Where is the remix 3 New Version ?
#1
Posted 20 March 2009 - 05:29 PM
#2
Posted 20 March 2009 - 05:43 PM
sig by ITOS
The mere existence of flame throwers says that someone, sometime, somewhere said to himself, 'You
know, I'd like to set that guy over there on fire, but I'm just not close enough to get the job done.'
#3
Posted 21 March 2009 - 03:09 AM
#4
Posted 24 June 2009 - 12:22 AM
i love this mod even if i can only play the robot AI, i hope a newer version comes out soon itd be sickI know this mod is not moving at an ideal pace, but college does that. I just finished up a round of unexpected projects so I should have time to make some nice progress before my next round of exams.
#5
Posted 25 June 2009 - 01:03 AM
And here is a tip, try some of the other Nations for the computer opponents. some of them can do rather well despite being crippled.
And last but not least, this mod is something a single person is working on in his spare time. If you are not being an active part of the development process you, have no real rights to complain about the speed of progress.
#6
Posted 25 June 2009 - 02:11 AM
I will not give any type of release estimate, even though I'd like to. This is mainly because I have hit issues that have taken up to two weeks for me to fix and I can't say for sure that another one of those won't pop up. I have a few more news items that I will post once most of the polishing is done, so that will atleast indicate that its close.
Edited by Rosco9487, 25 June 2009 - 02:13 AM.
#7
Posted 25 June 2009 - 11:52 AM
The first thing I can say is that robot AI will not be the only AI that you can play against. However, the AI that was in the alpha that was released has been completely scrapped. Unfortunately I don't have much experience with making AI the way I'm making the new AI, so it has been alot of trial and error, which is slowing things down alot. As I get closer to finishing the AI I may put up a little more information on how each "difficulty" operates.
I will not give any type of release estimate, even though I'd like to. This is mainly because I have hit issues that have taken up to two weeks for me to fix and I can't say for sure that another one of those won't pop up. I have a few more news items that I will post once most of the polishing is done, so that will atleast indicate that its close.
Nice to know. Keep working!!
#8
Posted 26 June 2009 - 01:22 AM
Edited by m3rc1l3ss, 26 June 2009 - 04:25 AM.
#9
Posted 26 June 2009 - 05:23 AM
Edited by Rosco9487, 26 June 2009 - 05:24 AM.
#10
Posted 26 June 2009 - 05:48 AM
Since the easy one will be renamed defensive, will the other difficulty levels gain new names also?
#11
Posted 26 June 2009 - 02:06 PM
#12
Posted 07 July 2009 - 09:15 PM
#13
Posted 11 July 2009 - 08:25 PM
#14
Posted 31 July 2009 - 05:18 PM
Currently it doesn't base spam as much as the AI in the alpha does, which makes facing it a little easier. However the attacks are grouped much better (much less unit streaming) which makes it a little harder to face. Rather then facing 20 infantry one at a time, you will face 20 infantry at one time (and in most cases from more than one direction). In addition to that the difficulties will work a little differently. Rather than the AI being harder in all areas it will get more aggressive. So easy will build the mostly same base as normal and hard but will focus more on defense and less on offense (and will also be renamed to defensive AI).
Does the AI still have the same tendency to widely expand his base out to wherever it can go?
I meant to ask that before, playing some other mods the AI can be way to easy, as they just build up in the assigned area around the HQ and never actually expanding out.
#15
Posted 01 August 2009 - 06:02 AM
Currently it doesn't base spam as much as the AI in the alpha does, which makes facing it a little easier. However the attacks are grouped much better (much less unit streaming) which makes it a little harder to face. Rather then facing 20 infantry one at a time, you will face 20 infantry at one time (and in most cases from more than one direction). In addition to that the difficulties will work a little differently. Rather than the AI being harder in all areas it will get more aggressive. So easy will build the mostly same base as normal and hard but will focus more on defense and less on offense (and will also be renamed to defensive AI).
Does the AI still have the same tendency to widely expand his base out to wherever it can go?
I meant to ask that before, playing some other mods the AI can be way to easy, as they just build up in the assigned area around the HQ and never actually expanding out.
It will.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#16
Posted 03 October 2009 - 08:54 AM
#17
Posted 04 October 2009 - 01:04 AM
I think that the remix will be a breakthrough in the genre of strategies and forms a new genre of strategy-horror.
I fail to see where you are getting survival horror from. Care to elaborate, or are you simply trolling the forums?
#18
Posted 04 October 2009 - 02:41 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#19
Posted 04 October 2009 - 04:15 PM
Its vauge, but that leaves so much room for interpritation. I like to think he's saying the hard/insane AI will just be that scary
The insane AI reminds me of getting ants in the house, you can keep hitting them, but it is really hard to get them to go away Also the way it spreads out is truly evil I cant wait to see how you do the GLA AI so it is not completely overpowered by the other forces (should be fun as GLA is light, fast, and cheap making them a good fast moving strike entity)
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users