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No construction bug (Slim)


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#1 Ghostrider

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Posted 14 March 2009 - 09:00 PM

Got a wierd bug - Finally deceided to play my latest refinement of GFFA (as posted on the website last week) and although the campaign starts with starbases, you can't build any ships. Even when you build new star bases.
The buttons just don't appear. The do in Core Worlds. So it's not the rest of the mod. But the coding for the starbases is identical to the Core/Inner?outer Rim files, which give you buttons. So it's not the campaign file.

So WTF is it?

Wierd huh!

Ghost.

Edited by Phoenix Rising, 15 March 2009 - 02:07 AM.


#2 Tropical Bob

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Posted 15 March 2009 - 12:03 AM

I would try to verify this for you, but FoC has a stroke that puts it into a coma just as the campaign finishes loading.

EDIT: Nevermind, got it working. I'm getting the same problem. The only buildable unit for me was the CT-10 Space Tug.

Edited by Tropical Bob, 15 March 2009 - 12:16 AM.


#3 Phoenix Rising

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Posted 15 March 2009 - 02:04 AM

Ghost PMed me a few hours after he made this post with the fix :). The problem has been corrected and is now live on the server. If you're using the Slim Pack, please re-download!

Edited by Phoenix Rising, 15 March 2009 - 02:05 AM.


#4 Tropical Bob

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Posted 15 March 2009 - 05:22 AM

Are you sure that he PMed you the fix for this and not something else? There don't seem to be any other changes.

#5 Phoenix Rising

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Posted 15 March 2009 - 05:56 PM

He told me what lines to get rid of and I cut them personally. I didn't get a chance to test it myself yet, but he said it worked. The problem was with special cases on GFFA, so you shouldn't be able to tell the difference from in-game.

#6 Kitkun

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Posted 19 March 2009 - 06:09 AM

I find this interesting... I once tried increasing values like hull, shields, and AI combat value on the Space Colony 1 to ludicrous numbers to try and entice the AI into building it.
The only effect was that it suddenly became unavailable for me to build, although I could build everything else...
I didn't really investigate, though.

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#7 Tropical Bob

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Posted 19 March 2009 - 09:25 AM

I find this interesting... I once tried increasing values like hull, shields, and AI combat value on the Space Colony 1 to ludicrous numbers to try and entice the AI into building it.

I think the AI only really looks at Cost, AI Combat Power, and maybe Damage. I used the latter two to get the AI to upgrade back in v1.0. And now I have a multiplier system based on ship class...but I can't really test to see if it works because the AI never builds Space Colonies! Though maybe I can use my new Experiments Campaign to mess around and see if it works...[/pensive]

#8 Vitek

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Posted 22 March 2009 - 02:21 PM

Ghost PMed me a few hours after he made this post with the fix :crazed:. The problem has been corrected and is now live on the server. If you're using the Slim Pack, please re-download!


I downloaded directli from link you gave here and the problem is still there. I can't build any ship except Space Tugs.
Also, as Imperial, there is, together with mine, pirate (neutral) fleet over Carida.

P.S. Galaxy Far, Far Away part of slim pack? I can't select it, although I installed according to instructions.

#9 Ghostrider

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Posted 23 March 2009 - 05:09 PM

Ghost PMed me a few hours after he made this post with the fix :p. The problem has been corrected and is now live on the server. If you're using the Slim Pack, please re-download!


OK. That's a separate issue. My fixed version still does not allow you to build and imp space units.

P.S. Galaxy Far, Far Away part of slim pack? I can't select it, although I installed according to instructions.


Oops! Instructions have changed as we are only running the 4 files in the slim pack, and the GFFA campaing has moved into the slim pack.

NOTE TO PR. Please add the campaign line

Ok. You need to add the line
<File>Campaigns_Galaxy_Far_Far_Away.xml</File>
to the start of your Campaignfiles.xml file.

Dowloadable here.

Edited by Ghostrider, 23 March 2009 - 05:12 PM.


#10 Phoenix Rising

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Posted 30 April 2009 - 07:43 PM

Sorry I missed that part. It's actually fixed now.



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