Anyone looking for a mapper?
#21
Posted 08 March 2009 - 12:17 AM
#22
Posted 08 March 2009 - 01:21 AM
If you want i'm looking for mappers for LW and AON and I think you could do some good work.
Let me know if you want in.
Edited by Radspakr, 08 March 2009 - 01:22 AM.
Break dancing into the hearts of millions
#23
Posted 08 March 2009 - 01:47 AM
@Gfire: New screenshot for you. This one is a concept design of one the castles flanking Isenmouthe.
Edited by Rokqua Shadowkin, 08 March 2009 - 01:47 AM.
Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.
One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the Darkness bind them.
#24
Posted 08 March 2009 - 04:28 AM
Get it?
Eyesandmouth=Isenmouthe
Looks pretty good, i'm interested in how it'll turn out
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#25
Posted 08 March 2009 - 03:05 PM
Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.
One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the Darkness bind them.
#26
Posted 08 March 2009 - 07:22 PM
#27
Posted 08 March 2009 - 10:53 PM
Sorry for not having a screenshot, but I havn't finished the layout yet.
Edited by Rokqua Shadowkin, 08 March 2009 - 11:28 PM.
Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.
One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the Darkness bind them.
#28
Posted 09 March 2009 - 04:35 PM
Thanks.
#29
Posted 09 March 2009 - 08:32 PM
Edited by Rokqua Shadowkin, 09 March 2009 - 08:33 PM.
Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.
One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the Darkness bind them.
#30
Posted 09 March 2009 - 10:24 PM
I just meant that, since there wasn't really a battle there during The War of the Ring, there wouldn't be something to base it off of, unlike, say, a Minas Tirith map.
#31
Posted 09 March 2009 - 10:33 PM
#32
Posted 09 March 2009 - 10:37 PM
#33
Posted 10 March 2009 - 12:38 AM
Edit: The Isenmouthe walls are no longer oversized. There was a problem in-game where the walls would go back to their normal size unless you brought the camera close to them, leaving large gaps and destroying the realism. Also, some of the enlarged Dol Goldur towers would vanish when not being controlled by their player, so I changed those to civillian. So far, the map has been working in-game. I also intend to change the names of the walls to Isenmouthe walls, instead of Dol Goldur Walls.
@ mike_: Yes, I might do that, but as of now I only have that in campaign versions of the map.
Edited by Rokqua Shadowkin, 11 March 2009 - 01:50 AM.
Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.
One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the Darkness bind them.
#34
Posted 11 March 2009 - 09:30 PM
@mike_: Yes, I am making the player two inherit player one's part of Isenmouthe if player one is missing, and player three will inherit all of isenmouthe if both player one and two are missing. Player three's inheritance of the rest of the fortress is delayed because its castle will already be the most well-defended part of Isenmouthe.
Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.
One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the Darkness bind them.
#35
Posted 13 March 2009 - 07:53 PM
#36
Posted 13 March 2009 - 09:41 PM
As far as I can tell, the inherit scripts for Isenmouthe work perfectly. I still have to test them in a multiplayer game or skirmish to make sure I didn't completely overpower players one, two, or three.
Edited by Rokqua Shadowkin, 14 March 2009 - 07:39 PM.
Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.
One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the Darkness bind them.
#37
Posted 14 March 2009 - 07:51 PM
The Moria walls would probably use the same models as the Erebor/Blue mountain ones, but with new skins. Maybe I'll Reskin them.
#38
Posted 14 March 2009 - 08:02 PM
Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.
One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the Darkness bind them.
#39
Posted 14 March 2009 - 08:29 PM
Edited by Gfire, 14 March 2009 - 08:58 PM.
#40
Posted 14 March 2009 - 09:29 PM
P.S: Is skinning really that hard?
Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.
One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the Darkness bind them.
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