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#1 Mig Eater

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Posted 03 March 2009 - 06:57 AM

This is a brief overview of the superweapons available in D-day. They're not completely finalised & some sides still need a few extra ones (aiming for two per side/time frame, plus the side bonus etc) so feel free to post any comments & suggestions.

***America***

Resupply:

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The American mid game bonus, gives the player extra credits every few min.
Available: All timeframes


101st Airborne:
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A squad of veteran infantry is dropped from a C-47 Skytrain or C-119 Flying Boxcar.
Available: All timeframes

B-18 Airstrike:

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A pair of B-18 bombers attack the target with bombs.
Available: Pre War


B-17 Airstrike:
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A formation of B-17 Flyingfortress drop multiple bombs on the target.
Available: Early, Mid War

Mk.3 Atomic Bomb "Fatman":
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A First generation atomic bomb is dropped from a B-29 Superfortress flying at high altitude.
Available: Late War


M65 Atomic Cannon:

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A M65 "Atomic Anine" 280mm cannon firing atomic shells.
Available: Post War


***Great Britain***

Field Repair:

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The British mid game bonus, repairs any units within the radius.
Available: All timeframes

Glider Assault:

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Horsa gliders land with infantry & Jeeps or Tetrarch light tanks.
Available: Mid, Late War

Hampden Airstrike:

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A pair of Hampden bombers drop mustard gas bombs spreading poison gas over the target area.
Available: Pre, Early War

Grand Slam Airstrike:

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A Grand Slam “earth quake bomb” is dropped from a Lancaster flying at high altitude.
Available: Mid, Late War

Blue Danube Atomic Bomb:

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A Blue Danube atomic bomb is dropped from a Vulcan bomber.
Available: Post War


***France***

Resistance Recon:

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The French mid game bonus, Resistance fighters behind enemy lines recon selected area.
Available: All timeframes

Supply drop:

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Several cargo planes drop supplies that can be collected for more credits.
Available: All timeframes

LeO-451 Airstrike:

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A Pair of LeO-451 bombers drop bombs on the target.
Available: Pre, Early War

Bloch M.B.162 Airstrike:

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A formation of Bloch M.B.162 Bombers drop multiple bombs on the target.
Available: Mid, Late War

Sud-Ouest SO 4000 Airstrike:

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A fast flying SO 4000 drops multiple cluster bombs over a wide area.
Available: Post War

***Soviet Union***

Nationalism:

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The Soviet mid game bonus, gives units a boost in speed & armour within the radius.
Available: All timeframes

Artillery Strike:

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Calls in an off screen artillery strike on the targeted area.
Available: All timeframes

Il-4 Airstrike:

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A Pair of Il-4 bombers drop bombs on the target.
Available: Pre, Early War


Pe-8 Airstrike:

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A formation of Pe-8 Bombers drop multiple bombs on the target.
Available: Mid, Late War

KS-1 Komet Strike:

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A Tu-16 "Badger" launches KS-1 Komet cruise missile with an atomic warhead from long range.
Available: Post War

***Germany***

Iron Cross:

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The German mid game bonus, promotes any units within the radius.
Available: All timeframes

Mine Drop:

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An He-111 drops mines on the target (they can dropped on both land & sea).
Available: Pre, Early War

Fritz X Strike:

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A pair of He-177 launch Fritz X/Ruhrstahl SD 1400 X guided bombs at the target (highly effective against ships).
Available: Mid, Late War

Schmutzige Bombe:

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A Ar-E.555 bomber flying at high altitude & speed drops a dirty bomb spreading radiation over the target.
Available: Post War

Mörser Karl Gerät 040:

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Heavy mortar that fires a 600mm shell at the target.
Available: Pre, Early War


Vergeltungswaffe 1:

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A Fi-103/V-1 cruise missile is launched from off screen at the target.
Available: Mid War

Vergeltungswaffe 2:

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An A-4/V-2 missile is launched from your base at the target.
Available: Late War

Sonnengewehr Strike:

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Space based weapon that focuses the sun’s rays onto the earth burning anything in the target area.
Available: Post War

***Italy***

Axis Pack: (name wip)

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The Italian mid game bonus, you'll receive reinforcements from your German allies.
Available: All timeframes

Piaggio P.108B Airstrike:

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A Pair of P.108B bombers drop bombs on the target.
Available: Pre, Early War

SM.95 Airstrike:

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A formation of SM.95 Bombers drop multiple bombs on the target.
Available: Mid, Late War

Fiat G-91 Airstrike:

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A Pair of Fiat G-91 fly in fast & drop bombs on the target.
Available: Post War

***Japan***

Camouflage:

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The Japanese mid game bonus, hides any units within it's radius from the enemy's sight.
Available: All timeframes

G4M Betty Airstrike:

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A Pair of G4M bombers drop bombs on the target.
Available: Pre, Early War

Fu-Go "Balloon Bomb":

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Sends several Balloon Bombs to the area targeted.
Available: Mid War

Ohka Strike:

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A wave of MXY-7 Ohka is sent on a Kamikaze attack.
Available: Late, Post War


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#2 SSTG

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Posted 03 March 2009 - 07:18 AM

Aw I was hoping for a Tsar bomb though that was a promotional weapon

anyways nice set up you even got the concept weapons germany had during WW2
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#3 wilmet

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Posted 06 March 2009 - 08:40 PM

Sounding good...not sure about the nazi cosmic death ray though...but what else could they get.

How about radar jammers/chaff launching planes to knock out radars, spy planes to reveal parts of the map?
How about ways of using the Yuri side early warning system from YR (forgot the name, psychic sensor or beacon?) in the shape of specialist radar buildings/listening posts?

are there ways of "stunning" enemy troops by using the mind control code somehow: target them with some sort of propaganda SW (leaflet drop, loud speaker, whatever) and it renders them ''ownerless'' or turns them to your side?


or to be a bit silly, waves of kamikaze pidgeons and camel poo mines? :p (I'm not making these up btw)

Edited by wilmet, 06 March 2009 - 08:48 PM.

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#4 SSTG

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Posted 07 March 2009 - 12:12 AM

I thought of one for allied forces namely france and britian using the EMP logic a sabotage SW with disables tanks etc for amount of time
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#5 Mig Eater

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Posted 07 March 2009 - 06:12 AM

The mosquito's secondary weapon is a chaff launcher & the French mid game SW reveal parts of the map.

Originally the British got a radar/psychic sensor but I didn't really like it so it went. They may come back later on, see how things go when I make the British buildings.

The only sort of "stunning" weapon like that is the system used by the chaos drone, I guess that could be used for a propaganda SW.

BTW the Japanese have an EMP tank ;)


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#6 wilmet

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Posted 07 March 2009 - 05:58 PM

EMP tank? ;)
apologising to the world on behalf of my country for the existence of Brussel sprouts and Jean Claude Vandame

"I'm not retreating, I'm just fighting in another direction" (anonymous US corporal, Korea)

work is sacred...so don't go near it.

#7 Mig Eater

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Posted 05 April 2009 - 02:45 PM

The Ka-Ha "High-Voltage Dynamo Vehicle", It was designed to disable communication devices, in D-day tho it disables units :tongevil:

PS: Switched the Sänger Silverbird (which doesn't look that good ingame) for the Ar-E.555 (the old fav)


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#8 Mig Eater

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Posted 26 May 2009 - 06:15 PM

Update with pics of the Horsa Gliders, Nationalism, Artillery Strike, Iron Cross & Sonnengewehr Strike.

I also added information on two new German super weapon (Mine Drop & Fritz X Strike), The two post war soviet super weapons have been merged into one now as well.


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#9 raminator

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Posted 27 May 2009 - 11:21 AM

yeah Sonnengewehr :lol:

btw it´s Schmutzige Bombe
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#10 Mig Eater

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Posted 27 May 2009 - 04:27 PM

Added pic of the British Field Repair!


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#11 Naruto

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Posted 04 June 2009 - 03:24 AM

Nice update ;) . Me likey :rolleyes:

#12 Mig Eater

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Posted 04 June 2009 - 11:34 PM

More to come soon


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#13 Elerium

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Posted 05 June 2009 - 09:53 AM

When I think about it, maybe the Germans ought to have artillery strike powers too knowing they had those really big howitzers like the Schwerer Gustav and Dora which might help out mid-war..
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#14 wilmet

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Posted 05 June 2009 - 08:07 PM

Now I'm curious to see whats what for the other sides :shiftee2:
apologising to the world on behalf of my country for the existence of Brussel sprouts and Jean Claude Vandame

"I'm not retreating, I'm just fighting in another direction" (anonymous US corporal, Korea)

work is sacred...so don't go near it.

#15 Mig Eater

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Posted 06 June 2009 - 05:22 AM

I'm trying to keep to a limit of two superweapons per time frame to balance things, otherwise the Germans would have like a dozen & some other sides only a few >.> IMO seeing a V-1 buzz across the screen is more interesting then a random artillery shell too.

I might make some of the heavy German/Soviet rail guns "tech buildings" tho, would just be a matter of who gets them first then.

I'm still thinking about the other sides, got about a third of there stuff planed out tho.


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#16 Guest_A Guest_*

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Posted 22 June 2009 - 11:16 AM

So, does this mod need NPatch or something like that?

#17 Darkstorm

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Posted 25 June 2009 - 07:00 AM

... yeah, anyhow good work on these, the only thing is the mortar (only SW thats a unit) is that going to be like the artillary strike or literally a unit in the field? Also how is the glider assault going to work? Droppod Logic? Whats with all the different planes for 101st Airborne, are they for different eras? Shouldn't you just call them "Airborne" anyhow? Sorry for all the questions, I'm just VERY curious.

I also got an unrelated question, are you using the ore resource or ditching it for something like Oil Derricks? Your probably keeping it but I just thought I'd ask.

Edited by Darkstorm, 25 June 2009 - 07:09 AM.

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#18 Allied General

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Posted 25 June 2009 - 10:35 AM

I also got an unrelated question, are you using the ore resource or ditching it for something like Oil Derricks? Your probably keeping it but I just thought I'd ask.


You can like look at old posts/screenshots?

http://dday.migeater...cs/screen19.jpg

He's is replacing ore with supplies, their will be three types of supplies to collect which basically equate to different values of money.

Airborne is obviously time framed based to represent developments in technology.

Last time I checked, Mig Eater was using Ares and obviously a patch is required for example the German promotion ability.
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#19 raminator

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Posted 25 June 2009 - 02:01 PM

haha...
are those 2 planes next to the airfield on the ground or why do they not cast any shadows?
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#20 Darkstorm

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Posted 26 June 2009 - 07:05 AM

Hmmm, supplys in the middle of the battlefield? GROWING? Is it me are is that just silly? Notheless I won't make a fuss about it since its not my mod. BTW has Ares been released or his he testing? Stupid question but I thought I'd ask just in case.

Edited by Darkstorm, 26 June 2009 - 07:08 AM.

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