Hi,
I am following Killasmods tutorial to add a new unit to the game
(actually a flame turret defense)
however, when trying to load the .fx shader in max, the parameters for the shader give an error
"ObjectsNOD.fx Parameters - Error Loading File"
I can't find anything anywhere to help me get around this or fix it, so does anyone know whats going wrong?
thanks
.fx shader error?
Started by therealtigger, Feb 18 2009 01:06 PM
3 replies to this topic
#1
Posted 18 February 2009 - 01:06 PM
#2
Posted 18 February 2009 - 03:00 PM
Hi,
I think I have figured out the problem.
As none of the .fx files were working, I tried opening some in notepad, and they all seem to be corrupted, at least compared to .fx files i have got off the internet.
Because of this, I would be very grateful if someone could upload objectsNOD.fx and muzzleflash.fx for me please. If I can get this working I will of course upload the finished model for anyone to use.
EDIT: hmm. I also seem to be having problems with the w3d export plugin. Apparently max doesn't like it for some reason (I think because it is max 2009?)
I think I have figured out the problem.
As none of the .fx files were working, I tried opening some in notepad, and they all seem to be corrupted, at least compared to .fx files i have got off the internet.
Because of this, I would be very grateful if someone could upload objectsNOD.fx and muzzleflash.fx for me please. If I can get this working I will of course upload the finished model for anyone to use.
EDIT: hmm. I also seem to be having problems with the w3d export plugin. Apparently max doesn't like it for some reason (I think because it is max 2009?)
Edited by therealtigger, 18 February 2009 - 03:53 PM.
#3
Posted 19 February 2009 - 02:32 AM
The SDK tools will only work with Max 7,8, or 9.
Edited by Mighty BOB!, 19 February 2009 - 02:32 AM.
WOL nick: migtybob
We are living in a post-common sense society.
#4
Posted 19 February 2009 - 07:49 AM
ah ok. Thanks very much.
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