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Final 1.08 Balance Changes


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#1 Vikestart

Vikestart

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Posted 27 February 2009 - 02:54 PM

From http://forums.comman.../list/7979.page

Hey guys,

My friendly apologies I didn't post this sooner, but without further adieu, here is the final balance list you can expect in our upcoming patch.

Thank you for all the feedback, Greg Black definitely took it sincerely. At this point, we'll look forward to seeing your comments after you get it in your hands!

And remember, this is just the BALANCE CHANGES, this list doesn't include the wealth of techincal and exploit fixes we've addressed and of course 2v2 Team AutoMatch coming to ya!


· Parachuting drop speed has been increased.

· The range bonus applied to infantry in garrisons is reduced to 25% from 100%.

· Aircraft Return To Base speed boost reduced to 25% from 50%.

· Allied Vindicator (unupgraded) reload time increased to 10s from 5s

· Allied Vindicator (upgraded) reload time increased to 7s from 3.5s.

· Allied Apollo speed reduced to 225 from 250.

· Allied Apollo now twice as vulnerable to attack from units other than the Mig, Tengu, and other Apollos.

· Allied Apollo ammo reduced by 25%.

· Allied Century Bomber reload time increased by 50%

· Allied Multigunner Turret (ungarrisoned) damage versus infantry reduced by 50%.

· Allied Multigunner Turret (Peacekeeper Garrisoned) has had its accuracy increased.

GregBlack wroteoh. That's just a bad designer -> producer translation. PK+MG Turrets do damage in a arc (think a big damage wedge), that arc used to be 5 degrees, now its less. So its actually a slight nerf to the PK+MG turret.


· Allied IFV cost reduced to 800 from 900.

· Allied Aircraft Carrier drone health doubled.

· Allied Assault Destroy build cost reduced to 1500 from 1800.

· Japan Burst Drone vulnerability to FLAK & AUTO CANNON damage reduced by 25%.

· Japan Imperial Warrior armor penalty while Bonzai Charging removed.

· Japan Balloon Bomb reload time now increases based on its level.

· Japan Final Squadron reload time now increases based on its level.

· Japan Enhanced Kamikaze damage done to friendly units reduced by 50%

· Japan Defender-VX base defense unpack time halved.

· Japan Defender-VX base defense transform cool-down time reduced to 2 seconds from 15.

· Japanese Production Structures (Barracks, Naval Yard, War Factory) gain 25% health with each tech level purchased.

· Japan Barracks Egg cost decreased to 500 from 750.

· Japan Barracks T3 upgrade build time reduced to 30s from 60s.

· Japan Power Plant cost reduced to 800 from 1000.

· Japan Naval Yard T3 upgrade build time reduced to 30s from 60s.

· Japan War Factory T3 upgrade build time reduced to 30s from 60s.

· Japan Mainframe Core build cost decreased to 2500 from 3000.

· Japan Mainframe Core unpack time increased to 30s from 16s.

· Japan Shogun Battleship health reduced to 1500 from 2000.

· Soviet Bullfrog Man-Cannon launch speed increased.

· Soviet Conscript gun damage increased by 25%.

· Soviet Tesla Trooper pre attack delay reduced by 1 second.

· Soviet MiG speed reduced to 210 from 225.

· Soviet MiGs now twice as vulnerable to attack from units other than the Mig, Tengu, and other Apollos.

· Soviet Ultratorpedo damage reduced to 300 from 400. Damage now tapers to 100 at the edge of the blast radius.

· Soviet Twinblade health reduced to 500 from 600.

· Soviet Twinblade passenger capacity reduced to 4 from 5.


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