An LOTR-Based mod for BFME I
#21
Posted 19 March 2009 - 08:43 PM
@RobnKarlaFAN $ ithilienranger732: What we need right now are structure scripts and descriptions, mainly being wall scripts for mordor and isenguard.
@ithilienranger732: you and i need to go out and find someone to help with the W3D. Wthout anyone to help with that, there won't be any walls for mordor and isenguard.
Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.
One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the Darkness bind them.
#22
Posted 19 March 2009 - 08:46 PM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#23
Posted 19 March 2009 - 08:52 PM
And that still doesn't solve our lack of W3D editors.
Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.
One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the Darkness bind them.
#24
Posted 20 March 2009 - 12:15 AM
#25
Posted 20 March 2009 - 01:24 AM
It certainly worked the other way around for EA.
Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.
One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the Darkness bind them.
#26
Posted 20 March 2009 - 02:39 AM
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#27
Posted 20 March 2009 - 02:51 AM
Have you ever heard of the term "backwards compatibility"? That's why BFME I material automatically works in BFME II.
#28
Posted 20 March 2009 - 02:54 AM
Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.
One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the Darkness bind them.
#29
Posted 20 March 2009 - 02:59 AM
#30
Posted 20 March 2009 - 03:06 AM
minas tirith map, an isenguard, cirith ungol, helms deep, and other things, map.
An edoras map might be cool.
Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.
One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the Darkness bind them.
#31
Posted 20 March 2009 - 03:48 AM
#32
Posted 20 March 2009 - 04:19 AM
Edit: And thanks for the tip. Cirith Ungol still eludes my grasp...
Edited by Rokqua Shadowkin, 20 March 2009 - 04:25 AM.
Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.
One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the Darkness bind them.
#33
Posted 20 March 2009 - 04:55 AM
You're totally welcome. Redoing those from scratch is probably more trouble than you realize.
Edited by Jeth Calark, 20 March 2009 - 03:05 PM.
#34
Posted 20 March 2009 - 02:28 PM
It's hard, but it's worth it!
Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.
One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the Darkness bind them.
#35
Posted 20 March 2009 - 02:28 PM
It's hard, but it's worth it!
Edited by Rokqua Shadowkin, 20 March 2009 - 02:29 PM.
Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.
One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the Darkness bind them.
#36
Posted 20 March 2009 - 03:06 PM
#37
Posted 20 March 2009 - 03:51 PM
So we should start recruiting more team members without any delay.
#38
Posted 20 March 2009 - 04:47 PM
I just edited a minas tirith map. You can now go to the third level of the city, rather than getting stuck at the second. I also added gates between the first and second levels and moved the base-flag to the third level. In addition, I changed the camps outside the city to castles, so as to balance the game against the might of Minas Tirith. All I have to do with it now is to make the gates controllable by player one, and add more plot points.
Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.
One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the Darkness bind them.
#39
Posted 20 March 2009 - 08:36 PM
absolutely right...then give me a couple of helpers and then tell me the list of things that need to be coded..i'll start right away.Good idea. But we should get you more than one helper. I have the feeling we're gonna get stuck in a lot of things.
I just edited a minas tirith map. You can now go to the third level of the city, rather than getting stuck at the second. I also added gates between the first and second levels and moved the base-flag to the third level. In addition, I changed the camps outside the city to castles, so as to balance the game against the might of Minas Tirith. All I have to do with it now is to make the gates controllable by player one, and add more plot points.
Edited by RobnKarlaFAN, 20 March 2009 - 08:38 PM.
#40
Posted 20 March 2009 - 09:50 PM
Also, rohan would get banners instead of catapults, isenguard would get pits/fissures instead of walls, and mordor would be like an evil gondor. The pits and fissures of isenguard would have a cave-in effect when destroyed, units cannot walk on/in them, and they can be bridged, but not climbed. Also, the "gate" of isenguard would be some kind of drawbridge. Since i don't know what part coding would play in all this, just do what you can.
Edited by Rokqua Shadowkin, 20 March 2009 - 10:00 PM.
Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.
One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the Darkness bind them.
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