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Adding missions to bfme 2 campaign


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#1 Valandur

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Posted 03 March 2009 - 02:49 PM

How can you add missions to the bfme 2 campaigns or add new campaigns?

I asked the question on bfme 2 heaven and I was told you couldn't. However I've seen mods that add campaigns to bfme 2 and was wondering: If you can add campaign mission to the campaign how would you do it and is it hard to do for someone new to modding?

#2 Ridder Geel

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Posted 03 March 2009 - 03:10 PM

You need to edit this file:
\data\ini\linearcampaign.ini :p
To add just add another block of code like this:
Mission RivendellEnd
		Map = "MAP GOOD Rivendell"
		IntroMovie = Good_Rivendell_Intro
		LoadScreenImage = CampaignGood_Rivendell_LoadScreen
		LoadScreenMusicTrack = BaGood02
		MillisecondsAfterStartToStartFadeUp = 1400
		
	; List CarryoverUnits which we don't want to appear at the beginning of the map automatically
	; These units don't spawn right away; save them until the scripts ask for them
		DelayCarryoverSpawningOf = ElvenElrond
		DelayCarryoverSpawningOf = ElvenArwen
		DelayCarryoverSpawningOf = DwarvenGloin

	; These unit don't appear in this map as all; we're using this to hide their existence until later missions
		DelayCarryoverSpawningOf = ElvenHaldir
		DelayCarryoverSpawningOf = DwarvenDain
		DelayCarryoverSpawningOf = ElvenThranduil
	End

You can add it wherever you want your campaign to happen ;)
Ridder Geel

#3 Valandur

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Posted 03 March 2009 - 04:08 PM

Is there a limit to the number of mission I can add?

#4 Ridder Geel

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Posted 03 March 2009 - 04:21 PM

I dont know about any limit :p Sorry, but if there is one i suggest you search the forums here ;)
Ridder Geel

#5 Valandur

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Posted 05 March 2009 - 06:33 PM

would it be possible to turn the bfme 2 campaign into a living world campaign?

#6 Ridder Geel

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Posted 05 March 2009 - 07:05 PM

Maybe... I suggest you look at bfme 1's campaign to see how they did that :p
Ridder Geel




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