Jump to content


Photo

Beta now or Beta after polishing


  • Please log in to reply
17 replies to this topic

#1 Brother-Captain Vesuvious

Brother-Captain Vesuvious
  • Project Team
  • 248 posts
  • Location:Inquisitorial Cruiser
  • Projects:Dark Angels mod for DoW:SS and UltraMarines mod Modling and Texture for both. UV unwrapping for BFG mod, and my own little project

Posted 20 February 2009 - 03:34 AM

Ok, im not an official member of the mod as of yet at least, but i think its time the public make there opinion. Should the team release what they have now as a beta, or should they hold off to give us a smoother more polished experience?
Glory to the Emperor, Death to the Fallen.

When out of bullets, i often find that throwing rocks/bricks is a great alternative.

#2 ravenmorpheus

ravenmorpheus

    Dark Angels mod code monkey and minor texture artist

  • Project Team
  • 763 posts
  • Location:UK
  • Projects:DoW Soulstorm Wargear mod for Skirmish/Singleplayer And Dark Angels full race mod

Posted 20 February 2009 - 11:26 AM

Let's put it another way - which would you rather have?

A beta with models that have some instances where their animations are broken, their textures don't work properly, Space Marines share the Dark Angels color scheme and the banners on the objective points don't work, and models that just plain fall apart when they run in some cases...

...or a more polished beta?

Look guys, just because I'm not doing anything on the mod and have effectively left the team (partly because I've done what I can do and there isn't anyway I can move the mod forward imo) doesn't mean the public should start baying for blood and demanding a release.

The remaining members of the team will get the mod back on track and get some new personnel to move the mod forward. But the 3D side of things really does need to be sorted, even if only a little, before anything is released.

You've all been patient until now so just be patient for some more time, remember the Tyranids mod took years to even get to the stage it's at, and it's not even complete, and it's better than the DoW 2 version by Relic. :crazed:

Edited by ravenmorpheus, 20 February 2009 - 11:46 AM.

Retired DoW modder.  Retired gMotor2 racing sim modder. Dark Angel Within, Dark Angel Without, Forever Dark Angel.


#3 Brother-Captain Vesuvious

Brother-Captain Vesuvious
  • Project Team
  • 248 posts
  • Location:Inquisitorial Cruiser
  • Projects:Dark Angels mod for DoW:SS and UltraMarines mod Modling and Texture for both. UV unwrapping for BFG mod, and my own little project

Posted 20 February 2009 - 09:40 PM

ah, i understand you point raven, but i have already begun discussion with thudo about aiding this mod as far as texture goes. And im not baying for blood, yet, i just think the public needs to see that this mod isnt just flopping around like a fish :good:
Glory to the Emperor, Death to the Fallen.

When out of bullets, i often find that throwing rocks/bricks is a great alternative.

#4 Chaplain261

Chaplain261
  • Members
  • 68 posts
  • Location:U.S.A, Georgia

Posted 20 February 2009 - 11:22 PM

I understand where both of you are coming from and believe that the public should wait for a more polished version and the team should continue only giving the unpolished version to beta testers. In order to give the mod more progress.

#5 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,151 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 21 February 2009 - 02:58 AM

I'd rather wait to get a good overview of whats ToDo with current DA build to then focus the staff..
Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!

#6 Chaplain261

Chaplain261
  • Members
  • 68 posts
  • Location:U.S.A, Georgia

Posted 21 February 2009 - 10:04 PM

Sounds good thud

#7 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,151 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 22 February 2009 - 05:27 PM

Yeah Job #1 is to assess all current DA 3d assets and understand whats moving forward? I need a good team leader to go over each one like we did @ the ThousandSons and other mod project otherwise sh*t won't get done in a timely manner and we'll just roam as headless chickens into the Cauldron of Fail. :p
Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!

#8 Chaplain261

Chaplain261
  • Members
  • 68 posts
  • Location:U.S.A, Georgia

Posted 22 February 2009 - 06:20 PM

lol Yeah that make sense :p.

#9 Brother-Captain Vesuvious

Brother-Captain Vesuvious
  • Project Team
  • 248 posts
  • Location:Inquisitorial Cruiser
  • Projects:Dark Angels mod for DoW:SS and UltraMarines mod Modling and Texture for both. UV unwrapping for BFG mod, and my own little project

Posted 22 February 2009 - 08:19 PM

Just to clarify, even tho as a member of the general public would say, "we want a polished model to play with" something like what the Adepta Sororitas mod did, releasing a mod beta with only the fully functional units available. just a thought, but i do say that the polished mod would look the best when measured against the mod team.
Glory to the Emperor, Death to the Fallen.

When out of bullets, i often find that throwing rocks/bricks is a great alternative.

#10 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,151 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 22 February 2009 - 08:27 PM

The thing is DarkAngels has ALOT of stuff compared to WitchHunters.. We need to got through the existing DA mod build in a VERY detailed manner so the 3d people can make sh*t happen. Whose gonna detail each part of the mod from Tier0 through the 3 distinct branches? We need to sit as a group and run through the build showing what needs to be done.

For me: the Company Branch needs a little more love just because of the 3 Unique Heroes.. I would recommend taking existing vanilla Terminator + Librarian models and merging em together to create your awesome heroes.

BUILDING NEW AND COMPLETE MODELS FROM SCRATCH IS NOT an option -- it would take too long and the look would not be consistent. Its better to merge models!

Everyone and their left testicle is dying to see such things as a proper looking Master of the Ravenwing OR a Terminator Librarian.

LETS GET THIS DONE!!!!!
Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!

#11 Chaplain261

Chaplain261
  • Members
  • 68 posts
  • Location:U.S.A, Georgia

Posted 23 February 2009 - 10:10 PM

Good luck guys, I'll help how ever I can or you know I could be your official cheerleader :p lol jk.

#12 Brother-Captain Vesuvious

Brother-Captain Vesuvious
  • Project Team
  • 248 posts
  • Location:Inquisitorial Cruiser
  • Projects:Dark Angels mod for DoW:SS and UltraMarines mod Modling and Texture for both. UV unwrapping for BFG mod, and my own little project

Posted 23 February 2009 - 10:16 PM

Ill watch for you runnin around with a skirt and pom-poms :p
Glory to the Emperor, Death to the Fallen.

When out of bullets, i often find that throwing rocks/bricks is a great alternative.

#13 Chaplain261

Chaplain261
  • Members
  • 68 posts
  • Location:U.S.A, Georgia

Posted 26 February 2009 - 12:18 AM

lol oh I'll put on a show :rolleyes:

#14 llShadowll

llShadowll
  • Members
  • 29 posts
  • Location:Vic, Melbourne

Posted 26 March 2009 - 10:38 AM

looking forward to it chaplain! WOO :umad: but, like BC says, you need a pom pom. and a wig. and make up. and all that stuff that makes a cheerleader a cheerleader =]


OH and i vote for polished beta! wouldnt want something to crash my computer or watching the mod not play at 100 percent.

@Thudo - I'd love a termie Librarian O: i'll be your slave for a week if you make that happen :p

#15 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,151 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 26 March 2009 - 01:41 PM

We're trying..
Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!

#16 Chaplain261

Chaplain261
  • Members
  • 68 posts
  • Location:U.S.A, Georgia

Posted 27 March 2009 - 09:52 PM

Working on it, dam being a cheerleader is difficult, how do I always get myself in these positions. :good:

#17 llShadowll

llShadowll
  • Members
  • 29 posts
  • Location:Vic, Melbourne

Posted 28 March 2009 - 08:30 AM

lol good luck chappy ;D seriously. you need it O: JK

#18 Silent Assassin2

Silent Assassin2
  • Members
  • 31 posts
  • Location:Australia

Posted 02 April 2009 - 05:39 AM

dont rush it guys good work takes time people may be impatient but the longer they have to wait the better this beta is going to b so please take as much time as u need




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users