Elven AI-how should it act?
#21
Posted 25 April 2009 - 01:41 AM
Easy: Build basic units, and the weaker heroes, and use mainly resource structures (like only others are basic recruitment buildings), so that they spam lower tier units excessively. Be all about quickly taking over the map (they still only use weaker units, so easily counterable anyway).
Medium: Build some of the more powerful heroes (aside from Elrond, Galadriel and Glorfindel), train a large mix of units ranging from the weak to the elite, and be more slow and calculating with expansion and the like, and they also use their siege stuff.
Hard: They use all heroes, they use all units, and they adapt to both hit-and-run tactics and overly powerful siege forces and extreme use of upgrades and the like.
I'm not sure if that will work, but it's there for your consideration
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#22
Posted 03 August 2009 - 01:30 PM
I need to know how the AI will function build lists the AI will use.
The order the spells will be built how Heroes should behave and all of that.
Break dancing into the hearts of millions
#23
Posted 05 August 2009 - 04:31 AM
EASY
- Haldir, Arwen (maybe cirdan?)
Heroes mainly hang around the base, sometimes attacking, but generally passive. Be able to use some abilities (like mount, wounding arrow) - Heal>Elven Gifts>Elven Wood>Cloud Break>(maybe) Avari sentinels
(i don't think easy usually uses much above tier 2) - mirkwood scouts and spearmen. maybe sentinals.
units don't use formations or join battalions - no upgrades
- seize economy plots, but not outposts/camps/castles
- builds lookout tower, barracks and orchards (maybe wells/statues)
- doesn't build flets or defences, doesn't rebuild citadel if destroyed
- attacks creeps, though not well (i.e. with few troops, gets too close to trolls etc.) usually leaves treasure behind
MEDIUM
- Haldir, Arwen, Legolas, Thranduil, Elrond. If the match goes for lond enough, then Celeborn, Glorfindel, Galadriel, Cirdan.
Heroes defend the base, and attack with other units. They attack, but aren't too agressive.
Be able to use most abilities, maybe not the most powerful though (WoP, Light of Noldor, fords of bruinen, summons). Abilites aren't used very thoughtfully, (not particularly saving attacks for enemy heroes, using powers against low tier units, unimportant buildings...)
heroes that can will also attack gates. Cirdan at main castle - Heal>Elven Gifts>Elven Wood>Cloud Break>Avari sentinels>Eagles>Ents>Elven Mist.
Powers aren't used together though (simulatneous eagles+ents+mist+avari). They aren't used very thoughtfully either (e.g. elven mist used on very minor units). however ents may be used against castles focusing on gates. - sentinals, mirkwood scouts, spearmen, galadhrim, riders of rivendell, amroths knights.
units sometimes use special formations and can join battalions. generally builds up smaller armies (incl heroes) before sending out attacks. sentinals are occasionally used, spying from nearby economy plots (like gollum usually does) - some upgrades. banners, fire arrows, possibly heavy armor and forged blades.
upgrades are used fairly rarely, units aren't FU. - seize economy plots, outposts. if enough money/time camps and castles
- builds lookout tower, barracks and orchards, stables, armoury
- builds some flets/defences, rebuilds citadel if destroyed
- attacks creeps, initially not well but gradually begins to use the right types of units to attack, and in greater numbers. sometimes leaves treasure behind
HARD
- All heroes. Haldir, Arwen, Legolas, Thranduil, Elrond, Celeborn, Glorfindel, Galadriel, Cirdan.
Heroes use all abilities and attack with armies. special abilities target enemies based on priority. so enemy heroes, citadels etc. Cirdan built at main castle - Heal>Elven Gifts>Elven Wood>Cloud Break>Avari sentinels>Eagles>Ents>Elven Mist.
Powers are used when possible, and are used a little more thoughtfully. elven mist may be used on priority targets, as are ents and eagles used as seige weapons against castles. - sentinals, mirkwood scouts, spearmen, galadhrim, riders of rivendell, amroths knights.
units use special formations well and can join battalions. uses a mixture of small attack forces, (with heroes) and large armies (with heroes). units are almost constantly being produced. and if not, then are being upgraded. there's always at least one sentinal, that moves to economy plots nearby to enemy castles (like gollum usually does) - all upgrades. banners, fire arrows, heavy armor, forged blades, horse sheilds.
upgrades are used fairly often, some units are FU. - seize economy plots, outposts, camps and castles
- builds lookout tower, barracks and orchards, stables, armoury. outposts generally builds unit producing buildings (maybe stables or barracks)
- builds flets/defences, rebuilds citadel if destroyed. Uses Cirdan
- attacks creeps early and with the right number and types of units. takes all treasure
#24
Posted 05 August 2009 - 04:38 AM
#25
Posted 05 August 2009 - 06:40 AM
The AI traditionally randomises between to Spell Store paths.
So I'll need an alternate path for the Hard AI.
Break dancing into the hearts of millions
#26
Posted 06 August 2009 - 05:42 AM
if you need another path for hard, maybe a path that tries to get more powerful spells first?
so like:
elven gifts>avari sentinals>eagles>elven mist>ents>cloud break>elven wood>heal.
or maybe less agressive:
heal>elven gifts>avari sentinals>elven wood>eagles>ents>elven mist>cloud break
#28
Posted 20 September 2009 - 06:58 PM
I used to be {AE}Manveru, if that rings a bell.
#30
Posted 15 October 2009 - 11:58 AM
The AI work was delayed because of my computer problems and then by the fact that I lost the work.
But I just found it so I'll start working on the AI again in the next few days.
Sorry for the delay.
Break dancing into the hearts of millions
#31
Posted 24 October 2009 - 08:45 AM
I am roughly halfway so I'll keep working on it whenever I get a spare few minutes.
Break dancing into the hearts of millions
#33
Posted 25 October 2009 - 09:40 PM
I used to be {AE}Manveru, if that rings a bell.
#34
Posted 02 November 2009 - 06:17 PM
No, it means Rad is halfway with the A.I. Nothing more, nothing less.Does this means 1.1 might be released soon? Yayz!
please take note that, until further notice, I don't care, so get lost.
#35
Posted 04 November 2009 - 02:31 AM
</STUPIDITY></OFFTOPIC>
I used to be {AE}Manveru, if that rings a bell.
#36
Posted 05 November 2009 - 07:36 PM
please take note that, until further notice, I don't care, so get lost.
#39
Posted 15 September 2010 - 09:34 AM
I'm looking so forward to it, that in fact, I hope I never finish Harad
I've only ever edited AI's though The Rhun one was simply about replacing\adding\sometimes removing stuff from Isengard's AI
The 4th Age version 0.8 has been released: Link
#40
Posted 15 September 2010 - 02:26 PM
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