon
  • Projects:Random Modding Projects
  •  Coder, Map.ini Coder, Mapper, and Beta Tester

Posted 15 September 2010 - 02:26 PM

Ah really? Now you won't have time to work on HDLH :thumbsupsmiley: Anyways its like Lauri said, mostly editing and adding the new objects to the object list. It gets kinda boring but in the end I guess its worth it :p I have to do it for MME :)


 

safsignature.png

 





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users